Hobaton Kingdom by Feffers
A competitive platformer where players take turns on 10 second intervals
| Windows | https://www.dropbox.com/sh/0h3lbaqjpdp3byj/gFDS61Dy6p |
| Web | http://eevzyplace.com/build.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26695 |
Ratings
| Coolness | 40% | 1404 |
| Overall(Jam) | 2.88 | 398 |
| Fun(Jam) | 2.88 | 314 |
| Graphics(Jam) | 2.83 | 414 |
| Innovation(Jam) | 3.17 | 204 |
| Theme(Jam) | 3.52 | 100 |
I've played it with my brother and he likes the game too. I felt like the jump powerup wasn't very effective though.
The 2.5D look is appealing, but the controls and platform elevations don't pair up well; the double jump works differently depending on how high you are after the first jump, and coin collection isn't fluid with speed running
(unless you were going for risk/reward with the coin/store system). Good camera work too.
Very inspirational.
-Double jump could have a better response by allowing to double jump the same height at any time during the first jump. At the moment you have to follow up the second jump right after the first for a higher height.
-Add more platforms so the double jump is both an avoidance skill and a mean to get better rewards.
-More cash rewarding items with different values making bombs placement an strategic decision.
-An AI so single player game can be made.
-A distance meter/display so the players know how long till the race is over.
Loved it want to see it more polished ^^