10 SECONDS by Dark Acre Jack

[raw]
made by Dark Acre Jack for LD27 (COMPO)
Mouse/Gamepad to Look | Left-Click/A to Interact
Escape/Start for Menu

Do not adjust your speakers: there is no audio. Please rate accordingly.

Built in 20 hours. OSX/Linux standalones untested.

Thanks for the time.

Ratings

Coolness 72% 3
Overall 3.00 610
Fun 2.02 1109
Graphics 3.47 242
Humor 1.85 795
Innovation 3.36 281
Mood 3.15 261
Theme 2.62 981

Feedback

mpath
26. Aug 2013 · 03:49 UTC
Strong concept that might be fleshed out with further development.
megashroom
26. Aug 2013 · 03:55 UTC
Mad visuals man.
raincole
26. Aug 2013 · 03:56 UTC
Good game. But it somehow crashes my Unity webplayer constantly.
OldPeculier
26. Aug 2013 · 03:58 UTC
I'm confused. I hold the left mouse button. I go slowly towards a thing. I reach the thing. I see a green face. I'm back where I started. What am I missing?
Steve
26. Aug 2013 · 04:13 UTC
Not sure what's going on. First I got a happy face, then a sad face. Well. Nice graphics though.

Oh, I tried it again. The first time, I came back to the 1st swimming scene after I just finished it. Now I got to the crawling part, but I don't know where to crawl. Can't even turn all the way in some directions.

Could be the start of a cool idea though.
Ramon Imbao
26. Aug 2013 · 04:21 UTC
Some stuff just take too long, but that's probably part of the point you were trying to get across. Great stuff!
DantronLesotho
26. Aug 2013 · 04:33 UTC
That was fantastic! I'm glad I was patient.
zillix
26. Aug 2013 · 04:44 UTC
that was a fantastic experience. awesome presentation!
SpiralCodeStudio
26. Aug 2013 · 04:58 UTC
Quite unusual. Not a "game", but an experience for sure!
MegaMasterX
26. Aug 2013 · 05:16 UTC
Fantastic graphics. Had to hunt down 7-zip to pull the RAR, but it was worth it. My Unity Web Player kept crashing on this, no clear way to progress beyond the first visual. A few plays got me beyond it. Not bad at all.
Rodrigo Robles
26. Aug 2013 · 10:09 UTC
Great idea and implementation. You got an extra bonus to take the care of exporting standalones for OSX and Linux. Almost all Unity guys forget to do it. I run the Linux version and it works!
Sergey Mohov
26. Aug 2013 · 17:41 UTC
That's the first "non-game" I've seen in this LD so far, and, man, good job.
cschwartz
26. Aug 2013 · 17:54 UTC
Nice idea and implementation.
olafurw
26. Aug 2013 · 23:42 UTC
Very concept heavy, good idea.
Canobie
26. Aug 2013 · 23:42 UTC
Very... interesting. Cool and innovative.
Inertia
26. Aug 2013 · 23:44 UTC
Lovely. Hope everyone has the patience to reach the ladder part.
Mythalore
26. Aug 2013 · 23:45 UTC
Kind of simple, but could be great with some work! Very nice graphics.
BloodJohn
26. Aug 2013 · 23:50 UTC
Very mysterious.
Outplayed the third time, but did not understand my mission.
DWallin
27. Aug 2013 · 00:06 UTC
An interesting experience. Some parts feel a bit dragged out and very clearbut overall it piqued my interest. A simple soundtrack could have really pumped up the ambiance, even if it was just white noise.
Larzan
27. Aug 2013 · 10:20 UTC
Love the concept, good take on the theme, nice visuals, really well made.

Glad to hear you got your cat back, i can relate :|
CoffeeOnimal
27. Aug 2013 · 17:18 UTC
Very moving.
Unfortunately will be cursed with the "non-game" moniker which is unfortunate.
cafeine
27. Aug 2013 · 17:57 UTC
Interesting. I'm curious about why you chose precisely these three elements (s*x, m***y,d**gs) in the "ladder" level.
matthias_zarzecki
27. Aug 2013 · 18:37 UTC
Are those stars? What is this place? ...tails? Oh, I get it. It's a Sperm-Simulator :P
withoutpillow
27. Aug 2013 · 21:09 UTC
interesting game. striking visuals and atmosphere.
Boodog
28. Aug 2013 · 05:48 UTC
Awesome game but would've been loads better with audio.
Zerkruemler
28. Aug 2013 · 07:15 UTC
Very cool game. It is impressive how life can change with such simple interactions. Some sounds (silent background) would be nice to improve the athmosphere
Diogo Muller
28. Aug 2013 · 10:55 UTC
Whoa, great. All you need is some audio that goes well with the mood. Beautiful game with a strong message.
ratking
28. Aug 2013 · 11:25 UTC
I walked through that room, back and forth, and suddenly walked through the wall and everything became blue. End of story? ;-)
GSM Productions
28. Aug 2013 · 14:38 UTC
Very peculiar experience, with a strong punchline and the polished (even with the lack of sound) that I came to expect from Dark Acre :)
Another job well done!
KunoNoOni
30. Aug 2013 · 16:20 UTC
As experiences go, this was quite awesome! Good Job!
Jupiter_Hadley
03. Sep 2013 · 17:25 UTC
Found this game ever interesting. Good game overall but it wasnt what I expected. I featured it in my Ludum dare compilation video series, if you'd like to check it out :) http://www.youtube.com/watch?v=yp9ky-3J3J4