Hail Of Bombs by Rick Hoppmann

[raw]
made by Rick Hoppmann for LD27 (COMPO)
Destroy the bombs before they explode by clicking on them.
(Click on the green flag to start)
--
The game was created in 4,8 (4:48) hours (the heading above is lying).

Ratings

Coolness 78% 2
Overall 2.48 1042
Audio 2.76 426
Fun 2.36 978
Graphics 2.21 947
Humor 1.73 857
Innovation 1.68 1187
Mood 1.94 1018
Theme 2.36 1085

Feedback

Josh Riley
26. Aug 2013 · 02:10 UTC
Pretty cool for such a short amount of time. The concept is about as simple as it could get, but the bouncing and the music made it pleasing to play. Good work!
matthewvermaak
26. Aug 2013 · 02:18 UTC
Well done. I scored 681 with some frantic clicking.
kirbytails7
26. Aug 2013 · 08:52 UTC
Pretty addicting. I got to 1337 then got tired of it. Definitely great for having so little development time, though the difficulty could ramp up just a bit over time. Although, as an endurance game, it works well...
okmmjyygv
26. Aug 2013 · 09:23 UTC
Well, It's too easy. But a good idea.
Lizzip
26. Aug 2013 · 10:36 UTC
O god, so many bombs. Nice simple game that works well.
Rave Radbury
26. Aug 2013 · 11:56 UTC
That was a lot of clicking. Could have used some variety.
jay griffin
26. Aug 2013 · 12:08 UTC
That sure is a hail of bombs alright. Nicely executed for such a quickly developed game, works really well.
RHY3756547
26. Aug 2013 · 13:19 UTC
It gets pretty tedious after a while, other than that nice work! I used to use scratch a few years ago. ;)
🎤 Rick Hoppmann
26. Aug 2013 · 15:11 UTC
@RHY3756547 Scratch isn't what I'm normally using. I used it, because it's pretty good for creating rapidly prototypes. Otherwise in terms of customization, distribution and performance, I can't recommend it.
flod
26. Aug 2013 · 15:18 UTC
well done. simple concept. But it's a "mouse killer" ;-)
Suese
26. Aug 2013 · 20:07 UTC
I guess I got the high score.
DigiTec
27. Aug 2013 · 01:44 UTC
The link is asking for login credentials, unsure if I'm the only one seeing that or not.
moonmagic
27. Aug 2013 · 06:19 UTC
The music is fun arpy stuff. I clicked some bombs. I would click more bombs if the bombs had some kind of "you clicked me" visual effect.
🎤 Rick Hoppmann
27. Aug 2013 · 07:54 UTC
@DigiTec The service requires that for saving highscores and commenting. Everything else works without logging in, though.
Tanser
27. Aug 2013 · 09:08 UTC
I couldn't see where you use the 10 seconds. Anyways the sounds are a bit repetitive, graphics simple but overall not bad for a Compo.
ratking
27. Aug 2013 · 09:13 UTC
Good music! ;-)
The bombs look more like cherries than bombs tho. Would be nice if the landing spot weren't always on the floor, for more diversity.
ratqueen
27. Aug 2013 · 13:06 UTC
Now I want to work with Scratch, too! It's really fun when it is getting faster.
Some more colours would be great and more diversity in the behavior of the bombs. Bouncing or big bombs, that explode faster.
matthias_zarzecki
27. Aug 2013 · 17:02 UTC
Nice clicker! suprisingly addicting. The feel is good, as is the music :)
Reverend Speed
27. Aug 2013 · 21:58 UTC
It's a nicely skinned wack-a-mole, but I would have liked to have seen a few more ideas in there. Audio was nice.
Rabbits...
27. Aug 2013 · 22:21 UTC
I really liked the background music, froze on me a little at the end though
Nick Weihs
28. Aug 2013 · 10:00 UTC
Oh man, haven't play a whack a mole style game in ages. Though the 10 second timer on the bombs fit with the theme : ).
mboaj
29. Aug 2013 · 13:06 UTC
Very very fast game. Nice! :)
tripleVisionGames
31. Aug 2013 · 10:20 UTC
Great simple game. Good graphics and great sound. Awesome work for such a short time!
Jordo76
31. Aug 2013 · 12:27 UTC
Got to 1347 then got bored of it, the audio is a bit repetitive and the bombs look like cherries, but it's pretty addicting !
TijmenTio
31. Aug 2013 · 12:46 UTC
It's short, simple and works great. A solid entry, ESPECIALLY for 4,8 hours!! We all know how impossible it is to finish a game in such a short amount of time.

Oh and I don't know if anyone else noticed or if it even was on purpose, but: 48hours / 10(sec) = 4,8hours
Brain exploded
🎤 Rick Hoppmann
31. Aug 2013 · 12:51 UTC
@TijmenTio I'll probably write a post-mortem how it was possible in such a short amount of time.
Great find with the calculation! It wasn't intended, actually :D
zatyka
31. Aug 2013 · 13:08 UTC
Nice job for such a short development time. Things get awfully crazy very quickly. Not much to it, but whats there is quite enjoyable.
Nezzhil
31. Aug 2013 · 13:41 UTC
Very polished for a quick development. Good job, i hope you'll try a real 48 hours game next Ludum. :)
klianc09
31. Aug 2013 · 15:00 UTC
Well, pretty simple and monotone, but I suppose your time constraints are an excuse for that. Thought the music fit very well with the frantic pace.
GrooveMan
31. Aug 2013 · 22:48 UTC
Cute and simple. I think a good next step would be having the bombs indicate that they're about to explode.
Aslai
01. Sep 2013 · 22:52 UTC
Well that was somewhat enjoyable. I started out really bored, wondering what the point was... but then I'm sure you know what happened. I got up to about 850 before accidentally clicking the copyleft symbol :(
GSM Productions
02. Sep 2013 · 07:22 UTC
Well done for less than 5 hours! Went up to 330-something before I lost. The music was very nice, and kept your interest up!