Test Chambers by 0xc0dec

[raw]
made by 0xc0dec for LD27 (COMPO)
Play as a prisoner human, captured in test rooms by evils scientists for their experiments. Gather energy spheres as fast as possible, avoiding being hit by the deadly comets falling from above.

Chambers are separated by doors. After moving to another chamber you first close previous door, which takes 10 seconds, then open the next door, which takes another 10 seconds. During that process you must collect spheres and survive. The more chambers you pass, the more dangerous they become.

Sorry for the music =( First soundtrack in my life.

Linux version was not tested!

Ratings

Coolness 100% 1
Overall 3.09 518
Audio 3.20 199
Fun 2.74 708
Graphics 3.94 81
Humor 1.81 811
Innovation 2.58 842
Mood 2.89 425
Theme 2.92 773

Feedback

ehnaton
25. Aug 2013 · 19:36 UTC
Got bored after 70th sphere...
mactinite
26. Aug 2013 · 00:34 UTC
Interesting. I thought there might have been more depth to it after awhile like some vertical action. that would have been nice. Otherwise it was pleasing to look at and play for a little while :)
Zer0XoL
26. Aug 2013 · 00:41 UTC
feels like dancing
whydoidoit
26. Aug 2013 · 01:25 UTC
Great sound track and moody art :)
noom
26. Aug 2013 · 01:34 UTC
haha love the music, great job for a first soundtrack. I agree with the other comments, it was a bit of fun but some more depth would have been great. All in all though I thought this was a fantastic submission.
pyromatical
26. Aug 2013 · 01:36 UTC
Liked the soundtrack and the feel of the controls. Would be cool if each room was different, like having walls and things to jump on. Nice work ;)
shohs
26. Aug 2013 · 01:39 UTC
Not too bad! I agree with mactinite that it would be interesting to gradually add things to the chambers, but besides that, the art looked nice and the soundtrack was pretty good for this type of game.
Jishenaz
26. Aug 2013 · 01:41 UTC
I love the graphics.
MrBenjaminBowman
26. Aug 2013 · 01:45 UTC
Looks AWESOME! Great dynamic effects also!
agumaster
26. Aug 2013 · 02:09 UTC
graphically impressive for a 48h game, but its a bit repetitive. The music is great!
douglasv
26. Aug 2013 · 02:43 UTC
Looks great but kinda repetitive
🎤 0xc0dec
26. Aug 2013 · 02:46 UTC
Different rooms is something which I had no time left for to implement =( Would really be cool to have that.
lcass
26. Aug 2013 · 03:09 UTC
it had a nice mood but its very repetitive.
Forstride
26. Aug 2013 · 03:13 UTC
The visuals are nice, of course, but the gameplay itself isn't really that fun. There's nothing that makes me want to keep collecting the spheres when every room is the same (Or from what I played, at least).

Less repetition and more challenge would've been nice, basically.
Tork
26. Aug 2013 · 03:14 UTC
29 spheres and 101 seconds later I can say that this is the best game I've played so far, only thing I would change (for the sake of it) would be the timer, I would stop in while entering a room and start it when touching the first sphere
JellyMan64
26. Aug 2013 · 03:19 UTC
I liked the concept and all that but you didn't think about performance. I have a powerful computer and that game lagged me. Everything else was good other than that.
gravyhands
26. Aug 2013 · 04:15 UTC
Controls were fantastic! Very smooth, felt like gliding.
Also, graphics were very nicely done as well.
My only complaint was that it was too easy, I don't think I ever lost any health.
SteveSalmond
26. Aug 2013 · 04:54 UTC
Loved the graphics and controls - the gliding feel is very pleasant!
Feysoura
26. Aug 2013 · 05:00 UTC
Hum. Interesting. Got a lot of lag on my pc for some reason but I enjoyed it.
Yozz
26. Aug 2013 · 06:20 UTC
A bit laggy in browser. It affects controls.
RadJor
26. Aug 2013 · 07:00 UTC
I'm glad you were able to get sound in at all. A lot of games didn't have time for that. So nice job there. The game is pretty polished. The action wasn't that enjoyable because it was so limited. It would be cool if there were some variety.
nicotuason
26. Aug 2013 · 09:08 UTC
The game has a great look, but it was a bit difficult to control.
Lars Faust
26. Aug 2013 · 09:15 UTC
Looks cool, is in general well designed, but i feel it lacks something.

Still, good job!
Katamori
26. Aug 2013 · 09:27 UTC
My computer is too weak for this game. It runs with 15 FPS on these settings.

I got 9 spheres in 88 seconds anyway, to I'm trying to rate.


Overall: entertaining for a while, with good music and fancy graphics, but gameplay becomes exponentially boring. Definitely not a bad entry, but for me, it's far from the win. 3/5
Innovation: you collect balls in similar rooms. 1/5
Fun: you collect balls in similar rooms. 1/5
Theme: theme is obviously involved. 5/5
Graphics: shadows, particles, textures lighting, etc., a lot of fancy stuff, supported by Unity! 5/5
Audio: I have to agree that if this is your first music, then it's great! 4/5 because of the lack of other sounds, though. Fortunately, it doesn't really miss.
Humor: nothing to explain. 1/5
Mood: a bit dark. Almost nothing, but compared to game mechanics, there's a smaller miracle that it even has. 2/5
Kevlanche
26. Aug 2013 · 10:07 UTC
I really like the look and feel of it. You probably already know about this, but I found a bug while playing; If you take a sphere and instantly run back to the previous room you will be trapped there. Then if you go back one more room you fall through the ground.
voltorben
26. Aug 2013 · 10:25 UTC
How are you supposed to start the game? What are the controls? Looks interesting, but when i launch the web app, i can't do anything.. (on mac 10.8.4 Chrome 29)
nitrocrime
26. Aug 2013 · 10:43 UTC
Nice game, there was one room where I didn't get any new spheres though and a lot of random lag spikes when the door was closing.
Yaru
26. Aug 2013 · 11:17 UTC
Very cool, I love the art!
levsha128
26. Aug 2013 · 11:42 UTC
Nice :)
intripoon
26. Aug 2013 · 11:54 UTC
Is there a goal to achieve? I played it and thought: This is an endless loop. But it's called test chamber, so maybe I get tested if I can escape it. So I realized that the door I went through closes slowly. So I went through the next door, picked up one ball and went back to the previous room. When the door closed, first the shooting stopped and I thought - yeah that's it. And the the room got deallocated I guess, because I felt downwards seeing the other room from the outside. Then I thought: ok, that's not supposed to happen :D
Octopuns
26. Aug 2013 · 12:19 UTC
Interesting idea. Movement feels great tool.
Anton_D
26. Aug 2013 · 13:36 UTC
Good game, but you could easily hide in the entrance to avoid the meteors.
Hypnohustla
26. Aug 2013 · 14:18 UTC
Great looking game. Got a bit boring kinda fast. Some variety would have been nice :)
Acrimiens
26. Aug 2013 · 14:53 UTC
Looks awesome, good audio, i love this game!
IHackedDeath
26. Aug 2013 · 15:22 UTC
Loved it!!!
Incredible, how far can you actually go
first shot made it to 610 seconds and collected 115 spheres
i might have added that the spheres may have added to a timer of something (not that i could do anything like this anyway), but i am amazed
IHackedDeath
26. Aug 2013 · 15:25 UTC
oh yeah sorry for repost but if this had coop then i would pay for a game like this,
i have a game similar to this sort of concept in mind to make but that's another topic,
great game again =D
kevinAlbs
26. Aug 2013 · 15:51 UTC
Cool idea, the movement seemed a little too fast but overall good game.
gikdew
26. Aug 2013 · 16:35 UTC
I love the graphics and lighting of the game, really awesome and fun!
Layl
26. Aug 2013 · 17:01 UTC
Very impressive
Riley Hume
26. Aug 2013 · 17:17 UTC
Not bad, not amazing though.
Obscuremoon
26. Aug 2013 · 17:22 UTC
overall it's a fantastic game, best graphics and mood out of the other games I've played so far :D 5 stars!
tinfoilboy
26. Aug 2013 · 18:02 UTC
Nice game, I like the graphics and particle effects, as well as the music, just would like a sound to indicate when you pickup a sphere, or when a meteor hits the ground. Overall very nice.
Sebastian
26. Aug 2013 · 18:41 UTC
Lagged a bit which is strange since my computer isn't exactly low-end. Graphics are pleasant, but gameplay too repetitive to play for any length of time.
tamirespp
26. Aug 2013 · 18:53 UTC
It`s a pretty decent game, the music was actually nice. I would like to have a sound to indicate loss of health and perhaps when I pick up the sphere. Overall, I think the player walks way too fast and I also think it gets pretty boring pretty quickly. I also feel like it`s an obvious approach to the theme and that it could`ve been better developed on the game play.
g_o
26. Aug 2013 · 21:16 UTC
Don't know why: it just won't work, the input system just not working, everything seems to be ok just not responding (tried both web and windows, wierd)
Alex Shestakov
26. Aug 2013 · 21:37 UTC
Nice graphics! Though it lags heavily in the browsed :(
flod
26. Aug 2013 · 21:40 UTC
Yeeha in a spee rush!
got 40 spheres - nice graphics - the music isn't that bad.
3ndo
26. Aug 2013 · 21:46 UTC
Great concept and execution. FPS controls felt solid (strange for Unity). Would have liked a twist or some variation to the later rooms.
Split82
26. Aug 2013 · 21:54 UTC
Nice. Glad to see another 3D game like mine. Unfortunately my computer sucks so much this runs like 3 FPS :( Can't play it at all.
Erkberg
26. Aug 2013 · 22:46 UTC
Nice game with really good graphics, could use a little more variety.
ahm99
26. Aug 2013 · 22:47 UTC
I really liked the graphics. Music wasn't too bad. Powerups would have been cool, but anyway, good job :)
psychomonster
26. Aug 2013 · 23:18 UTC
Disco feeling :D nice Idea but is there a goal or do i have to stay as long as i stay awake? ^^
Jupiter_Hadley
27. Aug 2013 · 00:35 UTC
This game looks really cool! but, is a little repaticious... I included it in my video compilation of LD27 games, if you want to check it out http://www.youtube.com/watch?v=rhxp6zWGaGM
Xgor
27. Aug 2013 · 18:26 UTC
Great visuals! The gameplay got boring fast though...
Zerkruemler
27. Aug 2013 · 19:44 UTC
Fast collecting action. I got almost instantly motion sicness and had to stop
Glockenspiel
28. Aug 2013 · 03:53 UTC
was really fun in the first 2 levels but then got boring and repetitive
ratalaika
29. Aug 2013 · 17:16 UTC
good job
Kohijin
29. Aug 2013 · 21:27 UTC
Nice presentation, really liked the music! But it needs more variation.
matthias_zarzecki
30. Aug 2013 · 14:10 UTC
Solid idea! this could be easily extended. Nice work with the light
Codexus
01. Sep 2013 · 10:55 UTC
Nice game. It would need just a bit more variety but it's pretty slick.
Travis Irby
03. Sep 2013 · 05:30 UTC
love the graphics and music! you got a lot done, nice work
Unept
04. Sep 2013 · 03:40 UTC
You did well with the graphics and sound and initial gameplay, but ya, got a little repetitive. Well done for 48h!
mollymus
11. Sep 2013 · 20:24 UTC
The visuals are very nice and smooth, but it lacks some gameplay! I had trouble getting hit by orbs even when I wanted to see what happend..
kristof
12. Sep 2013 · 16:14 UTC
I kind of liked the music. Also great visuals. The gameplay is a bit boring though.
DaanVanYperen
12. Sep 2013 · 19:07 UTC
Music was very well done, thought the doors were bugged counting down twice. Very fluid controls.
infernet89
12. Sep 2013 · 21:56 UTC
I really liked the soundtrack! Unfortunately, the game is a little bit repetitive, need more mechanics..
MinionStudios
16. Sep 2013 · 16:25 UTC
Fun and fast paced! Very simple idea, could be made into a much larger game easily
porglezomp
16. Sep 2013 · 23:31 UTC
It felt a bit laggy. I like the idea, but as it is it feels too simple, and somewhat luck-based. (I suppose I could've looked upwards more often, I dunno.)