Excavation Manager by Tetha
So, first version of the Excavation Manager.
To play the web version, just do so above.
To play the desktop version, just execute the Jar-File with Java and there you go.
You have to place camps in the desert to get people to run around, and send these people to various other camps so they do stuff. Try out the prospectors camp, so they start looking at the ground very hard, or try a dig site once the prospectors have been very happy about a certain spot.
And finally, use the research tents in order to figure out amazing qualities of these ancient artifacts. Because if you don't, your employer will be very unhappy!
If the game is too small, just resize it.
(and if you fail too hard, press F3 or F4. Ahem. Note that F3 cannot be disabled in the web version.).
To play the web version, just do so above.
To play the desktop version, just execute the Jar-File with Java and there you go.
You have to place camps in the desert to get people to run around, and send these people to various other camps so they do stuff. Try out the prospectors camp, so they start looking at the ground very hard, or try a dig site once the prospectors have been very happy about a certain spot.
And finally, use the research tents in order to figure out amazing qualities of these ancient artifacts. Because if you don't, your employer will be very unhappy!
If the game is too small, just resize it.
(and if you fail too hard, press F3 or F4. Ahem. Note that F3 cannot be disabled in the web version.).
If I have to say which part should be improved it would be to make ui nicer because gameplay is pretty solid!
Also some slow background music will keep the mood of the player for the long time. Nice game overall.
I can see how the lack of guidance can be a hindrance, but the visual feedback allows learning through several plays.
The graphics are fitting, but some relaxing music would help the game a lot, if you plan to continue the proyect.
Keep the good work!
I think maybe it would be cooler if the camps spawns workers that don't disappear if there's nothing in their path, but instead walk to a vacant spot?
I like playing business simulation games a lot and there is some potential here, but I feel it needs more refinement to make it really work.
The style of the whole thing is pretty appealing to me. It feels a bit like an old Atari game, which is cool.
Good job!