Lead to Live by TehLulzinator
WARNING: This game is 8MB, please be patient if loading takes a while, we did not make a preloader!
"In a world filled with dangerous radiation, an enormous pile of lead is all that can save you."
Instructions: WASD/Arrows for movement. If it isn't clear, the upper left number is your time left, the upper right is your score. If you want to replay the ingame tutorial: refresh the game's webpage.
Some levels might be a bit hard, but learning is half the fun in this classic platforming game!
This is our first ever finished game! Thanks Ludum Dare community for everything, this competition is amazing! Special thanks to my dad and Villermen's parents for making this project possible.
Be sure to share highscores in the comments! :D
EDIT: There is no winning condition, JUST MORE RADIATION (and lead to eat, because come on: we all know you're eating it)
"In a world filled with dangerous radiation, an enormous pile of lead is all that can save you."
Instructions: WASD/Arrows for movement. If it isn't clear, the upper left number is your time left, the upper right is your score. If you want to replay the ingame tutorial: refresh the game's webpage.
Some levels might be a bit hard, but learning is half the fun in this classic platforming game!
This is our first ever finished game! Thanks Ludum Dare community for everything, this competition is amazing! Special thanks to my dad and Villermen's parents for making this project possible.
Be sure to share highscores in the comments! :D
EDIT: There is no winning condition, JUST MORE RADIATION (and lead to eat, because come on: we all know you're eating it)
| Web | http://villermen.com/leadtolive/ |
| Source | http://villermen.com/leadtolive/source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=7545 |
Ratings
| Coolness | 64% | 3 |
| Overall(Jam) | 3.22 | 240 |
| Audio(Jam) | 3.32 | 137 |
| Fun(Jam) | 3.24 | 168 |
| Graphics(Jam) | 2.81 | 420 |
| Humor(Jam) | 2.53 | 256 |
| Innovation(Jam) | 2.57 | 446 |
| Mood(Jam) | 2.58 | 407 |
| Theme(Jam) | 3.19 | 245 |
The subtle touches such as the screen getting green when you're about to die were pretty good, and the level design was excellently difficult.
-thatwhichis, team RoyBatty
Sadly enough we didn't really have any good idea's for an end condition, nor did we have time left to work on one. I agree that the timer on its own isn't very fulfilling.
Really challenging :)