Macro by RetroEpic
Welcome... TO THE FUTURE!
A future where humans are no longer bound by the fact that there is only one of each individual! A future where you can record copies of yourself to repeat tedious tasks! We can only make recordings that last 10 seconds, that's due to certain limitations in hamster short term memory and the amount of actual electricity one can yield out of a sack of lemons... but darn it! It's progress!
Take control of Marco, the Macro Machine operator. Use multiple copies of yourself to make it through all 8 levels of this deceptively tricky puzzle platformer.
CONTROLS
W, A, S, D / Cursor Keys - Move Marco around
Space - Jump
Ctrl - Use switches, doors, Macro machines
Macro was made in 72 hours by six members of RetroEpic Software.
Members:
Keith Boshoff (programming & level design)
Niki Boshoff (programming & level design)
Xavier Knox (music and sound effects)
Paul Lombard (art & level design)
Theunis "Yuun" Lombard [no relation, related to the Boshoffs though... it's complicated] (asset wrangler & level design)
Brendon "Noobs" Smuts (project champion, programmer & level design)
Made with Unity3D, Photoshop, Pro Motion, Garage Band, Audacity and very little sleep.
A future where humans are no longer bound by the fact that there is only one of each individual! A future where you can record copies of yourself to repeat tedious tasks! We can only make recordings that last 10 seconds, that's due to certain limitations in hamster short term memory and the amount of actual electricity one can yield out of a sack of lemons... but darn it! It's progress!
Take control of Marco, the Macro Machine operator. Use multiple copies of yourself to make it through all 8 levels of this deceptively tricky puzzle platformer.
CONTROLS
W, A, S, D / Cursor Keys - Move Marco around
Space - Jump
Ctrl - Use switches, doors, Macro machines
Macro was made in 72 hours by six members of RetroEpic Software.
Members:
Keith Boshoff (programming & level design)
Niki Boshoff (programming & level design)
Xavier Knox (music and sound effects)
Paul Lombard (art & level design)
Theunis "Yuun" Lombard [no relation, related to the Boshoffs though... it's complicated] (asset wrangler & level design)
Brendon "Noobs" Smuts (project champion, programmer & level design)
Made with Unity3D, Photoshop, Pro Motion, Garage Band, Audacity and very little sleep.
Ratings
| Coolness | 55% | 3 |
| Overall(Jam) | 3.61 | 80 |
| Audio(Jam) | 3.50 | 94 |
| Fun(Jam) | 3.36 | 120 |
| Graphics(Jam) | 3.82 | 140 |
| Humor(Jam) | 2.44 | 280 |
| Innovation(Jam) | 3.50 | 93 |
| Mood(Jam) | 3.48 | 100 |
| Theme(Jam) | 3.35 | 183 |
loved every second of it - didn't expect anything less from you :)
Very good stereo audio too.