LEGACY by DanHayesGamer
Legacy, an experimental art game for the LUDUM DARE #27 competition! The theme for this ludum dare was 10 seconds.
The game is a highly optimised 3D game for the web.
It's a game about parenthood and responsibility.
The entire game was made in 48 hours, using the UNITY, GIMP and BLENDER programs, as well as the itween and HTLiquid plugins.
The environment was created using unity's built in terrain tool.
All the music and sound effects are remixed recordings of my ocarina, all composed and created in the 48 hour weekend.
I hope everyone likes my first art game. :)
The game is a highly optimised 3D game for the web.
It's a game about parenthood and responsibility.
The entire game was made in 48 hours, using the UNITY, GIMP and BLENDER programs, as well as the itween and HTLiquid plugins.
The environment was created using unity's built in terrain tool.
All the music and sound effects are remixed recordings of my ocarina, all composed and created in the 48 hour weekend.
I hope everyone likes my first art game. :)
Ratings
| Coolness | 100% | 1 |
| Overall | 3.11 | 497 |
| Audio | 3.48 | 92 |
| Fun | 2.17 | 1067 |
| Graphics | 3.82 | 115 |
| Humor | 1.96 | 735 |
| Innovation | 3.05 | 492 |
| Mood | 3.66 | 68 |
| Theme | 3.29 | 440 |
However I found the fish moved so sluggishly and the clock rarely started at 10 when it moved to the new fish that I was constantly in the "fish has died" screen - more so than in the game screen! Without a clear objective, I got bored quite quickly :(
The idea is nice though and I think with some polish and more indication that you are actually progressing it could be a poignant little art game. :)
It's okay. It got really boring fast and it didn't have any personal impact on me.
Love the art and atmosphere
Really think you should fix counter so it doesn't count down to -1 constantly.
Good work !
As for fun, the idea is interesting (a bit sad, so it has a melancholic vibe that I'm particularly fond of), and I really liked the legacy idea. I think it could have been a bit more complex, but I guess that time may have got in the way. Also, at times I wasn't completely sure if I'd left my offspring behind or not until the countdown was over.
A very good entry nonetheless. Congrats! =)
The controls are a bit slow.
The mood in this game is awesome, and the music is just right for this setting.
Good job.
The water effects gave a nice touch.
I patiently waited for my sons for 9 generations, then I had 30 seconds and just rushed through, leaving the last poor guy behind.
I liked how you get to choose if you go far, or if you stay ith your son to strenghten the bond and family resistance.
Nice work!
At first, I was utterly confused, but after some generations, I picked up what was happening myself. I'm not sure whether I would make anything clearer - I think games like this should have some exploration. I would've liked an ending screen. though, and the controls could've been a bit less soft.
Really interesting experience, thank you! And congratulations on finishing your first LD entry!
Very atmospheric and experimental game, yet using a simple but efficient gameplay. Congrats, man.