Subject 127 by Dohan
"In the year 2094, Mr. Evilthorne took over the world. In order to make all the people meek and obedient, he installed a bomb inside the body of everyone. A bomb that will make the poor enemy of Mr. Evilthorne explode in 10 seconds once activated. So everybody obeyed.
Until now..."
You are Subject 127, a brave girl born under Mr. Evilthorne regimen. Sickened by the atrocities that the world leader is carrying out, you have decided to take a stand against him. But, as everyone else nowadays, you carry the 10 seconds bomb inside your body. Will you succes in in your struggle against Mr. Evilthorne?
____________________
CONTROLS:
- Left/Right: Run.
- Up: Back against a wall.
- Down: Crouch.
- Space: Jump.
____________________
CREDITS:
Design: Ivan Lopez
Programming: Ivan Lopez
Level Art: Ivan Lopez
Intro and Ending art: Raquel Barros
Additional level design: Marcos Vendrell
____________________
Enjoy!
Until now..."
You are Subject 127, a brave girl born under Mr. Evilthorne regimen. Sickened by the atrocities that the world leader is carrying out, you have decided to take a stand against him. But, as everyone else nowadays, you carry the 10 seconds bomb inside your body. Will you succes in in your struggle against Mr. Evilthorne?
____________________
CONTROLS:
- Left/Right: Run.
- Up: Back against a wall.
- Down: Crouch.
- Space: Jump.
____________________
CREDITS:
Design: Ivan Lopez
Programming: Ivan Lopez
Level Art: Ivan Lopez
Intro and Ending art: Raquel Barros
Additional level design: Marcos Vendrell
____________________
Enjoy!
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.92 | 377 |
| Audio(Jam) | 1.47 | 505 |
| Fun(Jam) | 2.92 | 300 |
| Graphics(Jam) | 3.27 | 293 |
| Humor(Jam) | 2.37 | 303 |
| Innovation(Jam) | 2.52 | 461 |
| Mood(Jam) | 2.51 | 428 |
| Theme(Jam) | 3.33 | 190 |
Now, my gripes:
There were some big issues with collision detection - getting stuck on walls and ceilings during jumps and going THROUGH the walls and floors at times... definitely very frustrating in a game like this. The level 2 design (camera after camera after camera) could have been a lot better designed - putting the same obstacle in that many times in a row just kills all novelty of the stealth mechanic, which at first I was really excited about.
The timer mechanic had a similar pitfall - in the first level, it works well enough (though it is a little unforgiving, requiring a high level of platforming skill in the first level is bad enough, but coupled with the bugginess of the collision, it's seriously flawed here.) In the third level, getting hit with the timer-activating laser effectively means that you cannot finish the level in time, but since it doesn't kill you, the only sensible option is to jump into a pit to restart. This approach is not a fun one - instead, this particular obstacle should either mean instant death or it should be an unavoidable part of the level design which doesn't prevent the player from finishing.
The actual game camera should not follow the vertical movement of the player so closely, as it makes landing on a platform at the same height as the last one much more frustrating than it should be - level 3 was where I gave up due to this problem in addition to falling through the floor one too many times.
There seems to be some inconsistency in the writing as well - the villain says he will blow you up at the end of the 10 second countdown, so why does it say some about releasing gas the first time you encounter the laser that starts the timer? That was a little fourth-wall breaking...
The lack of audio really hurts the atmosphere, too. As I mentioned, I couldn't bring myself to get past level 3, but from what I saw the level design could definitely use some improvement. I just noticed in your screenshot that you can duck, as well, although I don't believe that was ever explained in the game - I simply jumped past that particular obstacle.
@mortus: The 2090's decade is going to be interesting XD
The controls are pretty fluid and the walljump is good, too!
Sometimes it's a little hard to see where you are landing, though.
Overall not a bad game and the animations on the player character are good. It's in desperate need of sound though.
The only thing that bothered me was the difficulty. I cleared all the levels with the first or second try, but the last level and the level two before that took me about 10 minutes or more. A little bit more balance would've been nice :)
On the story, if I were Mr. Evilthorne, I'd just have killed her on the spot. :P
I'm sure you can take these into account and carry over the good work into the next game you develop. :)
The level design on the other levels could use some polish though I admit. In a game like this with potentially frustrating mechanics (those saws on the floor and the ceiling, AARRGH :) you really need all the other aspects to be very polished to avoid frustration.
Very impressive overall, though get a sound person for next time !
Cool platform game!
Now, this was cool. And very long for a LD entry i thought. The stealth mechanic was cool. The lasers worked well.
Jumping had flaws. People mentioned the issues already, but the most frustrating one i thought was the "small jump" versus "big jump" timing. To do a small jump you have to press the button for such a short time, you often do a big jump even if you just tapped Space for as short as you could. The sensitivity of that jump height mechanic was not good and made the saw obstacles where you had to jump inbetween two of them very hard.
Apart from that it was really good. The intro and end scene was lovely drawn. Good job overall.
Like a few people mentioned, the controls feel a bit off. Jumping, a bit too floaty. But nice job otherwise!