I Am Time Bomb by LegacyCrono
A multiplayer game for up to 4 Players.
You are Time Bomb. You'll explode in 10 seconds. Spread bombs through the floor. Make the biggest chain reaction with your own explosion.
More information on the README file.
NOTE: Best played with gamepads
08/29: NEW! HTML5 port added. Use Google Chrome for best results.
You are Time Bomb. You'll explode in 10 seconds. Spread bombs through the floor. Make the biggest chain reaction with your own explosion.
More information on the README file.
NOTE: Best played with gamepads
08/29: NEW! HTML5 port added. Use Google Chrome for best results.
Ratings
| Coolness | 94% | 2 |
| Overall | 3.30 | 322 |
| Audio | 2.97 | 309 |
| Fun | 3.08 | 425 |
| Graphics | 3.42 | 259 |
| Humor | 3.54 | 76 |
| Innovation | 3.37 | 277 |
| Mood | 3.06 | 313 |
| Theme | 3.54 | 213 |
liked the animation and the little captions that appeared before detonation.
It has a certain unfairness element to it, the bombs go so far from the player and the mines are hard to plan for. However, I feel like this contributes to the atmosphere of the party game, there's nothing like seeing your friend's carefully laid plans dashed away by a dumb-luck piece of shrapnel.
Great game, I'd love to see this go somewhere (Seems like it would do especially well on Ouya.)
Small suggestion for the control scheme: First player should have Enter as Pick/Throw, so it's nearer to their hand.
The port is great news! I would love to try this with some friends on the OUYA.
Wasn't able to find how to trigger that chain reaction.
I was a little bit confused about the items at first, but it's just a matter of experimenting.
I liked especially the phrases at the end! =D
It would be even more fun if it had sound effects and music, but regardless, the gameplay is really good and fun! :)
there doesn't seem like a bunch of space for meaningful decisions in the game. Since most of the pickups have physics attached to them, it is difficult to intentionally place things, and since you can't reorder your inventory, you might as well just be given a bunch of random drops up front. Two ways to deal with this that I can think of: make the pickups not bounce around, and in fact just have one pickup. If you had more than one pickup, things that interact in the explosion phase would be pretty amazing. This may have been in the game already, and I didn't notice it, but what I could tell is that most of the pickups effected the countdown phase. this game seems like it would be more interesting if it was a multiplayer version of every extend, where there was some danger and risk to tightening up your placement too much, because another player could steal it from you.
Also (and I know this is from the LD theme, so feel free to ignore) the time limit is working against it. If there was some hidden bidding process to ending the game (like two players need to press a secondary button), then I think that interesting strategies could emerge.
I would also like to see a version to play via web!