10 Seconds In 10 Seconds by Jishenaz

[raw]
made by Jishenaz for LD27 (COMPO)
=Links=
=======

Gameplay Video: http://www.youtube.com/watch?v=ldR7YUpgXdA

Postmortem: http://www.ludumdare.com/compo/?p=291148

10SecIn10Sec Page on my Blog: http://jibransyed.wordpress.com/game-projects/10-seconds-in-10-seconds/


=About=
=======

"10 Seconds in 10 Seconds" is a game where you have 10 seconds to fight or defend yourself.

Every 10 seconds, you switch from offense to defense and vise-versa.

In defense mode, invoke the shield with space as much as possible to get ammo. Once in offense mode, fire at your opponent.

There are 10 spirits hovering around you. They will "second" you if you collect a relic. However, relics make you lose a little health. The spirits aren't too fond of you taking health. If all 10 spirits second you, your offense or defense gets enhanced.

Numbers on the sides are the ammo. They decrease during offense mode (red) and increase in defense mode (green). So while, in defense mode, invoking the shield as much as possible will give you more ammo to use in offense mode.

Please forgive the crappy AI and lack of sounds. Ran short of time.




=Controls=
==========

- Arrows Key or WASD navigates
- Space fires laser or shield
- Enter starts the game
- Escape quits

There are Xbox controls too:

- Up and down on the left stick thrusts
- Left and right on the right stick turns
- RB (right shoulder button) fires laser or shield
- Start button starts the game
- Back button quits



=Updates & Notes=
=================

Note: Linux version is not tested. If any Linux user finds a problem, feel free to notify me in the comments below.

Note 2: Due to button mapping on the Mac, the controller will not work the way you expect on Mac. Use the keyboard.

Update: Forgot to provide source.

Update 2: Linux version is now a .tar.gz download and provides both 32-bit and 64-bit binaries.

>> For further updates on this game (including a post-LD version), keep a lookout on my blog: http://jibransyed.wordpress.com/game-projects/10-seconds-in-10-seconds/

Ratings

Coolness 99% 2
Overall 2.70 891
Audio 1.57 911
Fun 2.44 929
Graphics 2.49 803
Humor 1.64 892
Innovation 2.90 597
Mood 2.43 800
Theme 3.19 548

Feedback

ravine
26. Aug 2013 路 02:50 UTC
The controls were a bit difficult. Other than that it was pretty fun. Good job!
Ravetcofx
26. Aug 2013 路 02:51 UTC
:| no Linux version....
ben
26. Aug 2013 路 02:53 UTC
Really cool idea, controls were really tough to get used to though. I bet this would be really fun in local multiplayer.
Boodog
26. Aug 2013 路 03:07 UTC
Pretty cool game! The controls are a bit difficult and I always lose my spirits in the game!
馃帳 Jishenaz
26. Aug 2013 路 03:20 UTC
Didn't know I was allowed to still port. Linux version now avaliable, but not tested.
Bactopiad
26. Aug 2013 路 03:34 UTC
It could have been a lot of fun-everything seemed very well put together-but laggy controls made it hard to enjoy. Still a good effort!
Lancey
26. Aug 2013 路 03:37 UTC
It's a good idea, but it seems like mashing buttons on the defensive is the best possible strategy because your opponent can't move and fire very well.
isharacomix
26. Aug 2013 路 04:14 UTC
Pretty cool, but after a while, I stopped being able to shoot (even during my attack phase). Was there limited ammo or something like that?
馃帳 Jishenaz
26. Aug 2013 路 04:29 UTC
Oh, yes. I forgot to mention the numbers on the sides are ammo.
JAH2488
26. Aug 2013 路 04:35 UTC
Interesting concept. I like the 'turns' aspect of it. Hard little bugger to kill.
jprogman
26. Aug 2013 路 04:37 UTC
The driving is slippery. Although, I got a tick of rapid firing the enemy ship, heh.
馃帳 Jishenaz
26. Aug 2013 路 05:10 UTC
Thanks for the feedback guys. I'll tweak the controls in a post-LD version, and of course add sounds and other stuff.
lalanl
26. Aug 2013 路 05:38 UTC
I like the idea and wish I was better at using the controls. I like these kinds of games that have controls like this, but I'm not good at them.
SteveSalmond
26. Aug 2013 路 05:39 UTC
Cool idea :) Took me a little while to adapt to the control scheme (was expecting the world to revolve around me rather than the other way around, haha), and I had some issues with 'overshoot' if that makes sense. Loved the concept though, great work!
OldPeculier
26. Aug 2013 路 05:55 UTC
Great concept and it's mostly there. I found that there was a lot of ammo starvation though. The AI is also a bit cheaty: when he's targetting you he's got no turning delay, yet your own slow steering speed is one of the chief elements of the game. Still, I enjoyed it.
馃帳 Jishenaz
26. Aug 2013 路 06:04 UTC
@SteveSalmond: Thanks a bunch. What do you mean by "overshoot"?

@OldPeculier: The cheaty AI was due to the fact I started AI late. Unity's Transform.LookAt() was the fastest thing I could do at that point.
Andrewves
26. Aug 2013 路 07:01 UTC
Once i got used to the controls it was quite fun. The simple visual style seemed to work well.
orangepascal
26. Aug 2013 路 07:14 UTC
a bit hard to control due to the inertia on turning.. could be a great 2 player game!
esayitch
26. Aug 2013 路 07:16 UTC
I understand the controls because there is no mouse in this game so this wasn't an issue, the only issue was that there was very little movement from my enemy so I was tempted to just keep mashing space (only had to take aim twice or so), so it was a bit on the easy side :P Make the enemy move constantly when he is in shield mode and you can make it a lot more exciting I think.
LittleThor
26. Aug 2013 路 07:39 UTC
Very difficult to control and some issues with AI. Fun game but could be better with local 2 player mode.
Sebastian
26. Aug 2013 路 08:08 UTC
I found it quite tough because of the controls, but it's still a lot of fun.
Reaperguy
26. Aug 2013 路 08:14 UTC
Very nice, but you basically just spam the spacebar during the whole game
eckcz
26. Aug 2013 路 10:30 UTC
Would be great with multi-player support.
patrickgh3
26. Aug 2013 路 10:37 UTC
Cool concept! I bet you could develop it a bit more, like maybe having some other factor determine how long your shield lasts in defense mode, aside from how fast you can press space. Like everyone else says, this would be perfect for local multiplayer. Nice job!
flamecow
26. Aug 2013 路 12:14 UTC
This idea is something that would be absolutely amazing for splitscreen or local multiplayer. After playing it for a little while, my only real complaint was the controls.
Clurect
26. Aug 2013 路 18:18 UTC
Controls are hard. Cool game though
SpiralCodeStudio
26. Aug 2013 路 18:23 UTC
Controls very difficult and can't shoot for some reason even after 10 seconds.
Ghostik
26. Aug 2013 路 18:59 UTC
You should make multiplayer
ratalaika
26. Aug 2013 路 19:20 UTC
Nice work!
馃帳 Jishenaz
26. Aug 2013 路 19:57 UTC
Thanks everyone! I'll definitely make a local multiplayer in a post-LD version.

@SpiralCodeStudio: That's because you have to gain back ammo by invoking your shield as much as possible in defense mode (when you're green).
Omar_q8
26. Aug 2013 路 22:48 UTC
very nice idea, controls could use a retouch
bytegrove
26. Aug 2013 路 23:38 UTC
The concept is pretty interesting and as mentioned before, it could do well as a multiplayer game. However, the combination of slow turning and fast acceleration makes it pretty hard to steer. It might be enough to increase the turn speed, but it could become a pretty different game then as well I guess.
Nice work, it has potential should you decide to continue working on it!
Draktharr
27. Aug 2013 路 00:28 UTC
Would have loved a 2 players mode :D
zlowrance
27. Aug 2013 路 05:12 UTC
I dig the idea. If this were a 4 player split screen game on the ouya or something it would probably do pretty well :D AI kept backing in to a corner when it was its turn to defend lol CRAFTY ROBUTTS
Kaldrick
27. Aug 2013 路 07:57 UTC
Fun idea. Really nice execution. The gameplay is easy to learn, but hard to master.
infernet89
27. Aug 2013 路 10:36 UTC
I felt a little bad with controls.. They were a little lagged and "squishy".. after that, really interesting gameplay mechanics! Nice design!
stenol
27. Aug 2013 路 15:43 UTC
Great work !
Diogo Muller
27. Aug 2013 路 15:44 UTC
Good use of the theme, with some audio and maybe multiplayer it could become a great game.
Crazi456
27. Aug 2013 路 20:02 UTC
Took a sec to get used to the controls. Overall pretty fun!
Nick Weihs
28. Aug 2013 路 18:56 UTC
After getting used to the controls it was a pretty fun game! Alternating between attack and defend was neat.
Jupiter_Hadley
29. Aug 2013 路 22:29 UTC
The controls are a bit wonky, but the game is pretty interesting and fun. I enjoyed it. I featured it in a compilation video of Ludum Dare 27 games, if you would like to check it out. http://www.youtube.com/watch?v=gVjNz61S5Vg
馃帳 Jishenaz
30. Aug 2013 路 04:23 UTC
@Jupiter_Hadley: Thanks for featuring my work in that video! Controls I will tweak in a future version of the game, and I'll explain in the game how ammo works.
GFM
07. Sep 2013 路 22:17 UTC
The controls were really hard to control... You should rotate less after pressing a key.
But the offense/defense concept was interesting. :)