300000km At The Speed Of Light by Calahagus
This is a two-player game.
The idea came from thoughts about realistic space games (of which there aren't enough, I think), and I considered the delay in receiving messages for unmanned drones. If you've got a robot drone 300000km away, it will take 10 seconds to reach it with any light-speed signals. Thus came the idea for this game. The gameplay itself isn't as related to the theme, but it's the thought that counts, right?
The game is a mix of strategy and third-person combat. Each player has a frigate (their King, effectively), and a number of drones. You can move one of these on your turn, to any adjacent or diagonal square. If you move your frigate, you lose your next turn, however.
The goal of the game is to capture the enemy frigate, either by brute force or sneaky tactics.
When one drone collides with an enemy, you fight! It's a fairly simple, 1v1 system. However, there's a delay on the commands you send your drone, based on how far away from your own Frigate you are. Each square (not diagonally) adds 0.5 seconds of delay. Fighting across the map would be 5 seconds of delay. That's just painful.
There are also special squares as well, which are randomly placed when the game begins. Asteroids add impassable space rocks to the battlefield, and nebulas block a large portion of the battlefield. Planning your position can be important!
Anyways, I hope you enjoy the game, either playing head to head with a friend or just messing around with it on your own. If you've got feedback on the game, I'd love to hear it!
CONTROLS:
WASD to move and Space to Select/Fire for player one.
IJKL to move and O to Select/Fire for player two.
You can also edit the controls when you open the game, under the "Input" tab
The idea came from thoughts about realistic space games (of which there aren't enough, I think), and I considered the delay in receiving messages for unmanned drones. If you've got a robot drone 300000km away, it will take 10 seconds to reach it with any light-speed signals. Thus came the idea for this game. The gameplay itself isn't as related to the theme, but it's the thought that counts, right?
The game is a mix of strategy and third-person combat. Each player has a frigate (their King, effectively), and a number of drones. You can move one of these on your turn, to any adjacent or diagonal square. If you move your frigate, you lose your next turn, however.
The goal of the game is to capture the enemy frigate, either by brute force or sneaky tactics.
When one drone collides with an enemy, you fight! It's a fairly simple, 1v1 system. However, there's a delay on the commands you send your drone, based on how far away from your own Frigate you are. Each square (not diagonally) adds 0.5 seconds of delay. Fighting across the map would be 5 seconds of delay. That's just painful.
There are also special squares as well, which are randomly placed when the game begins. Asteroids add impassable space rocks to the battlefield, and nebulas block a large portion of the battlefield. Planning your position can be important!
Anyways, I hope you enjoy the game, either playing head to head with a friend or just messing around with it on your own. If you've got feedback on the game, I'd love to hear it!
CONTROLS:
WASD to move and Space to Select/Fire for player one.
IJKL to move and O to Select/Fire for player two.
You can also edit the controls when you open the game, under the "Input" tab
Ratings
| Coolness | 40% | 1404 |
| Overall | 2.50 | 1027 |
| Audio | 1.80 | 864 |
| Fun | 2.32 | 1003 |
| Graphics | 2.67 | 692 |
| Humor | 2.07 | 652 |
| Innovation | 3.00 | 521 |
| Mood | 2.69 | 585 |
| Theme | 2.33 | 1092 |
Control of the ships in battle felt clunky and random. And it would be nice if you packed the useful information (multiplayer, input keys for second player) into the game screens itself.
It is WASD and SPACE for player 1
And IJKL and O for player 2