10Sec Switch by Arrow-x

[raw]
made by Arrow-x for LD27 (COMPO)
(my first ludumdare ever) You have an amazing power of Switching to a monster for 10 seconds by shoting a magic ball at them enjoy

Ratings

Coolness 100% 1
Overall 2.92 714
Audio 2.70 474
Fun 2.80 655
Graphics 2.63 712
Humor 1.92 762
Innovation 3.34 295
Mood 2.48 748
Theme 3.18 558

Feedback

Toshiro
26. Aug 2013 · 08:55 UTC
Interesting concept.
amidos2006
27. Aug 2013 · 10:27 UTC
Nice concept I like it, it needs more improvements and it will be really good game
Grip
27. Aug 2013 · 18:28 UTC
I loved the idea. A bit too high on the difficult though. :)
doonay21
27. Aug 2013 · 18:45 UTC
Pretty difficult. Concept not bat at all! Good work!
DalsGames
27. Aug 2013 · 18:45 UTC
Great idea! Some things bother me thought:

You are a ghost which can pass trough things but not all things?

And it was very difficult very early.
Great job for a first LD :D
john_conder9
27. Aug 2013 · 18:46 UTC
This was an awesome game! With a lot of games when I finally finish them I'm like phew, glad I got through that (I like completing LD games where possible) but this one actually made me go, nooo, I wanted more! MORE! Really great job!
Static 64
27. Aug 2013 · 18:48 UTC
Not bad. It would have been nice to have more levels and monsters, though.
Alex Shestakov
27. Aug 2013 · 18:51 UTC
Controls felt a little sticky. But the application of remote control was interesting.
Pinktreeleaf
27. Aug 2013 · 18:51 UTC
having only one button per baloon grab is frustrating, but makes each encounter intense. This game would be awesome made bigger, but could not have bugs, cause that would make me break my controller.

i made it to the second level and kept dying :D
Almax27
27. Aug 2013 · 19:20 UTC
Nice game mechanic idea.
kratorspore
27. Aug 2013 · 19:21 UTC
Really liked the game. Nice design, pretty well executed. Would have been nice to be able to use the wasd keys as an option.
Jod
28. Aug 2013 · 21:47 UTC
Cool 1st entry. I do like taking over the enemies! The level design could take a little bit of work, but the taking over works like a charm!
manabreak
29. Aug 2013 · 11:29 UTC
Congrats on your first LD! I really loved the main character's graphics, really cute :)

The gameplay was insanely hard, and I couldn't get really far. Great concept, however, this could be something big. :)
Sh1rogane
29. Aug 2013 · 11:38 UTC
Great game! Interesting idea with remote controlling things
lcarpentier
29. Aug 2013 · 11:41 UTC
Cute graphics and nice mechanics you got there. Just a piece of opinion, sound would have needed a bit more balance in the volumes.
truiton
29. Aug 2013 · 11:42 UTC
A bit too difficult. But interesting concept :)
Waynetron
29. Aug 2013 · 11:46 UTC
I only made it to the fish stage before I got frustrated and stopped (too hard for me).
Cute game mechanic, good use of the theme. I think the puzzle designs could have been a lot more interesting.
MuciojadPL
29. Aug 2013 · 11:52 UTC
Very nice job, this is addictive ;) I like the soundtack.
KunoNoOni
30. Aug 2013 · 15:05 UTC
Congrats on your first LD! really liked the art and the music. Awesome game mechanic!
blay09
30. Aug 2013 · 15:47 UTC
This game made me rage. Nice concept and execution, the music got a bit annoying over time.
The Evil Cult
30. Aug 2013 · 17:24 UTC
Pretty fun! A bit short, but good work for your first LD for sure :)
ashdnazg
30. Aug 2013 · 17:49 UTC
Very impressive for first entry!
Niavlys
31. Aug 2013 · 09:47 UTC
The backgrounds are beautiful, the rest of the visual elements could have been really great with more time. Hard game but really engaging, nice effects with the pillars falling. Good music, not too repetitive (yet?).
Some problems with falling off ledges too early (imo), and with the camera view.
At some point I got stuck because I lost focus on the game: my up and down arrow keys just made the page scroll =/ I guess I'll try the Windows version.
Niavlys
31. Aug 2013 · 09:54 UTC
Oh, and some more levels would have been great. The UI could be greatly improved as well, I think.
Keep in mind that those are only the little flaws that I notice here and there :)
ratalaika
31. Aug 2013 · 12:01 UTC
good job
Antidote
01. Sep 2013 · 17:36 UTC
Interesting mechanics... TIL I am pretty bad at aiming. Always had to pick up a few more bullets before finally hitting the monster xD For some reason second level was the hardest for me. Good job :)
Emilien Gorisse
01. Sep 2013 · 18:31 UTC
Nice game, and cool concept! very hard too ^^ Intersting how things stay where they are when the "spirit transfer thing" is over. Sometimes frustrating, but still very fun. Good job!
onzephyr
01. Sep 2013 · 19:02 UTC
interesting mechanic. good challenge I managed to complete it but not without a lot of attempts. Nice game.
dekart
02. Sep 2013 · 16:52 UTC
Very nice game, I like it. It's pretty hard to beat, but the idea is definitely good.
Purplescape
02. Sep 2013 · 21:37 UTC
Cool idea for the theme! Died many times but it was a good challenge
Delca
06. Sep 2013 · 19:26 UTC
I liked the idea! More levels would have been welcome, but the ones in this version are enough diversified to make it fun.
Just so you know, I encountered a bug in the level where the ghost goes through the metal thingy : when I possessed the ghost for the second time, it became unable to go through it anymore...
ShellfishGames
11. Sep 2013 · 15:28 UTC
I needed a bit to really get the hang of it, but when I did it was really fun. Well done, and although it's a little hard at times (had some problems with level 2), I was able to finish it. Cool concept and surprisingly versatile. :)
murilo
16. Sep 2013 · 02:46 UTC
Wow, cool idea! I really liked the ghost thing. Given the right polish and graphics (and make it easier at the beginning) this could be awesome!
RawBits
16. Sep 2013 · 18:16 UTC
You need to work on the controls as they are not so responsive. The idea is nice though.