10 seconds of hope by tobbez

[raw]
made by tobbez for LD27 (COMPO)
Instructions are available in-game.

The game is beatable.

I had initially planned to include sound this time, but there wasn't enough time (partly because I decided to use SDL2 for the first time).

The game compiles and works on linux (using the provided Makefile) as long as you have the required libraries installed (SDL2, SDL2_image, SDL2_ttf).


Tools used:
* Visual Studio 2012
* SDL2 (and SDL2_image, SDL2_ttf)
* Paint.NET
* MinGW (for redistributable binaries)

For timelapse:
* Chronolapse for capture
* MeGUI for encoding

Ratings

Coolness 93% 2
Overall 2.26 1124
Audio 1.52 919
Fun 2.10 1090
Graphics 2.39 851
Humor 1.71 864
Innovation 2.24 1021
Mood 2.05 993
Theme 2.72 912

Feedback

vittorioromeo
26. Aug 2013 · 10:18 UTC
Not a fan of the concept - dodging is just about being lucky and moving in circles. Maybe you should have considered a less original but more fun method of bullet spawning: spawn them randomly off-screen with random velocity. Background is hard to look at
BenWhi
26. Aug 2013 · 13:51 UTC
Damn that was hard! :D
Kragnir
26. Aug 2013 · 14:03 UTC
I don't know what the background is supposed to be, it would fit better as gemstones in a mining game.
Acrimiens
26. Aug 2013 · 14:51 UTC
I love this type of games and the concept, i like it!
gikdew
26. Aug 2013 · 15:45 UTC
Nice pixel art!
cafeine
26. Aug 2013 · 16:00 UTC
Aaaaah too hard for me. Nice background art!
X-0r
26. Aug 2013 · 16:03 UTC
Wow.... that's really fast paced... An easier mode with slower ticks would have decreased the difficulty a bit.

Also, I'm unable to change the screensize... on my wide-screen monitor, I can't even see the entire game.

But hey, nice concept, and all that within 48 hours. =)
Loren
26. Aug 2013 · 16:04 UTC
very pretty :)
otresnjak
26. Aug 2013 · 16:50 UTC
I like the colorful pixelated look. Is it supposed to move this fast, though?
BerdiNerdi
26. Aug 2013 · 17:39 UTC
Game was quite a bit too fast for me, it felt very luck based and I didn't feel like there was much I could do other than simply run around and hope I wouldn't get hit, because everything moved so fast it was hard to really get an overview.

The defense drones didn't really seem all that effective either.

So, my two primary concerns were difficulty and the main objective of the game not really feeling as important as it should.

Bullets were also very hard to see, and because I tried to focus so much on avoiding enemies, I didn't feel I even had enough time to try and aim the places I wanted to.

Besides this, the pixel art is very colorful :) And I also like the small history-driven intro to the game, that little story could spark some interesting ideas.

This is all just my own personal opinion though, and I don't mean to sound harsh at all. Just wanted to give some constructive criticism :) Good job on finishing an entry and good luck in the competition!
ChrisGaudino
26. Aug 2013 · 18:15 UTC
I like the look, but I agree with those who have said it is too fast.
Latcarf
26. Aug 2013 · 18:19 UTC
It does compile on Linux, but when I press space at the first screen, it freezes and I can't do anything else.
My computer is not very fast, so if your game is CPU intensive maybe it's just too slow here.
kratorspore
26. Aug 2013 · 18:25 UTC
The gameplay was just too fast for me to make much headway. I liked the colorful background though!
coreym1988
26. Aug 2013 · 18:58 UTC
Personally, I liked the speed of the game. However, it would be nice to know where balls were going to spawn from on the outside so that you don't get hit without the chance to avoid them. Another thing, since the whole gameplay is based around ten seconds, a timer to show progress would have been very helpful.

By the way, I didn't even know I could shoot until I beat the game and read some of the comments. After going back, it turns out that just dodging was more fun and was actually easier than trying to focus on shooting(which didn't seem to have much effect).
🎤 tobbez
26. Aug 2013 · 19:09 UTC
@Latcarf: There was a bug that only affected g++ on Linux that caused the freeze. It's fixed now though, so feel free to try again.
Tinco
26. Aug 2013 · 21:19 UTC
I don't know if there's any more to this game than moving around dodging bullet things, that was entertaining for a few minutes though :)
Daisuke909
26. Aug 2013 · 21:20 UTC
I played it a bunch of times trying to figure it out... but I just don't get it.
Doctor Broccoli
26. Aug 2013 · 21:20 UTC
Not a bad idea but it's waaayyy to fast to be playable and it's really difficult to shoot the defense drones while also paying attention to the enemies.
Larzan
26. Aug 2013 · 21:26 UTC
Hmm, too fast paced for me, couldn't survive for more than a few seconds, was that the point?
bytegrove
26. Aug 2013 · 22:41 UTC
Bullet hell! xD
I didn't manage to beat it, sadly. Maybe add an option to choose difficulty level? Nice backgrounds, are they procedurally generated?
🎤 tobbez
27. Aug 2013 · 02:49 UTC
If you survive for long enough there's an ending.
Andresh
27. Aug 2013 · 04:56 UTC
Fun but the targets blend with the background and its hard to spot them
Laelien
27. Aug 2013 · 08:54 UTC
This is fun, yet too fast, waaaay too fast. The concept seems nice, and love the intro and death screen.
Katamori
27. Aug 2013 · 15:09 UTC
I'm sorry to say, but this game is terrible. No sounds, no music, awful ouofplace graphics (background pixels are OK), and not even fun.
doonay21
28. Aug 2013 · 19:28 UTC
Soooo fast! Soooo hard! I like it, challenging like hell :) Pity you had no time to mix up some fatass tune - fast music would rock the shit out the game even more! Gratz! :)
Ciaran54
29. Aug 2013 · 15:15 UTC
Absolutely ridiculously difficult, you needed to dodge bullets moving incredibly fast and following you while also looking for tiny drones, positioning your mouse over them and clicking them. I liked it while I lived, but it was far too hard for me to enjoy playing again and again.
Neo-Blue
30. Aug 2013 · 04:04 UTC
The premise is really interesting and I like the setup from the intro and endings. I had a hard time dodging because the bullets were small, but I liked the speed.
Aifryz
01. Sep 2013 · 09:03 UTC
For me it was WAY too fast. I couldn't really do anything beside clicking randomly.
shard123
07. Sep 2013 · 18:17 UTC
Interesting idea but the game play was a little fast.
Jupiter_Hadley
15. Sep 2013 · 06:12 UTC
This game was so fast/hard... I also had no idea what those things on the ground were... I featured it in my LD27 compilation video series, if you'd like to check it out :) http://www.youtube.com/watch?v=zzQ8TXQohmI
JaJ
16. Sep 2013 · 18:35 UTC
I really like the visual style, but I have to say I was bored with the gameplay a bit quickly. It didn't feel fair enough to keep trying.