In Vivo by Empyrealhell
In Vivo - "Within a living organism". Typically used to refer to laboratory testing on living beings. You are one such subject, and you yearn to break free, but there's a catch.
It's a jar, should run on anything with a JRE.
If you are having trouble, I put a walkthrough up on my site.
http://electrichorsesoftware.com/blog/in-vivo-walkthrough/
Edit:
I have decided to make a post-comp version of this game, you can follow my progress on it at http://electrichorsesoftware.com/blog/in-vivo/
It's a jar, should run on anything with a JRE.
If you are having trouble, I put a walkthrough up on my site.
http://electrichorsesoftware.com/blog/in-vivo-walkthrough/
Edit:
I have decided to make a post-comp version of this game, you can follow my progress on it at http://electrichorsesoftware.com/blog/in-vivo/
| Java Jar (Multiplatform) | http://electrichorsesoftware.com/uploads/InVivo.jar |
| Walkthrough | http://electrichorsesoftware.com/blog/in-vivo-walkthrough/ |
| Source | http://electrichorsesoftware.com/uploads/In-Vivo-Source.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26650 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.21 | 401 |
| Audio | 2.23 | 718 |
| Fun | 2.69 | 752 |
| Graphics | 3.23 | 359 |
| Humor | 2.21 | 570 |
| Innovation | 3.49 | 219 |
| Mood | 3.19 | 241 |
| Theme | 3.67 | 145 |
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
_NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib
JavaVM FATAL: lookup of function JAWT_GetAWT failed. Exit
AL lib: ReleaseALC: 1 device not closed
http://stackoverflow.com/questions/13571726/cant-load-libgdx-desktop-app-on-mac-osx
I find it too hard to progress, maybe i'm taking the wrong steps, but it could've been a little more intuitive
Also, itens are pretty hard to see
Some stuff you could IMO improve :
* The fade transitions annoyed me to death. You should speed them up a bit.
* The beginning of the game is a bit obscure, some hints would be welcome, as well as highlighting the items you can pick up.
* Some passages are very narrow, making it very difficult to navigate through the ship. It creates an additional "platforming style" challenge as you have to be very precise in your positionning, which seems a bit out of the place here. I had trouble to reach the 3rd upgrade.
* The controls felt a bit random, especially the "shift" thingy : as it's made to be hold permanently, why do you even have to hold it ? Shouldn't you make the upgrade permanent ? Also, could it be possible to activate telekinetics just by hitting space instead of introducting Ctrl (which is quite inconvenient between "space" and "shift")
The graphics are pretty good, and the fact that you can't really see what things are is essential to gameplay, because it forces you to get close enough to get a description.
I really love the concept; check out http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=5496 for something similar.
I'm going to run through it with the walkthrough now, because apart from the difficulty it's very good!
However, it's true that I had to bear with the difficulty, and resort to the walkthrough a couple of times. Also, not the best entry in terms of graphics or audio... but who cares! Mr. Empyrealhall went for a good story, and you, sir, totally nailed it IMO!