Grav Nav by lparker

[raw]
made by lparker for LD27 (COMPO)
Grav Nav (Or Gravitational Navigation)

Work your way through 10 Levels in this LD Edition of the Grav Nav game.

You are given 3 Grav Caps (Gravity Capsules) per level and you need to guide the yellow orb to the finish...

Press 'R' to reset the current level.

All I say is good luck...

Ratings

Coolness 42% 1359
Overall 2.88 738
Audio 2.25 706
Fun 2.48 908
Graphics 2.48 806
Innovation 3.24 359
Mood 2.05 993
Theme 2.74 902

Feedback

Baburo
26. Aug 2013 · 10:26 UTC
Cool concept. I felt it a tad too hard though. :P
Hypnohustla
26. Aug 2013 · 10:31 UTC
Really confusing. Concept was cool though :)
raver
26. Aug 2013 · 10:43 UTC
Nice game idea, well done, but physics is a little bugged.
ananasblau
26. Aug 2013 · 10:50 UTC
good idea but the interface to place things is far from perfect.
right click is a bit stupid on a macbook, instead placing it, showing the whole circle of arrows to select one would be better. also drag'n'drop for the gravity fields is missing. and for the start/finish, a coloured area would be better than just text.

Nonetheless a good idea.
BlackBulletIV
26. Aug 2013 · 10:52 UTC
Took a while to get the hang of, but it was actually kinda fun once I did. The controls are somewhat unpolished though.

Couldn't get past level 7; there seems to be some kind of invisible barrier.
nexust
26. Aug 2013 · 10:58 UTC
Really good idea, with a little extra time, this could have been something of a masterpiece.
motty
26. Aug 2013 · 11:17 UTC
Ah, Unity. Runs everywhere except Linux :(
🎤 lparker
26. Aug 2013 · 11:25 UTC
@BlackBulletIV if you look at the centre of the level itself there should be a clear spot. You'll also notice that there is a red tint on where the invisible walls are. I think I put the alpha a bit to low as to look like there's no wall there at all.
Sebastian
26. Aug 2013 · 11:28 UTC
Lots of trial and error haha! Nice challenge.
🎤 lparker
26. Aug 2013 · 11:39 UTC
@Sebastian That's more or less what I was aiming for, as with the gravity factor you only have a rough idea on where the ball is going... Testing the final level though was pretty difficult to do.
Tegu
27. Aug 2013 · 08:53 UTC
Whoa, an interesting idea. Would need some kind of quick start button so that you wouldn't have to wait the 10 seconds every time you try a new route. I'm not too fond of the invisible walls though.. Yet they weren't that bad after all although they seemed terrible at first.
Also the Bonus level 2? What is this? Is it even possible or are there some weird invisible stuff again? I can only get to the first teleport with the given three caps. Maybe I just suck. :D
The graphics are okay, especially the nice tele animation, but the sounds consist only of a repeating quiet clash so that's not as good.
While I agree with ananasblau that a circle of arrows would be better than right clicking in this game, IMHO in general right clicking itself is completely allowed thing to use even though it has to be done in a weird way in some machines.
Overall a pretty nice entry. :)
Tegu
27. Aug 2013 · 09:40 UTC
Uhh, forget about what I said about the Bonus 2. :D I didn't realize I can just use the arrow keys to change gravity. *facepalm* Then what's the point of gravity caps at all on that level?
Jimanzium
28. Aug 2013 · 10:06 UTC
Neat game mechanic but I think it would of been better without the time limit for placing the gravity capsules
Mekuri
28. Aug 2013 · 12:54 UTC
Very innovative. A bit hard to master, but that's not a bad thing in my opinion. Good job!
d__adee
31. Aug 2013 · 16:55 UTC
Nice game idea!
I completed it by the way

;)
jwolf
16. Sep 2013 · 00:34 UTC
Interesting puzzle game. The physics seem fairly well done, too. Could use more variety in audio, though.