Excavation Manager by Tetha

[raw]
made by Tetha for LD36 (COMPO)
So, first version of the Excavation Manager.

To play the web version, just do so above.
To play the desktop version, just execute the Jar-File with Java and there you go.

You have to place camps in the desert to get people to run around, and send these people to various other camps so they do stuff. Try out the prospectors camp, so they start looking at the ground very hard, or try a dig site once the prospectors have been very happy about a certain spot.
And finally, use the research tents in order to figure out amazing qualities of these ancient artifacts. Because if you don't, your employer will be very unhappy!

If the game is too small, just resize it.

(and if you fail too hard, press F3 or F4. Ahem. Note that F3 cannot be disabled in the web version.).

Feedback

edve98
29. Aug 2016 · 15:25 UTC
I have to say I really liked this game! (Although I had to restart a few times until I got how to play it). Good work!

If I have to say which part should be improved it would be to make ui nicer because gameplay is pretty solid!
Sri Harsha Chilakapati
30. Aug 2016 · 16:43 UTC
Nice game, although it took me a few minutes to figure out how to play. A bit nice GUI, and a tutorial section will make the game great.

Also some slow background music will keep the mood of the player for the long time. Nice game overall.
Jwatt
30. Aug 2016 · 17:40 UTC
Ooh, I have a sweet tooth for resource management games like this. This one's seems to have a clear "coffee break" focus too, the world needs more games like this.

I can see how the lack of guidance can be a hindrance, but the visual feedback allows learning through several plays.
wheerd
31. Aug 2016 · 00:02 UTC
This is a cice game with an interesting mechanic. The graphics and sounds are nice. It took me a while to figure out, how everything works, but then it was fun :) Nice work!
CMangas
31. Aug 2016 · 11:11 UTC
I like the idea of searching for artifacts, then digging them up and researching them. It is fun for a while, but a better explanation on how the mechanics work would make it a bit easier to get into the game.

The graphics are fitting, but some relaxing music would help the game a lot, if you plan to continue the proyect.

Keep the good work!
Tijn
04. Sep 2016 · 21:27 UTC
The concept of managing a dig site is pretty cool. I like that you first have to search before you can actually setup your operation.

I think maybe it would be cooler if the camps spawns workers that don't disappear if there's nothing in their path, but instead walk to a vacant spot?

I like playing business simulation games a lot and there is some potential here, but I feel it needs more refinement to make it really work.

The style of the whole thing is pretty appealing to me. It feels a bit like an old Atari game, which is cool.

Good job!