{"author_link":"\/author\/gigabass\/","author_name":"GigaBass","author_uid":"27097","comments":[{"author_name":"Phobos001","author_uid":"12851","time":"Aug 27, 2013 @ 3:07am","epoch":1377572520,"text":"Pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew pew- Okay, I'll stop.\r<br\/>\r<br\/>I know you didn't have a lot of time to make the game, but it's annoying to respawn and have the carrots instantly kill you. It goes with the theme but doesn't do anything really interesting with it. This would be fine if the gameplay was a bit better. :P\r<br\/>\r<br\/>Hopefully you'll be able to finish your entry properly next time! :)"},{"author_name":"GigaBass","author_uid":"27097","time":"Aug 27, 2013 @ 3:37am","epoch":1377574320,"text":"Yeah, I fixed that post-submission because it was realy annoying and sort of game-breaking, gave invulnerability for a short period after respawn."},{"author_name":"supersammy7000","author_uid":"27599","time":"Aug 27, 2013 @ 4:18am","epoch":1377576780,"text":"Needs some work hope you continue with it. with some polishing it will be a pretty good game still good job for 72 hours"},{"author_name":"Erhune","author_uid":"26007","time":"Aug 27, 2013 @ 4:44am","epoch":1377578340,"text":"A bit frustrating (hitboxes should be on by default to understand what's going on, the player shoot could be upped in quantity and size, I think...), but you're forgiven for the awesome death animation :p\r<br\/>\r<br\/>(Also, I liked the detail of the corn actually rotating when you move sideways... :p)"},{"author_name":"syradinegames","author_uid":"27425","time":"Aug 27, 2013 @ 4:53am","epoch":1377578880,"text":"good try. my main critique is I think I died more than 10 times or maybe it just seems like alot of deaths. Felt like I had infinite lives without a life counter to tell me otherwise."},{"author_name":"GigaBass","author_uid":"27097","time":"Aug 27, 2013 @ 5:02am","epoch":1377579420,"text":"Yeah, the popcorn field thingy to the right was supposed to have a lives counter, how many popcorn were charged up to shoot, and plenty else that I didn't get too. :("},{"author_name":"Jools64","author_uid":"17060","time":"Aug 27, 2013 @ 12:31pm","epoch":1377606360,"text":"Madness. Carrots everywhere. So little time.\r<br\/>\r<br\/>This was a fun game but a little to difficult. A nicer curve would have made things better.\r<br\/>\r<br\/>I really liked the graphics, they where really neat. I especially loved the wave text made out of corn.\r<br\/>\r<br\/>Great job! Very impressive for the time that you spent on it."},{"author_name":"Fireblend","author_uid":"10166","time":"Aug 27, 2013 @ 1:37pm","epoch":1377610320,"text":"Admittedly the mechanics seem incomplete and need some balancing, but in the end I enjoyed it anyways. It's easy to notice you took your time with the graphics,  and I'd be interested to see this in a more polished state if you're planning to improve it. Good job!"},{"author_name":"Zccc","author_uid":"14205","time":"Aug 27, 2013 @ 2:26pm","epoch":1377613260,"text":"Very nice and fun xD I think you already know what is wrong with it, but nice job overall. Cool graphics."},{"author_name":"Typedeaf","author_uid":"18950","time":"Aug 27, 2013 @ 6:29pm","epoch":1377627840,"text":"Sweet as corn!"},{"author_name":"nintendoeats","author_uid":"22819","time":"Aug 27, 2013 @ 7:23pm","epoch":1377631080,"text":"I'm pretty sure that is actually impossible. Certainly my non-bullethell trained eyes were of no help in keeping track of that.\r<br\/>\r<br\/>The KFC bucket is funny."},{"author_name":"bassarisse","author_uid":"25061","time":"Aug 28, 2013 @ 4:16am","epoch":1377663060,"text":"Not working on OSX =\/"},{"author_name":"Asar Dhandala","author_uid":"25291","time":"Aug 28, 2013 @ 5:34am","epoch":1377667740,"text":"Very nice and enjoyable!"},{"author_name":"daOyster","author_uid":"24971","time":"Aug 28, 2013 @ 6:29am","epoch":1377671040,"text":"Nice, but what's with the wall of popcorn on the right?"},{"author_name":"GigaBass","author_uid":"27097","time":"Aug 28, 2013 @ 4:34pm","epoch":1377707340,"text":"Why does no one read the descriptions :'(\r<br\/>\r<br\/>Was supposed to have slots for interface."},{"author_name":"Tanser","author_uid":"27381","time":"Aug 28, 2013 @ 10:34pm","epoch":1377728940,"text":"The graphics look a bit like for entry for compo."},{"author_name":"Typedeaf","author_uid":"18950","time":"Aug 29, 2013 @ 7:26am","epoch":1377760860,"text":"pew sound &lt;3"},{"author_name":"PIXEL^3","author_uid":"10948","time":"Aug 29, 2013 @ 10:18am","epoch":1377771180,"text":"Got an error trying to play it.\r<br\/>http:\/\/pastebin.com\/Gf25f0Ln"},{"author_name":"euske","author_uid":"17675","time":"Aug 29, 2013 @ 10:33am","epoch":1377772080,"text":"I always like games that make me hungry."},{"author_name":"Diptoman","author_uid":"25325","time":"Aug 29, 2013 @ 10:39am","epoch":1377772440,"text":"Later waves were hard to avoid. But yeah, nice intro xD"},{"author_name":"GigaBass","author_uid":"27097","time":"Aug 29, 2013 @ 6:22pm","epoch":1377800220,"text":"Tanser, it was supposed to be for Compo. I started like 20h after compo started, and was solo..\r<br\/>No idea how to fix that Pixel, issues with your java version or such.\r<br\/>Yeah Diptoman, they were supposed to be planned individually, but it ended up being a spawnRandom() for each and every wave. No time :( (and bad management of the time I had)"},{"author_name":"mutilator","author_uid":"26566","time":"Aug 30, 2013 @ 1:00am","epoch":1377824100,"text":"hard to avoid anything"},{"author_name":"Gazok","author_uid":"6609","time":"Aug 30, 2013 @ 2:44am","epoch":1377830340,"text":"I died. A lot. But it wasn't as bad as you led me to believe, I got a good laugh from the concept :P"},{"author_name":"reheated","author_uid":"15514","time":"Aug 31, 2013 @ 7:18am","epoch":1377933180,"text":"Fun and funny. I like the art."},{"author_name":"gre","author_uid":"18803","time":"Aug 31, 2013 @ 8:44am","epoch":1377938340,"text":"Idea is good. Could have been a pretty good game if level design wouldn't have been so unfinished. Wave are too intense and also too short. Also not really fan of that &quot;10 second&quot; pause while there is nothing to do in that game phase."},{"author_name":"GigaBass","author_uid":"27097","time":"Aug 31, 2013 @ 9:59am","epoch":1377942840,"text":"Yeah that was just rushed in. Pause was supposed to have stuff happening"},{"author_name":"gmaker","author_uid":"20390","time":"Aug 31, 2013 @ 1:50pm","epoch":1377956700,"text":"AAAAA CARROTS =)) hope u'll finished it =) cute korn =)"},{"author_name":"pighead10","author_uid":"8539","time":"Aug 31, 2013 @ 11:47pm","epoch":1377992520,"text":"Quite a fun game, but it did get a bit frustrating at times due to the one shot death and randomness of the waves."},{"author_name":"ConflictiveLabs","author_uid":"15810","time":"Sep 1, 2013 @ 6:40am","epoch":1378017300,"text":"It was enjoyable. I kept dying though. Perhaps it's too insanely difficult. Some powerups would be cool!"},{"author_name":"Wertle","author_uid":"22452","time":"Sep 5, 2013 @ 1:26am","epoch":1378344060,"text":"I think a timer for the waves would help - I forgot that they were 10 seconds + 10 second breaks so it felt like very strange pacing. Great art, though I couldn't figure out what the wall of popcorn was to represent, I thought perhaps ammo? Good start, hopefully you can finish it up!"},{"author_name":"X-0r","author_uid":"25053","time":"Sep 11, 2013 @ 10:00am","epoch":1378893300,"text":"Carrot-hell o.O \r<br\/>I know it's written somewhere that you do have 10 lives, I just missed a counter for that. The corn-artwork is great, and the way the corn recieves an impulse to the direction you fly(?) atm gives a nice feeling of the actual motion of your character. Also, thumbs up for the hitbox-debugmode-thing, made it much easier to understand the game =)\r<br\/>\r<br\/>Long live the potato king!"}],"images":["ld27\/27097-ded74c4bd01cee8e1b595b817fea1ad3.jpg"],"links":[{"url":"http:\/\/www.fileswap.com\/dl\/DLmJnUyeiP\/","text":"Windows(Java)"}],"metadata":{"g_key":"23218","g_author":"27097","g_event":"LD27","g_eventkey":"18","g_subevent":"JAM","g_urlkey":"23248","g_title":"Korn Land","g_status":"UCHK1","g_place":"587","g_commentcount":"31","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/27097-shot0.png-eq-900-500.jpg"],"text":"THE GAME IS DONE IN JAVA! DON'T NEED WINDOWS TO PLAY IT! :)\r\n\r\n--------- HOW TO PLAY ----------\r\n\r\nUNZIP IT TO A FOLDER, DON'T PLAY OFF THE RAR OR IT'LL THROW AN ERROR!\r\nOPEN GDXFKAX.RAR!\r\n\r\n-------TOOLS------------\r\n\r\nSounds done on the mic + Audacity.\r\nGraphics all done by pixel, Paint. \r\nNetbeans + LibGDX.\r\n\r\n------ COMMENTARY-------\r\n\r\nVery, very, very unfinished. I only started about 20 hours after the compo had started, because I had no ideas. When I did start, 95% of the time was spent drawing the corn, carrots, and the rest of the art. I'd say, total, not even 20% of my total work time was on coding!\r\n\r\nWas aiming to be a fun bullethell, in which each wave was actually planned, not randomized, with several fun mechanics around the 10 seconds... included googly eyes and the corn, with a huge laser. I had planned a boss that would had some trick to beat, too.\r\nThat big popcorn field to the right was supposed to be an interface showing stuff like Lives, current ammo, etc... oh well.\r\nVery sad I didn't do half what I intended to, but at least I submitted it :)\r\n\r\n--------- HOW TO PLAY ----------\r\n\r\nThe gist of the game as it is: You need only to survive the waves. Move with the arrow keys.\r\nTo help lessen your chance of dying, you can shoot popcorn with C to destroy enemy bullets alone, not the enemies themselves.\r\nThe waves last 10 seconds, followed by 10 second breaks!\r\n\r\nYou also only get to die 10 times before you lose*\r\n\r\n(You can press F1 to toggle hitboxes if you're curious. Corn's hitbox is that way on purpose)","title":"Korn Land"}