{"author_link":"\/author\/waynetron\/","author_name":"Waynetron","author_uid":"8591","comments":[{"author_name":"YopSolo","author_uid":"16503","time":"Aug 25, 2013 @ 5:56pm","epoch":1377453060,"text":"wow great game concept !\r<br\/>warning, You don't have embed your Font"},{"author_name":"flyingbear","author_uid":"16232","time":"Aug 27, 2013 @ 12:54am","epoch":1377564540,"text":"I really liked how the 2 gameplay styles complemented each other. Well done!"},{"author_name":"SaintHeiser","author_uid":"14848","time":"Aug 27, 2013 @ 7:23am","epoch":1377587880,"text":"Like the concept!\r<br\/>But 10 seconds in customizer is awful for me. It's interesting for some people but I don't like it. I don't like timer in puzzles at all =(\r<br\/>Good job anyway!"},{"author_name":"Zap","author_uid":"27818","time":"Aug 28, 2013 @ 12:32pm","epoch":1377692820,"text":"Oh! I really like this!\r<br\/>The art is nice and clean, and the concept is great. I actually spent quite a bit of time playing :3\r<br\/>\r<br\/>It took me ages to realise that where you click is where the bullet explodes, and that the bullets passing through an enemy does nothing. I found this really unusual and difficult at first, but felt I was getting better the more I played - which was really satisfying.\r<br\/>\r<br\/>The thing I'm not so keen on is the timer during the puzzle. When you do have pieces it doesn't seem enough time, and when you don't it's annoying having to wait.\r<br\/>The game also got stuck for me on level 9 with 2 seconds left - enemies kept falling without damaging the shield, and the timer was stuck.\r<br\/>\r<br\/>Bonus points for the name :)"},{"author_name":"DesignerNap","author_uid":"21374","time":"Aug 28, 2013 @ 6:20pm","epoch":1377713700,"text":"Clean art style, nice approach to the design and fun gameplay! good work :)"},{"author_name":"mrspeaker","author_uid":"9199","time":"Aug 28, 2013 @ 7:35pm","epoch":1377718200,"text":"Arghh! I don't get it! What is the &quot;customizer&quot; bit? Why is it changing?!"},{"author_name":"iterative deepening","author_uid":"20862","time":"Aug 28, 2013 @ 7:54pm","epoch":1377719340,"text":"Clever concept and nice graphics. This is really fun to play your game, and pretty addictive too! Great job."},{"author_name":"Waynetron","author_uid":"8591","time":"Aug 29, 2013 @ 11:31am","epoch":1377775560,"text":"Ok, I've updated the description with more detail to hopefully help though who are a little confused.\r<br\/>I've also added a Post Comp version with some bug fixes and a skip button on the puzzle phase (Can be frustrating waiting 10 seconds if you don't find any new blocks)."},{"author_name":"Waynetron","author_uid":"8591","time":"Aug 29, 2013 @ 11:34am","epoch":1377775740,"text":"By the way I don't think it's possible to beat level 15. If anyone does, I'd love to know."},{"author_name":"awppy","author_uid":"18868","time":"Aug 29, 2013 @ 1:13pm","epoch":1377781680,"text":"Very easy to understand, pick up, and go without even remembering to read your introduction. Very clever game design. It was really fun!"},{"author_name":"mboaj","author_uid":"12678","time":"Aug 29, 2013 @ 1:14pm","epoch":1377781740,"text":"Nice crossover :)"},{"author_name":"Laelien","author_uid":"25981","time":"Aug 29, 2013 @ 1:27pm","epoch":1377782520,"text":"Sweet, sweet little game ! A game over screen would have been nice."},{"author_name":"onzephyr","author_uid":"5478","time":"Aug 29, 2013 @ 1:48pm","epoch":1377783780,"text":"Nice mashup between two different gameplay types. I also enjoyed the visuals. nicely done."},{"author_name":"futuristteletex","author_uid":"25869","time":"Aug 29, 2013 @ 1:59pm","epoch":1377784440,"text":"Nice game, neat graphics, interesting mechanics!"},{"author_name":"Empyrealhell","author_uid":"26650","time":"Sep 1, 2013 @ 7:36am","epoch":1378020660,"text":"Reminiscent of puzzle quest, the two different gameplay modes worked together better than I would have expected."},{"author_name":"headchant","author_uid":"4232","time":"Sep 1, 2013 @ 8:17am","epoch":1378023120,"text":"It's quite hard (and probably not meant to play with trackpad) but the concept is great! You should keep working on it!"},{"author_name":"Zerkruemler","author_uid":"27446","time":"Sep 1, 2013 @ 8:27am","epoch":1378023720,"text":"Really cool idea, works nice except that some aliens seem to be immune to the missles, they go right though them."},{"author_name":"Almax27","author_uid":"21581","time":"Sep 1, 2013 @ 9:35am","epoch":1378027800,"text":"Nice concept, although the hit box of alien is a bit picky :D"},{"author_name":"AnnaGavaldaKedavra","author_uid":"17388","time":"Sep 11, 2013 @ 10:12am","epoch":1378894020,"text":"Nice game, fun to play. Lvl 15 was just impossible. 10 sec to put the squares seems not enough and it's impossble to change pieces but it's still fun."},{"author_name":"Jacob123","author_uid":"26000","time":"Sep 13, 2013 @ 10:23am","epoch":1379067480,"text":"Awesome man! Although I couldn't figure out how to rotate the blocks."},{"author_name":"Lokarunith","author_uid":"25012","time":"Sep 13, 2013 @ 10:16pm","epoch":1379110260,"text":"Loved the concept and found the game amazigly fun but we really need more time in the puzzle phase, in 10 seconds there is just no time to think."}],"images":["ld27\/8591-d829d8ca70bcab626cd08a54e046abc5.jpg","ld27\/8591-b978ff7b50c87b74e2f1377eac6d1437.jpg","ld27\/8591-2504a8e73fcf0247cb858bc743c85392.jpg","ld27\/8591-937cd85a81fc0a26603a43e59254473a.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/10370100\/LudumDare27%28PostCompo%29\/LudumDare27.html","text":"Web - Post Compo"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/10370100\/LudumDare27\/LudumDare27.html","text":"Web"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/10370100\/LudumDare27\/LudumDare27-AliensAndSuch.zip","text":"Source"}],"metadata":{"g_key":"23093","g_author":"8591","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"23123","g_title":"Aliens and such","g_status":"UCHK1","g_place":"224","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/8591-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/8591-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/8591-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/8591-shot3.png-eq-900-500.jpg"],"text":"Missile Command meets Tetris.\r\nThe game has two alternating phases. The puzzle phase and the alien blasting phase. Each lasts 10 seconds at a time.\r\n\r\n** Puzzle phase **\r\nJoin 4 or more of the same coloured squares to increase your alien blasting potential (any direction, as long as they touch).\r\n\r\nPink: Shield\r\nYellow: Blast radius\r\nGreen: Missile speed\r\nBlack: Nothing\r\n\r\n** Alien blasting phase **\r\nThe key thing to know here is that a direct hit will not hurt an alien. Your missiles will fire to wherever you click (only 3 can be active at a time) and detonate when reaching their target. Any aliens caught in the shockwave of the explosion will be killed.\r\n\r\nProtip:\r\nThe white aliens will always drop a block\r\n\r\nPost Compo version includes some bug fixes and a skip button on the puzzle phase.","title":"Aliens and such"}