Multiple Personality Quest by Serilyn
Note: If you download the Windows version you need the XNA framework from the links if you don't have it already.
The Javascript version has some performance issues on Firefox on some computers, so for best results, use Chrome.
The last thing you know you were fighting the evil wizard Xanthan. Now you are trapped in the same body with the rest of your adventuring companions, cursed to switch personalities every 10 seconds.
Instructions and Tips:
* You can play 1 move per "second" where a second is a game turn.
* Every 10 of these "seconds" your personality will change to either paladin, ranger, bard or wizard.
* The places you can walk are highlighted in yellow.
* The enemies you can attack are highlighted in pink.
* Each personality has 3 skills at the bottom of the screen. These take mana to cast and the mana is shared between personalities.
* Hit points are also shared between personalities
* The dungeon has 5 levels and Xanthan the Wizard is on level 5.
* Since this is an rpg in the roguelike tradition. Be aware that if you see a dragon in the beginning levels it might be a good idea to run. Hitpoints are a good gauge (but not foolproof) of a monster's power.
This game is a jam game because I my idea was too ambitious and I needed the extra time. The only compo rules broken were 48 hours instead of 72 and I borrowed some art from my LD25 entry when I realized I was going to jam anyway.
Used:
Visual Studio - IDE
C# - code
XNA - code
JSIL - Port C# to Javascript
Photoshop - graphics
BFXR - sound effects
Audacity - sound effects
Autotracker - music
OpenMPT - modifying the music
The Javascript version has some performance issues on Firefox on some computers, so for best results, use Chrome.
The last thing you know you were fighting the evil wizard Xanthan. Now you are trapped in the same body with the rest of your adventuring companions, cursed to switch personalities every 10 seconds.
Instructions and Tips:
* You can play 1 move per "second" where a second is a game turn.
* Every 10 of these "seconds" your personality will change to either paladin, ranger, bard or wizard.
* The places you can walk are highlighted in yellow.
* The enemies you can attack are highlighted in pink.
* Each personality has 3 skills at the bottom of the screen. These take mana to cast and the mana is shared between personalities.
* Hit points are also shared between personalities
* The dungeon has 5 levels and Xanthan the Wizard is on level 5.
* Since this is an rpg in the roguelike tradition. Be aware that if you see a dragon in the beginning levels it might be a good idea to run. Hitpoints are a good gauge (but not foolproof) of a monster's power.
This game is a jam game because I my idea was too ambitious and I needed the extra time. The only compo rules broken were 48 hours instead of 72 and I borrowed some art from my LD25 entry when I realized I was going to jam anyway.
Used:
Visual Studio - IDE
C# - code
XNA - code
JSIL - Port C# to Javascript
Photoshop - graphics
BFXR - sound effects
Audacity - sound effects
Autotracker - music
OpenMPT - modifying the music
| Windows (XNA) | http://bitgriffin.com/LudumDare/MultiplePersonalityQuest.zip |
| XNA Runtimes | http://www.microsoft.com/en-us/download/details.aspx?id=20914 |
| Web - Javascript (Firefox or Chrome) | http://bitgriffin.com/LudumDare/MultiplePersonalityQuest/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=1128 |
Ratings
| Coolness | 49% | 1129 |
| Overall(Jam) | 3.17 | 263 |
| Audio(Jam) | 2.63 | 346 |
| Fun(Jam) | 3.07 | 228 |
| Graphics(Jam) | 3.03 | 349 |
| Humor(Jam) | 2.29 | 322 |
| Innovation(Jam) | 3.17 | 204 |
| Mood(Jam) | 2.96 | 277 |
| Theme(Jam) | 3.41 | 150 |
My only gripe was how easy the game was and how it felt like my strategies towards each enemy, regardless of class, didn't feel like they changed. Anyways, I'd like to see where this game goes in the future XD
Also, as @Joror already said, I think players should be allowed to move faster. Other than that, good job!
Other than low difficulty, I really enjoyed the game and the concept. Would definitely love to see a bigger, more difficult take on this concept.
As areas for improvement, the movement was pretty tedious. It'd be nice if arrow keys were integrated into the controls, and the movement between tiles was a bit faster. That aside, I had a great time. thanks for putting this together!
But missing loot ;-)
To the rest - Thanks for the comments :) Yep the balance is all out of whack, especially at higher levels and the movement could be sped up a bit.