Multiple Personality Quest by Serilyn

[raw]
made by Serilyn for LD27 (JAM)
Note: If you download the Windows version you need the XNA framework from the links if you don't have it already.
The Javascript version has some performance issues on Firefox on some computers, so for best results, use Chrome.

The last thing you know you were fighting the evil wizard Xanthan. Now you are trapped in the same body with the rest of your adventuring companions, cursed to switch personalities every 10 seconds.

Instructions and Tips:
* You can play 1 move per "second" where a second is a game turn.
* Every 10 of these "seconds" your personality will change to either paladin, ranger, bard or wizard.
* The places you can walk are highlighted in yellow.
* The enemies you can attack are highlighted in pink.
* Each personality has 3 skills at the bottom of the screen. These take mana to cast and the mana is shared between personalities.
* Hit points are also shared between personalities
* The dungeon has 5 levels and Xanthan the Wizard is on level 5.
* Since this is an rpg in the roguelike tradition. Be aware that if you see a dragon in the beginning levels it might be a good idea to run. Hitpoints are a good gauge (but not foolproof) of a monster's power.

This game is a jam game because I my idea was too ambitious and I needed the extra time. The only compo rules broken were 48 hours instead of 72 and I borrowed some art from my LD25 entry when I realized I was going to jam anyway.

Used:
Visual Studio - IDE
C# - code
XNA - code
JSIL - Port C# to Javascript
Photoshop - graphics
BFXR - sound effects
Audacity - sound effects
Autotracker - music
OpenMPT - modifying the music

Ratings

Coolness 49% 1129
Overall(Jam) 3.17 263
Audio(Jam) 2.63 346
Fun(Jam) 3.07 228
Graphics(Jam) 3.03 349
Humor(Jam) 2.29 322
Innovation(Jam) 3.17 204
Mood(Jam) 2.96 277
Theme(Jam) 3.41 150

Feedback

Clodial
27. Aug 2013 · 02:57 UTC
I liked your game! Namely, I liked your use of the ten-seconds theme as being a way to change your strategies and approach to how you were going to tackle the game.
My only gripe was how easy the game was and how it felt like my strategies towards each enemy, regardless of class, didn't feel like they changed. Anyways, I'd like to see where this game goes in the future XD
KhaoTom
28. Aug 2013 · 06:20 UTC
Cool use of the theme in an rpg setting!
Joror
28. Aug 2013 · 18:44 UTC
Nice concept! The four-in-one aspect gave some interesting timing opportunities. Moving around the map is verrry slow though, that saps some of the speed of the game. Remember: our fickle attention span demands speed. :)
almightyzentaco
28. Aug 2013 · 18:46 UTC
Great use of the theme. I enjoy roguelikes.
joelrobichaud
29. Aug 2013 · 00:51 UTC
Usually, time is thought of as real-time and I like how you chose the opposite path, making a turn-based game.

Also, as @Joror already said, I think players should be allowed to move faster. Other than that, good job!
SnoringFrog
29. Aug 2013 · 04:31 UTC
My only complaint it that it was too easy. After using the ranger/mage to level up on the first floor or two by killing every enemy I could find, it was pretty simple to just rush through the rest. I ended as a level 6 and killed the wizard in two hits of the paladin's attacking skill.

Other than low difficulty, I really enjoyed the game and the concept. Would definitely love to see a bigger, more difficult take on this concept.
fgielow
29. Aug 2013 · 05:12 UTC
I love dungeon crawlers, but woah, found this pretty difficult, maybe im too noob lol
yagiz
29. Aug 2013 · 05:14 UTC
Interesting game (circling the characters would make diablo more interesting in my opinion) but to me it was easy so I did not need the skills (so the characters were basically ranged or melee). Also, I wanted to move with the keyboard (or move faster) and the info panel on the right was cutting into the game view (so the character did not feel centered etc...).
Solifuge
29. Aug 2013 · 05:14 UTC
What a neat concept for a tactical dungeon crawler! I always loitered around as Geoff for the Bard Buff, just before turning into someone combat-savvy.

As areas for improvement, the movement was pretty tedious. It'd be nice if arrow keys were integrated into the controls, and the movement between tiles was a bit faster. That aside, I had a great time. thanks for putting this together!
Angrycrow
29. Aug 2013 · 05:15 UTC
Real interesting approach to the theme. The game is random and I guess that makes it kinda difficult. I didn't notice. But do the personalities cycle in order? Still. It was good! Solid game!
Urfoex
29. Aug 2013 · 13:44 UTC
Nice rogue-like.
But missing loot ;-)
🎤 Serilyn
29. Aug 2013 · 16:05 UTC
@Angrycrow - Nope. It just makes sure it doesn't pick the same one twice in a row.

To the rest - Thanks for the comments :) Yep the balance is all out of whack, especially at higher levels and the movement could be sped up a bit.
dekart
02. Sep 2013 · 18:44 UTC
I really like this game, plays smoothly, good music and art.