The adventures of 10 seconds by ippa
2013-08-29:
Now works good with IE too! Safari works, but FPS sucks.
Made hint even clearer.
The adventures of 10 seconds - action and mystery!
Play with Chrome or FireFox!
Stuck? Here's a hint: http://ippa.se/webgames/the_adventures_of_10_seconds/hint.txt
Move: ARROW-keys
Action: SPACE
Made with: http://jawsjs.com/
Now works good with IE too! Safari works, but FPS sucks.
Made hint even clearer.
The adventures of 10 seconds - action and mystery!
Play with Chrome or FireFox!
Stuck? Here's a hint: http://ippa.se/webgames/the_adventures_of_10_seconds/hint.txt
Move: ARROW-keys
Action: SPACE
Made with: http://jawsjs.com/
Pixel perfect collision is made possible with the HTML5 canvas, but I use www.jawsjs.com to interact with it.
First, I absolutely love the pixel art, the controls, and the first two levels. Very polished, very nice game. But after that it's wayyyyy too cryptic!
Seriously - go get a couple of people (and someone's mom) to play it in front of you and DON'T give them any hints: Don't say ANY words. There's no way they will run-back-and-forward for ten seconds... that doesn't make any sense. Why is running back and forward for ten seconds a dance? After you told me to "run fast back and forward" for ten seconds I didn't go "Oh, why didn't I think of that", I went "wtf, are you serious?!". Even then it took me 30 seconds of random key mashing to get it to work.
If you want to do the dance thing, then you need to give feedback that I am dancing... some kind of "dance-o-meter" over my head or something - and show the blocking pole jiggle a little bit to show I am progressing. Maybe with some disco music ;)
Next, make them try the level with the three planks covering the holes with the spikes coming down. I have no clue what you could want me to do now... "dance" on each plank for 3.3333 seconds each? Jump up and down for 10 seconds? Mash all the keys in a circle? There's no logic to it, so it's not a puzzle - it's just frustrating. I don't want to waste time trying to solve it, because I know the dance level was so random that I don't feel like I am achieving anything by getting through it - it just feels random.
IN CONCLUSION
The first 2 levels of this game were so awesome and I really wanted to play more! The graphics and sound are so cool and the game controls really nice. But the difficulty ramps up too fast. Don't try to be too clever - the cryptic dancing levels and logic-less planks are no good - get rid of them! And then let me know, because I WANT TO PLAY MORE!
In my head there's only one logical way to dance in a game where you have very limited abilities to move. I tested it on one friend and he solved it, but I should have been tested more :).
The planks... In real life, how would you break a plank? Applying pressure to it? How would you best do that with the limited controls. Also it might not break on the first try. But I guess I could have indicated it took damage.. cause I bet you tried jumping on it.
With 20+ games to play the patience for bit harder puzzles is probably very low.
I agree it's too hard (obviously with 2 ppl stuck so far), but I don't agree there's No logic to the puzzles, there is :). Thanks for the kind ending-words, I spent a lot of time fine tuning the controls/pixel-terrain-physics :)