0.1 Hertz by ibilon

[raw]
made by ibilon for LD27 (COMPO)
Turn out less good than I had hoped,
but at least I managed to finish it in 48h :)

Controls:
Arrow keys to move
Space to jump
Ctrl to activate
Esc to pause

Ratings

Coolness 77% 2
Overall 3.10 511
Audio 2.83 389
Fun 3.02 472
Graphics 2.33 888
Humor 2.58 383
Innovation 2.98 545
Mood 2.53 708
Theme 3.27 467

Feedback

Diogo Muller
26. Aug 2013 路 11:18 UTC
Loved the way you did the tutorials.
dekart
26. Aug 2013 路 11:24 UTC
Very nice concept! It definitely needs more levels - it finished when I just started to feel the taste :) Do you plan to make a post-compo version?
馃帳 ibilon
26. Aug 2013 路 11:39 UTC
@diogo Thanks!

@dekart Thanks, yeah there's definitely not enough levels, I left the game design for the end and I run out of time, and making levels was way harder than I thought.
I'll probably will keep working on it yes.
nikkesen
26. Aug 2013 路 13:10 UTC
Good difficulty. Good tutorials. Excellent mechanics. You did a great job.
Lizzip
26. Aug 2013 路 13:12 UTC
Interesting concept and well made in general
Linus Lindberg
26. Aug 2013 路 13:15 UTC
Nice! :)
Lovely gameplay, I'd play more levels :)
sgehlich
26. Aug 2013 路 15:50 UTC
I really like the idea and the game elements! Way to short though :(
Cosmologicon
26. Aug 2013 路 15:55 UTC
Pretty good. I have to agree that the mechanics don't really get used to their full potential.
loxo
26. Aug 2013 路 16:01 UTC
Nice game, I like the idea. More levels and faster movement would be nice.
Dioiminik
26. Aug 2013 路 16:10 UTC
Good Game, interesting Concept :)
Kevlanche
26. Aug 2013 路 19:28 UTC
Very nice game. Although, like many others said, it could be longer (and more difficult). This felt like a tutorial for a good platformer.. but only the tutorial.
maxking1234
26. Aug 2013 路 19:28 UTC
Great work, I really like the idea
Kevlanche
26. Aug 2013 路 19:28 UTC
Very nice game. Although, like many others said, it could be longer (and more difficult). This felt like a tutorial for a good platformer.. but only the tutorial.
nintendoeats
26. Aug 2013 路 19:30 UTC
The gravity mechanic only felt relevant for the last couple levels. It's also basically VVVVV sans player control of the shifts. That adds a nice element of tension when you need to do things quickly, but also means a lot of standing there waiting for things to change.

the levels themselves weren't bad. I assume that you had more plans for those mechanics and ran out of time, which is unfortunate. I also quite liked the text in a silly kind of way.
grayhaze
26. Aug 2013 路 19:36 UTC
A nice simple platformer. Reminds me of a cross between VVVVVV and Manic Miner. The gravity inversion mechanic worked well, but 10 seconds seemed a little too long to wait sometimes.
Spiridios
26. Aug 2013 路 19:37 UTC
Pretty decent gravity platformer. Some puzzles that took the timing of the switch into account would be neat. As it is, I could mostly just get through a level before the timer ran out, and on the few that needed a gravity switch, I just ran to the point I needed to be and waited out the timer. Some tweaking of the run speed/jumping physics might be nice to make it feel smoother. I'd definitely play it as-is with more levels though, so you're not very far off.
Tegu
27. Aug 2013 路 09:33 UTC
Quite nice platformer, but yea would need more levels. It felt like you had just introduced all the cool features but it ended instead. And most levels were doable without the using the gravity inversion, but yeah, level design is hard. :)
Found a funny bug: on maps with moving platforms, jump onto one and walk off it and you will move around like you were still on it but falling (poor explanation, try it yourself). Also the music starts playing again on top of the existing musci when the game is restarted after completion.
zillix
29. Aug 2013 路 05:25 UTC
loved the way you introduced the mechanics. very smoothly done! wish there was more to play.
Jupiter_Hadley
01. Sep 2013 路 03:58 UTC
Pretty awesome game, nice job! I featured it in my Ludum Dare 27 compilation series if you'd like to check it out :) http://www.youtube.com/watch?v=biBzDWmV3kc
Gabriel
02. Sep 2013 路 02:16 UTC
Congrats, it was fun! And OH YEAH, I WON!

I'd definitely go for a post compo version! I think the 10 seconds rule would match well with putting the player in a situation where his situation (platforms and spikes-wise) isn't so easy to understand. In that sense, the 10 seconds become like a countdown for him to figure out and try to run to a place where he'll be at an advantage (or at least not dead) when the gravity flips. Congratulations, this is a neat concept, I'd definitely come back for more if you did a 2.0 version! :D

Congrats on your game!
lucidlarva
05. Sep 2013 路 20:10 UTC
Pretty good. I didn't need to use any of the portals on the last level. Don't know if that was intentional.
Jarcas Studios
07. Sep 2013 路 01:14 UTC
Good start but feels like the controls need some work. He's a little too floaty/slow I think.
Twistedsnail
16. Sep 2013 路 00:14 UTC
That was really cool!
fferro234
16. Sep 2013 路 03:52 UTC
I really liked the music. The last level could have been tougher though. I didn't need to use any of the teleporters.
JonathanG
16. Sep 2013 路 11:25 UTC
Like others say, it's a nice idea but would be better if there were more puzzles that made use of the mechanic.
SamC
16. Sep 2013 路 12:45 UTC
Decent concept, nicely designed levels
Christina Nordlander
16. Sep 2013 路 21:47 UTC
Really nice game mechanic, and not too difficult. (In fact, I found it rather easy, but not enough so to be a waste of time.) The writing is pretty fun, too.

Not the most groundbreaking thing I've ever played, but very entertaining.
馃帳 ibilon
17. Sep 2013 路 07:54 UTC
Results are out,
thanks everyone for voting!