Grand Steam: DUEL by stellar-Ø

[raw]
made by stellar-Ø for LD27 (JAM)
You only have 10 seconds to beat your rival!

Please feel free to give us your feedback, actually this game isn't 100% done, but I hope you enjoy the game :D


Actually, this is a spinoff of our upcoming game, Grand Steam :
http://blog.stellar-0.com/search/label/Grand%20Steam

art by Lazcht | @Lazcht
audio & design by clea leshlick | @clealeshlick
code by hipon | @ricolemba

Ratings

Coolness 33% 1528
Overall(Jam) 3.45 144
Audio(Jam) 3.81 35
Fun(Jam) 3.09 216
Graphics(Jam) 4.43 30
Humor(Jam) 2.31 318
Innovation(Jam) 3.43 112
Mood(Jam) 3.22 179
Theme(Jam) 3.48 115

Feedback

SasoriDama
26. Aug 2013 · 19:59 UTC
I love these types of games! I think you did a really good job and all it needs is like a hotseat mode to play with another person and it could get really strategic. The execution of the whole thing is really great. Also it would be fun to have battles last more than one turn so it isn't just whoever does the most damage. Obviously you could add more moves or characters or whatever but the core is there and I really think you did a good job!
gikdew
26. Aug 2013 · 19:59 UTC
one of the best graphics that I've seen this ludumdare,so awesome!
gikdew
26. Aug 2013 · 20:01 UTC
By the way, I always lose...
FanFan
26. Aug 2013 · 20:32 UTC
Really pleasing the eyes and ears, insta-5 stars for that!
It seems pure game of luck as of now, but this is promising proof-of-concept of what seems like a great game.

Nice work!
mirzasan
27. Aug 2013 · 03:27 UTC
this is look like suikoden duel but this more complex, great concept and very nice graphic
Khopa
27. Aug 2013 · 06:14 UTC
Great music, great graphics, great gameplay :)
zlowrance
27. Aug 2013 · 21:55 UTC
I loved the visual style but I dont think I understood the mechanics exactly...seems like no matter what I do I lose =(
jwolf
28. Aug 2013 · 03:12 UTC
The graphics and audio are very well put together! I think it needs some kind of meta-game or something, though, because the gameplay/outcome feels rather random. Completely understandable, though (it's difficult to get everything you want in on time).
fgielow
28. Aug 2013 · 03:26 UTC
I really liked the way you used the seconds here, almost like action points! I thought about something similar but in the end went totally different haha
watch213
28. Aug 2013 · 05:46 UTC
With the way it is abalanced right now, there is no way to predict what the opponent is going to throw out. the best strategy is just to use 2 heavy's as that will make sure you do the most damage especially since you start with the heavy first and the fact heavy will disrupt a light attack.
Siegfur
28. Aug 2013 · 06:34 UTC
Good graphics, nice use of theme, likable audio, but gameplay is not really addictive. Interesting variations of TRPG battles.
rzfmzn
28. Aug 2013 · 12:28 UTC
I really liked this game. A way you guys could expand it is placing like 3 rounds and even placing characters with different skills or something.
nice job!5/5
TeamFlare
28. Aug 2013 · 15:04 UTC
Nice graphics :) love the jrpg battle syste charme.well done :)
Erkberg
28. Aug 2013 · 23:27 UTC
Very nice graphics and audio. The game itself was pretty much pure luck, but could really turn into something interesting.
vikingpotato
03. Sep 2013 · 06:37 UTC
A bit more interactivity during fight might have made it more fun, not sure..
The visuals were good and the UI was cool too.. A polished entry
lesterpig
09. Sep 2013 · 14:04 UTC
Very polished entry, but it's not interactive enough. Good use of the theme ;)
Jacob123
12. Sep 2013 · 14:34 UTC
Pretty fun. Would've been made much better with multiplayer.
nihilocrat
12. Sep 2013 · 20:48 UTC
Really cool looking, and great use of the theme, but it felt kind of like a crapshoot since I just had to guess what the enemy was going to do.