Hobaton Kingdom by Feffers

[raw]
made by Feffers for LD27 (JAM)
A competitive platformer where players take turns on 10 second intervals

Ratings

Coolness 40% 1404
Overall(Jam) 2.88 398
Fun(Jam) 2.88 314
Graphics(Jam) 2.83 414
Innovation(Jam) 3.17 204
Theme(Jam) 3.52 100

Feedback

Sithdown
27. Aug 2013 路 11:14 UTC
I really dig the idea of a competitive platformer taking turns, could be fun at parties with friends :)

I've played it with my brother and he likes the game too. I felt like the jump powerup wasn't very effective though.
kristof
27. Aug 2013 路 18:08 UTC
Was kind of wired to play this with only one player. But I see the potential for multiple player. The controls feel good.
馃帳 Feffers
27. Aug 2013 路 18:17 UTC
@kristof Yeah, I knew that was going to be an issue with this submission, but for some reason I really wanted to make a party game. Thanks for trying it!
The Evil Cult
27. Aug 2013 路 18:19 UTC
Nice concept. Didn't really have anyone to play with so couldn't try that aspect of the game myself, but I like the idea of it. One thing to note is I got stuck inbetween some stairs and couldn't get out from that.
designatius
27. Aug 2013 路 18:30 UTC
It's very smooth and I can easily imagine this as a single tap game for mobile. :)
iiechapman
27. Aug 2013 路 18:32 UTC
The running sprite is cute, the controls felt good. Wish I could play this with someone else
FireZenk
27. Aug 2013 路 19:54 UTC
Runner game in mixed 2d/3d, goood
Ritzblues783
27. Aug 2013 路 21:30 UTC
Very innovative play style. It reminds me of raskulls... sorta. I could see this idea turning into a fun competitive party game.

The 2.5D look is appealing, but the controls and platform elevations don't pair up well; the double jump works differently depending on how high you are after the first jump, and coin collection isn't fluid with speed running
(unless you were going for risk/reward with the coin/store system). Good camera work too.

Very inspirational.
馃帳 Feffers
27. Aug 2013 路 21:50 UTC
@Ritzblues yeah, the coin/store system is risk reward. The I did several runs just holding right to see how long it took. In the end if you take more than ~.75 seconds to grab a coin, it's not worth it. There's also another powerup in the game that for some reason isn't showing up that cost quite a bit but doubles the value of coins. The double jump problem I realized too late :(.
dook
27. Aug 2013 路 22:14 UTC
This is a great idea! Unfortunately I didn't have anyone to play with :/ It would be awesome if there were dangers/negative points. So you could try and mess up the timing for the next player. Good work.
馃帳 Feffers
27. Aug 2013 路 22:17 UTC
@dook there are! The "Murder balls" in the store let you drop a spike in place, and a player loses a coin for hitting it! If they are not showing up, then let me know.
Vile Smile
27. Aug 2013 路 23:02 UTC
No sound, but the controls were tight and the graphics were good. Great idea!
mollymus
29. Aug 2013 路 20:37 UTC
I wish I had someone to play it with! Singleplayer got a bit repetative, but the controls felt great and Im sure it would've been fun to compete with someone!
Andresh
02. Sep 2013 路 05:11 UTC
OMG such an amazing idea. I hope you expand this into a more polished game.
-Double jump could have a better response by allowing to double jump the same height at any time during the first jump. At the moment you have to follow up the second jump right after the first for a higher height.
-Add more platforms so the double jump is both an avoidance skill and a mean to get better rewards.
-More cash rewarding items with different values making bombs placement an strategic decision.
-An AI so single player game can be made.
-A distance meter/display so the players know how long till the race is over.

Loved it want to see it more polished ^^
loxo
04. Sep 2013 路 17:52 UTC
Great idea, but sadly I had nobody to play with. I think this could be a great party game. The level design could use some more variety, though.
dlowe
15. Sep 2013 路 17:24 UTC
I love the turn-taking mechanic.