Omnom10 by klambrike
Basically a survival game against the clock.
Player starts with 10 HP, but looses 5 HP every 10 seconds and 7HP when bit by enemy. Killing an enemy spawn a healt pickup with 5HP.
Every 10 seconds the enemies also get faster and start spawning faster so eventually the player will be overrun.
So pick up the gun and try to survive.
Player starts with 10 HP, but looses 5 HP every 10 seconds and 7HP when bit by enemy. Killing an enemy spawn a healt pickup with 5HP.
Every 10 seconds the enemies also get faster and start spawning faster so eventually the player will be overrun.
So pick up the gun and try to survive.
Ratings
| Coolness | 60% | 3 |
| Overall | 2.61 | 958 |
| Audio | 2.73 | 451 |
| Fun | 2.53 | 872 |
| Graphics | 2.79 | 606 |
| Humor | 2.00 | 693 |
| Innovation | 2.21 | 1035 |
| Mood | 2.97 | 371 |
| Theme | 2.47 | 1047 |
The only thing i hate about it is that i can't see how much time i have left! :(
Post-compo I'm going to change the mouse pointer based on character health (0-20 red, 20-40 yellow, 40+ green) to help get some sense of current state, but ideally would like to keep the HUD to a minimum.
Really really annoying sound though. Ahhhhh.
Also, I like that the gameplay pushes to play fast.
Critics? When the spider is too close I can shoot them.
HYUM!!!
I do like that you destroy the spiders for time to benefit your own self preservation (rather the usual, pointless 'points'), and I was quite fond of the controls.