{"author_link":"\/author\/hazel-bun\/","author_name":"Hazel-Bun","author_uid":"27229","comments":[{"author_name":"GrooveMan","author_uid":"26423","time":"Aug 27, 2013 @ 1:16pm","epoch":1377609060,"text":"There's a crash after you enter the first door - I think a graphic is missing."},{"author_name":"Tainted_Code","author_uid":"5752","time":"Aug 27, 2013 @ 1:18pm","epoch":1377609180,"text":"I got quite far, and I really enjoyed what I was reading\/playing, but alas, there was an uncaught exception! :'( I'm sorry, but an uncaught exception occurred.\r<br\/>\r<br\/>While running game code:\r<br\/>  File &quot;game\/script.rpy&quot;, line 388, in script\r<br\/>IOError: Couldn't find file 'Space 2.jpg'.\r<br\/>\r<br\/>Still, amazing for the time spent :O So much content :D"},{"author_name":"Zephyr89","author_uid":"27354","time":"Aug 27, 2013 @ 1:25pm","epoch":1377609600,"text":"Where was the theme used?"},{"author_name":"Hazel-Bun","author_uid":"27229","time":"Aug 27, 2013 @ 9:00pm","epoch":1377636900,"text":"Thanks so much for the feedback! I will go in and fix it right away guys! @ Zephyr It's used once you are inside the room. You have ten seconds in total (the menus are times and add up to ten in all) to &quot;win&quot; the game so to speak. *goes off to fix it*"},{"author_name":"Cthulhu","author_uid":"14665","time":"Aug 28, 2013 @ 2:47pm","epoch":1377700920,"text":"Why do I have to login in with my Google account to download the game? Can't you just make it public?"},{"author_name":"porglezomp","author_uid":"21051","time":"Aug 28, 2013 @ 2:49pm","epoch":1377701040,"text":"Why isn't the file public? I can't play the game unless you give me permission."},{"author_name":"immanuela","author_uid":"26039","time":"Aug 28, 2013 @ 3:58pm","epoch":1377705180,"text":"I am logged into google but I still need to request permission to view your game. Perhaps put it in a public folder?"},{"author_name":"rpmoura","author_uid":"27239","time":"Aug 28, 2013 @ 4:25pm","epoch":1377706800,"text":"Google drive permission needed..."},{"author_name":"Hazel-Bun","author_uid":"27229","time":"Aug 28, 2013 @ 4:30pm","epoch":1377707100,"text":"Sorry everyone for the inconvience! I set up the file before school and forgot to make it public! Will fix as soon as possible."},{"author_name":"ananasblau","author_uid":"3562","time":"Aug 28, 2013 @ 6:18pm","epoch":1377713580,"text":"I wonder if anyone already worked out the ideal ration of text vs menus for visual novels, but I think one every 1000 words is a bit one the extreme. High ratings for the graphics, sounds and music, too many forget to add that.\r<br\/>\r<br\/>haha &quot;This was just a botched game! What was that whole timed mess for anyway? Beacuse you didn't really put this together properly!?&quot;, sorry it fits, kind of :D"},{"author_name":"Hazel-Bun","author_uid":"27229","time":"Aug 28, 2013 @ 8:32pm","epoch":1377721620,"text":"Yes, I do feel like more choices would have been ideal and mentioned my pacing was way off for this one :'D I personally felt that adding anymore in would not have been good though as they'd have been... meaningless! *slapstick* Because almost half of the story was cut from it.\r<br\/>\r<br\/>Glad it appealed to you visually and sound wise. Your criticism of the actual &quot;game play&quot; (the menus) per so many words is very valid. Happy you picked up on that little self-jab too lol. It's how I felt when the whole shabang was through and over with. Next time i'll try to do better with incorporating the theme and keeping my wordy-ness low now that I have the basic framework of Ren'Py down pack.\r<br\/>\r<br\/>On a side note, the game file should now be public access ^^ As always, if you encounter any bugs or what have you, let me know and i'll get to it as soon as I can!"},{"author_name":"soulrot","author_uid":"13381","time":"Aug 29, 2013 @ 3:25pm","epoch":1377789600,"text":"I'm still getting an exception after entering the door. Did you already ahve an updated version available?"},{"author_name":"Hazel-Bun","author_uid":"27229","time":"Aug 29, 2013 @ 4:42pm","epoch":1377794220,"text":"Hm, really? I'll check it out when I go home and re-upload if nessacary."},{"author_name":"kibertoad","author_uid":"7122","time":"Aug 29, 2013 @ 10:17pm","epoch":1377814320,"text":"been a while since I actually had to sit down and read stuff at jams. interesting stuff."},{"author_name":"jrbitt","author_uid":"18693","time":"Sep 3, 2013 @ 3:42am","epoch":1378179420,"text":"Sorry but it's a lot of text, many many many text and few interaction\/decisions"},{"author_name":"4xisblack","author_uid":"21606","time":"Sep 3, 2013 @ 6:19am","epoch":1378188840,"text":"I like the idea that purgatory is a sort of badly-gamified and largely inequitable bureaucratic ladder into heaven. It's as if god read half of one book on gamification and thereby judged himself qualified to revolutionize the whole 'afterlife' thing.\r<br\/>\r<br\/>Amusingly, the consequences are exactly what we game designers might predict: When you reward all gameplay with superficial 'achievements' and other scorekeeping systems your players lose any intrinsic motivation to explore those systems for their own sake."},{"author_name":"Empyrealhell","author_uid":"26650","time":"Sep 11, 2013 @ 9:16am","epoch":1378890660,"text":"I apologize in advance if English is not your first language. If you are going to make a game that heavy on dialog, please run it through a spell checker and have someone proofread it for you.\r<br\/>\r<br\/>It was tolerable at the beginning when it had a poetic feel to it, but when the dialog started, it really started to bother me. I read through for a while, and after the first interaction I decided to try and skip to the gameplay that was referenced in some of the other comments. The skip button didn't seem to work and I got bored of click-spamming before it came up.\r<br\/>\r<br\/>I'm hesitant to review a game that I haven't actually &quot;played&quot;, but here it feels more like rating a game I'm not good enough to beat. I understand the desire to tell a story, I try to do that with my games as a general rule, but this was a bit heavy handed with the exposition."},{"author_name":"Hazel-Bun","author_uid":"27229","time":"Sep 12, 2013 @ 5:21pm","epoch":1379006160,"text":"@Jr and Real Very truthful points. As I've said before, one thing I will improve on in my next attempt I'll add more branching choices. Going solo my first attempt was overwhelming. I'll be sure to get a proofreader next go around, add more choices and do better next go around. Thanks for attempting it and giving your honest feedback. I'll keep it in mind!\r<br\/>\r<br\/>@Black Glad you liked and understood the overarching concept of the story!"}],"images":["ld27\/27229-b35646a31f780935bcd083d43785d8f9.jpg","ld27\/27229-2b969e2924911af36dcc04fffecdfa66.jpg","ld27\/27229-cd868704baf12405be7ce61c58f67bf0.jpg","ld27\/27229-a765d712429f8b39fb756c15ef5ad61e.jpg"],"links":[{"url":"https:\/\/docs.google.com\/file\/d\/0B_kzgArjiH_4WjJGWVQ5SFBoOGM\/edit","text":"Windows"},{"url":"https:\/\/docs.google.com\/file\/d\/0B_kzgArjiH_4WjJGWVQ5SFBoOGM\/edit","text":"OS\/X"},{"url":"https:\/\/docs.google.com\/file\/d\/0B_kzgArjiH_4WjJGWVQ5SFBoOGM\/edit","text":"Linux"}],"metadata":{"g_key":"23111","g_author":"27229","g_event":"LD27","g_eventkey":"18","g_subevent":"JAM","g_urlkey":"23141","g_title":"THE WHiTE ROOM","g_status":"UCHK1","g_place":"99999","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/27229-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/27229-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/27229-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/27229-shot4.png-eq-900-500.jpg"],"text":"THE WHiTE ROOM: A visual novel about a lost soul in purgatory, a hammer space riddled with timed events*, and the angel that needs her to move on in order to get his next paycheck.\r\n\r\n*Though they are not shown, the room menus add up to ten seconds. Be for warned. \r\n\r\n<><><>\r\n\r\nMy very first Ludum Dare entry-- Jam edition! I packed a lot into this game (heart, soul and sanity) and it didn't all turn out pretty or how I wanted... but at least it's something, yeah?\r\n\r\nI apologize as of now for any bugs, wacky sprite placement, typos--typos--typos and general randomness of the plot. I had to cut a lot of it to get it in on time and I don't work well all by my lonesome!\r\n\r\nTIPS: \r\n- Most of the menus are timed and it's not displayed. They range from a second long to over eight! Stay alert!\r\n- Save often if you don't want to go through the hassle of skipping over text.\r\n- You don't have to read the beginning really as it's just an emo blurb ^^\r\n- But do try to read the bits before you enter The Room, things are already convoluted and will only get worse if you don't!\r\n- Things go quickly once you get through the text in The Room! If you don't like reading, stay alert and it will all be over soon.\r\n- Have fun! This plot is all over the place but is should wake you up a bit or, at the very least, make you laugh at my botched effort. Whatever makes you smile more :)\r\n\r\nCreated with the Ren'Py.\r\nPoor logos created with PowerPoint.\r\nBGs from Morguefile and the horrid ones made by me. \r\nSprites by me with the use of Gimp to color. Poorly. \r\n*SFX from Freesound. \r\n - Horn \r\n -\r\n -\r\nMusic from Jamendo:\r\n - Islands-EP by Ivonne Carinni \r\n - \"Forever\" by Ken Verheecke\r\n - \"Fly Together\" by Olga Scotland \r\n - \"Battle\" by Jahzzar \r\n - \"Be Calm\" and \"Allegro Solitario\" by Giorgio Campagnano\r\n\r\n*Will list the sources later on.\r\n\r\n<><><>\r\nWarning!\r\nThis game contains an un-canon portrayal of purgatory, general bad pacing and questionable mixture of art assets. And don't forget that code! Talk about ugh-- haha!\r\n\r\n<><><>\r\nGlossary:\r\n\r\nCycle or Bi-Cycle: Heavenly standards of time that match pretty closely to Earth's most widely used calender.\r\nReport or Rankings: Reports lay out what a soul has achieved, merits and the like while the ranking system judges how well their angels did.\r\nLevels: The level of purgatory a soul is currently on.\r\nObjectives: Mini-missions souls must carry out with varying rewards and chances to move up a level.\r\nVirtues: The opposite of the seven deadly sins, these must be 'collected' by souls during the Test in order to move on.\r\nThe Test: A bi-cycle assessment carried out by guardian angels to judge a souls' progress. \r\nPlane of Existence, etc.: The different 'layers', 'rooms' or 'doorways' of being equivalent to Earth, Heaven, Hell and Limbo. The rooms in Limbo serve as smaller planes that have infinite sub-planes a soul can enter and transform.\r\n\r\n<><><>\r\nStatistics:\r\n\r\nVersion 1.2\r\n\r\nThe game contains 348 dialogue blocks, containing 6,778 words and 35,705\r\ncharacters, for an average of 19.5 words and 103 characters per block.\r\n\r\nThe game contains 7 menus, 19 images, and 12 screens.","title":"THE WHiTE ROOM"}