0.1 Hertz by ibilon
Turn out less good than I had hoped,
but at least I managed to finish it in 48h :)
Controls:
Arrow keys to move
Space to jump
Ctrl to activate
Esc to pause
but at least I managed to finish it in 48h :)
Controls:
Arrow keys to move
Space to jump
Ctrl to activate
Esc to pause
| Web | http://ibilon.com/ld27/flash.html |
| Source | https://github.com/ibilon/LD27/archive/LD.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=24656 |
Ratings
| Coolness | 77% | 2 |
| Overall | 3.10 | 511 |
| Audio | 2.83 | 389 |
| Fun | 3.02 | 472 |
| Graphics | 2.33 | 888 |
| Humor | 2.58 | 383 |
| Innovation | 2.98 | 545 |
| Mood | 2.53 | 708 |
| Theme | 3.27 | 467 |
@dekart Thanks, yeah there's definitely not enough levels, I left the game design for the end and I run out of time, and making levels was way harder than I thought.
I'll probably will keep working on it yes.
Lovely gameplay, I'd play more levels :)
the levels themselves weren't bad. I assume that you had more plans for those mechanics and ran out of time, which is unfortunate. I also quite liked the text in a silly kind of way.
Found a funny bug: on maps with moving platforms, jump onto one and walk off it and you will move around like you were still on it but falling (poor explanation, try it yourself). Also the music starts playing again on top of the existing musci when the game is restarted after completion.
I'd definitely go for a post compo version! I think the 10 seconds rule would match well with putting the player in a situation where his situation (platforms and spikes-wise) isn't so easy to understand. In that sense, the 10 seconds become like a countdown for him to figure out and try to run to a place where he'll be at an advantage (or at least not dead) when the gravity flips. Congratulations, this is a neat concept, I'd definitely come back for more if you did a 2.0 version! :D
Congrats on your game!
Not the most groundbreaking thing I've ever played, but very entertaining.
thanks everyone for voting!