Hourglass by DoubleS
Hourglass is a Bullet Hell game in which you control an embodiment of time itself and try to defend the Hourglass, a container for temporal energy, from the Time Eaters, beings who feed off of it. The catch is you only have ten seconds to do it, and must manipulate the passage of time by retrieving watch-shaped containers of temporal energy. While doing this, you'll have to dodge orbs of different speed and effects.
Ratings
| Coolness |
100% |
1 |
| Overall(Jam) |
3.27 |
220 |
| Audio(Jam) |
2.85 |
285 |
| Fun(Jam) |
3.09 |
216 |
| Graphics(Jam) |
3.72 |
168 |
| Humor(Jam) |
1.99 |
395 |
| Innovation(Jam) |
2.98 |
296 |
| Mood(Jam) |
3.24 |
169 |
| Theme(Jam) |
3.43 |
143 |
Feedback
The graphics and ticking sounds convey a nice atmosphere.
My main gripe would be the controls: for such tightly controlled movements, there REALLY need to be no inertia in the movements (since the game is made with Unity, I think just switching from Input.GetAxis to Input.GetAxisRaw would improve things *a lot*).
boring gameplay D:
There might be gameplay changes in the future if we both feel like it, they'll be avaliable on the Kongregate version, so keep an eye on that. During the development I was thinking of adding bullets that had established routes, but didn't get to it because the game already needed a lot of balancing and we were running a bit short on time. Thanks again for the compliments. - Halfy
My only minor complain is that it needs a small pause before the game starts, something like a "ready, set, go!"
I like the art a lot too!
Good game.
Very fun, for sure, and it was nice to see how some dangers eventually became more annoyance than danger.
If anything, add some light ambient music, quieter than the clock ticking.
Excellent work.
I like the graphics too! Well made =)
I really liked how you must slow time to score higher but that makes the game harder.
But only (small) complaint is that it really sucked to go back and forth between mouse and keyboard only to restart the game. The are no problems with the menu (it also forces the player to set focus to your game), but in game it would be better to keep my hands all the time on the keyboard... Perhaps this is just me being picky. xD
Very interesting concept, and the difficulty is just alright.
Very cool game! =D
Good job!
I've been coming back to this game to replay it :D very fun!
-ENDESGA