Hourglass by DoubleS

[raw]
made by DoubleS for LD27 (JAM)
Hourglass is a Bullet Hell game in which you control an embodiment of time itself and try to defend the Hourglass, a container for temporal energy, from the Time Eaters, beings who feed off of it. The catch is you only have ten seconds to do it, and must manipulate the passage of time by retrieving watch-shaped containers of temporal energy. While doing this, you'll have to dodge orbs of different speed and effects.

Ratings

Coolness 100% 1
Overall(Jam) 3.27 220
Audio(Jam) 2.85 285
Fun(Jam) 3.09 216
Graphics(Jam) 3.72 168
Humor(Jam) 1.99 395
Innovation(Jam) 2.98 296
Mood(Jam) 3.24 169
Theme(Jam) 3.43 143

Feedback

Skye
27. Aug 2013 · 04:05 UTC
Overall it was a very fun game. Gonna bookmark it
Serishmus
27. Aug 2013 · 04:07 UTC
I love how this works with the theme!
Erhune
27. Aug 2013 · 04:07 UTC
The use of the theme is pretty classic, but the realization of the game is quite good.

The graphics and ticking sounds convey a nice atmosphere.

My main gripe would be the controls: for such tightly controlled movements, there REALLY need to be no inertia in the movements (since the game is made with Unity, I think just switching from Input.GetAxis to Input.GetAxisRaw would improve things *a lot*).
Supercannon
27. Aug 2013 · 04:09 UTC
Interesting idea to slow time, made for a fun game. Good work for 1 weekend.
Diventurer
27. Aug 2013 · 04:09 UTC
Neat. It got very hard after a while though!
TomCooper3D
27. Aug 2013 · 04:11 UTC
best game i have played so far really nice mood good use of theme. nice one!
4xisblack
27. Aug 2013 · 04:15 UTC
I actually liked the inertia; it gives the character a sense of weight. Super Mario Bros had inertia!
🎤 DoubleS
27. Aug 2013 · 04:22 UTC
Added a Kongregate link. Thanks for the comments and the compliments on the art. When DoubleS wakes up (I'm Halfy, who made the art and some other things in the game), I'll ask him about the inertia. - Halfy
Anachron
27. Aug 2013 · 04:33 UTC
In anachronic future, time devours you!
Travis Irby
27. Aug 2013 · 04:36 UTC
really well done! love the style, controls and concept :)
Nerlin
27. Aug 2013 · 04:39 UTC
Great job! Nice graphics. I like simple ideas and interesting implementations. That game is one of it. Well done.
oxysoft
27. Aug 2013 · 04:42 UTC
Marvelous graphics :D
boring gameplay D:
Zephyr89
27. Aug 2013 · 04:43 UTC
Nice realization of the theme and your ideas. One problem is that the slower moving balls become a nuisance at timescales of 0.2 and below. However your gfx and audio are really polished and so the mood of the game is excellent.
Nick Weihs
27. Aug 2013 · 05:21 UTC
The ticking clock is a nice touch and the character controls very smoothly.
Tiago
27. Aug 2013 · 05:26 UTC
Very nice game, good graphics and gameplay, quite polished too! great job!
Will Edwards
27. Aug 2013 · 15:39 UTC
Lovely graphics! I don't know how many times I had to 'retry' though.
kristof
27. Aug 2013 · 15:41 UTC
Very professional look and feel.
Capro
27. Aug 2013 · 15:43 UTC
Nice visuals and good gameplay, but it's a bit too difficult.
dancingflame
27. Aug 2013 · 15:46 UTC
The particle effects are great, the UI is great too. I think you could add more gamplay to it, such as more kinds of item or more kinds of bullets behavior, not just randomly shoots them toward center. Good job overall :)
Alexander Ponomariov
27. Aug 2013 · 16:27 UTC
Wow this one plays great and a nice graphics too! Thanks!
🎤 DoubleS
27. Aug 2013 · 16:57 UTC
The difficulty is generally a staple of the Bullet Hell genre. It's difficult, but not impossible: you can survive for far more than one real-time minute.

There might be gameplay changes in the future if we both feel like it, they'll be avaliable on the Kongregate version, so keep an eye on that. During the development I was thinking of adding bullets that had established routes, but didn't get to it because the game already needed a lot of balancing and we were running a bit short on time. Thanks again for the compliments. - Halfy
mikegbrown
27. Aug 2013 · 16:57 UTC
Really like the art on this one.
wine
27. Aug 2013 · 16:59 UTC
Nice work!
ratalaika
27. Aug 2013 · 17:32 UTC
good job
Pierrec
27. Aug 2013 · 17:41 UTC
A fun and pretty game. One remark : I would have like to replay by pressing any key on the keyboard instead of grabing my mouse. It's just a detail, but I think it's important for this kind of short game, especially when they're good enough to make you want to play again
🎤 DoubleS
27. Aug 2013 · 17:46 UTC
We're probably adding retrying without clicking in the next update for the Kongregate version.
Diogo Muller
27. Aug 2013 · 17:50 UTC
Love the art and the sound. The controls are also very smooth.
ddionisio
27. Aug 2013 · 18:56 UTC
I love the graphics of this game, really nice. Great use of colors.

My only minor complain is that it needs a small pause before the game starts, something like a "ready, set, go!"
tigerj
27. Aug 2013 · 18:59 UTC
I played the regular web version, I'll check out the kong version later today when I get home. I hope there are some leader boards or scoring on kong because I really like the challenge you have here.

I like the art a lot too!

Good game.
🎤 DoubleS
27. Aug 2013 · 19:15 UTC
Yes, there are leaderboards in the Kongregate version. It saves both how many watches you've collected and how much realtime you've endured (they're separate.)
H-Bomb
27. Aug 2013 · 20:55 UTC
It look like it doesn't work on my old macbook running with mac OS 10.5... :/I'll test it tomorrow with windows 7.
Sebastian
27. Aug 2013 · 21:21 UTC
Brilliant stuff, well done.
bitserum
28. Aug 2013 · 00:05 UTC
Liked the idea and looks really good too. Though I found bullets to be either: too large, too random or too many for effective dodging 2 minutes in the game.
🎤 DoubleS
28. Aug 2013 · 00:38 UTC
The Kongregate version has been updated and now has a fairly better Instructions menu.
OldPeculier
28. Aug 2013 · 01:59 UTC
A really good idea for a passing-the-time game, no pun intended! A 3 second safe period at the start might make it a little less irritating if I get hit as soon as I start, however. I had fun, simply.
sebb
28. Aug 2013 · 08:59 UTC
Cool game, great take on the theme and the graphics where nice!
Reaperguy
28. Aug 2013 · 10:39 UTC
Really liked it, great gameplay and great graphics!
zlowrance
28. Aug 2013 · 20:22 UTC
Pretty fun game, wouldve been cool if the moving things were physics objects that would push you off the edge instead of just killing on impact. Enjoyed it tho, great entry :D
link2x101
29. Aug 2013 · 02:13 UTC
The bullet-hell of dodging, done with excellent graphics, spot-on controls, and an excellent way of making a 10-second time-frame last very long.

Very fun, for sure, and it was nice to see how some dangers eventually became more annoyance than danger.

If anything, add some light ambient music, quieter than the clock ticking.

Excellent work.
Angrycrow
29. Aug 2013 · 04:23 UTC
Neat.
namrog84
29. Aug 2013 · 05:03 UTC
Very interseting concept and kinda fun! i liked it
Crazi456
29. Aug 2013 · 07:50 UTC
Gets pretty hectic! Very nice visuals and sounds. Nice work!
truiton
29. Aug 2013 · 08:14 UTC
I like the mood and the graphics, but the character move a little too slowly :)
DaanVanYperen
29. Aug 2013 · 10:40 UTC
Visually very appealing!
Christina Antoinette Neofotistou
29. Aug 2013 · 14:09 UTC
Very very fun! Good use of the theme, and fantastic art/mood!
BenWhi
29. Aug 2013 · 23:04 UTC
Cool idea! Dodge everything games like these are pretty fun! Graphics looked great and the sound effects were cool too!
fgielow
30. Aug 2013 · 00:44 UTC
I like the way you transform the time trial challenge. Think you could implemented new strategies in the mechanic.
I like the graphics too! Well made =)
asc3nsion
30. Aug 2013 · 01:46 UTC
I is good use of the theme. I thought the controls were a bit hard, but with some practice I started to pick it up.
koe415
30. Aug 2013 · 04:47 UTC
Great use of the theme and excellent audio design. Having the pickups be different tones really adds a lot to the experience. The controls felt right for movement. Good game guys!
mklee
30. Aug 2013 · 07:24 UTC
Excellent excellent stuff. Just about everything here works, the visuals are gorgeous, the audio complements the mood, and the game is on the right side of just hard enough to make it a challenge. The time scaling as you get closer to the goal is really inventive. Awesome job! One of the best things I've seen in LD!
panurge
30. Aug 2013 · 12:50 UTC
Gorgeous graphics and sound, creating a great atmosphere. The little protagonist was especially cool. I would have appreciated a way of disposing of some of the slower moving balls, but otherwise the game was smooth and fun.
ChronusZ
30. Aug 2013 · 17:29 UTC
Wow! Very intense! Amazing graphics and the difficulty progression was quite well done. The controls were a bit floaty, though :)
Unept
30. Aug 2013 · 18:24 UTC
Nothing like a little orb-dodging to keep me on my toes. Love the graphics. LOVE the use of the "10 seconds" theme!
iterative deepening
30. Aug 2013 · 20:08 UTC
The gameplay is a bit simple but really good realization.
Mironix
30. Aug 2013 · 23:16 UTC
Lovely style, lovely gameplay and sounds good. thank you for the game!
Broxxar
31. Aug 2013 · 02:59 UTC
Great use of theme, a lot of fun
Pol
31. Aug 2013 · 09:41 UTC
At the beginning I was afraid the game might feel boring, but when the orbs start ovewhelming the whole place it becomes very fun to play ! I liked how you used the theme, too.
withoutpillow
31. Aug 2013 · 09:52 UTC
good take on the theme, although the enemies were more threatening than the countdown. hard, but quite balanced, and as a fan of bullet hell shooters this was a fresh spin on the formula.
ign
31. Aug 2013 · 11:25 UTC
Very nice game mechanics. And i love usable controls.
TijmenTio
31. Aug 2013 · 12:52 UTC
Simple, fun and polished.
GFM
31. Aug 2013 · 14:13 UTC
Nice game and interesting concept! :)

I really liked how you must slow time to score higher but that makes the game harder.

But only (small) complaint is that it really sucked to go back and forth between mouse and keyboard only to restart the game. The are no problems with the menu (it also forces the player to set focus to your game), but in game it would be better to keep my hands all the time on the keyboard... Perhaps this is just me being picky. xD
klianc09
31. Aug 2013 · 14:43 UTC
Reading the instructions just confused me, but when I started playing it, it made all clear.
Very interesting concept, and the difficulty is just alright.
Pinktreeleaf
31. Aug 2013 · 16:27 UTC
clean graphics, fun game. aesthetically pleasing sound.
Diptoman
31. Aug 2013 · 16:47 UTC
Very polished visuals and great use of theme! Gets a little tiring after a while though. :S
🎤 DoubleS
31. Aug 2013 · 17:25 UTC
GFM, your complaint was already adressed for the Post-Compo Kongregate version (you can now retry by pressing the R button at the retry screen.)
The Evil Cult
31. Aug 2013 · 17:55 UTC
Pretty fun but I felt like the orbs spawn too close to where you need to be so I had almost no time to react to some of them. Decent use of theme and nice sound effects!
Hypnohustla
31. Aug 2013 · 19:01 UTC
Love the use of the theme. Great bizarre world with a solid controls. Very nice and polished entry. :)
hbocao
31. Aug 2013 · 21:03 UTC
It was so much fun!
Purplescape
31. Aug 2013 · 22:09 UTC
Beautiful graphics. It's difficult to me but I think it's supposed to be. I like the mysterious atmosphere
porglezomp
31. Aug 2013 · 22:43 UTC
Fun, but the instakill balls felt a bit unfun. I never once had trouble with the timer, because the balls would always kill me.
GeorgeBroussard
31. Aug 2013 · 22:58 UTC
Nice effort and polished. Felt the balls were too big or the space too small, etc. Too hard to really dodge things and not enough reaction time.
CosmicAdventureSquad
01. Sep 2013 · 05:17 UTC
Really liked the graphics. The game play was pretty addicting. Wasn't sure what all the orbs did, they mostly seemed to just kill me and end the game.
infernet89
01. Sep 2013 · 10:00 UTC
Very well-executed game! Understand wich kind of balls can hit me and wich one make me lose was a trial&error, maybe adding those in the instructions can be better!
Alex Shestakov
01. Sep 2013 · 14:08 UTC
Nice idea with timescaling!
XaiZil
01. Sep 2013 · 15:31 UTC
Controls were quite slippy but its pretty and a cool idea
ghRibacki
02. Sep 2013 · 01:19 UTC
Very polished, lovely graphics and simplistic overall.
Very cool game! =D
PaperBlurt
02. Sep 2013 · 16:34 UTC
Quality type game! Really!!
Lokarunith
02. Sep 2013 · 18:06 UTC
Very nice!! It seems like you had an idea similar to mine. The game was really challenging and fun but I wish the screen was just a bit larger so I could see the spheres coming with a bit more anticipation. Lovely entry.
Lightmare Studio
02. Sep 2013 · 21:27 UTC
Nice mood, nice use of the theme... and pretty good gameplay (I like the inertia!).
Good job!
Sestren
03. Sep 2013 · 10:28 UTC
This is one of the best uses of the theme I've seen so far. I love that you only get 10 seconds, and all you can do is slow down time to make more of those last few seconds (or milliseconds). Awesome entry!
Sascha
04. Sep 2013 · 13:17 UTC
Nice game! Gameplay is a bit simple, but the graphics and presentation is great!
Kotstulle
08. Sep 2013 · 01:01 UTC
quite simple game with a beautiful art style! well done :)
jprogman
09. Sep 2013 · 19:30 UTC
Good game! Nice work with the graphics!
Almax27
14. Sep 2013 · 20:33 UTC
Nice entry, love the different sound for the watch, kinda create a melody :)
Grafter
15. Sep 2013 · 21:09 UTC
Cool game!
theholychicken
15. Sep 2013 · 21:56 UTC
Pretty, clean graphics! Kind of felt like the hand of a clock going round and round..
ENDESGA
17. Sep 2013 · 00:30 UTC
very cool :)
I've been coming back to this game to replay it :D very fun!

-ENDESGA