10 Seconds In 10 Seconds by Jishenaz
=Links=
=======
Gameplay Video: http://www.youtube.com/watch?v=ldR7YUpgXdA
Postmortem: http://www.ludumdare.com/compo/?p=291148
10SecIn10Sec Page on my Blog: http://jibransyed.wordpress.com/game-projects/10-seconds-in-10-seconds/
=About=
=======
"10 Seconds in 10 Seconds" is a game where you have 10 seconds to fight or defend yourself.
Every 10 seconds, you switch from offense to defense and vise-versa.
In defense mode, invoke the shield with space as much as possible to get ammo. Once in offense mode, fire at your opponent.
There are 10 spirits hovering around you. They will "second" you if you collect a relic. However, relics make you lose a little health. The spirits aren't too fond of you taking health. If all 10 spirits second you, your offense or defense gets enhanced.
Numbers on the sides are the ammo. They decrease during offense mode (red) and increase in defense mode (green). So while, in defense mode, invoking the shield as much as possible will give you more ammo to use in offense mode.
Please forgive the crappy AI and lack of sounds. Ran short of time.
=Controls=
==========
- Arrows Key or WASD navigates
- Space fires laser or shield
- Enter starts the game
- Escape quits
There are Xbox controls too:
- Up and down on the left stick thrusts
- Left and right on the right stick turns
- RB (right shoulder button) fires laser or shield
- Start button starts the game
- Back button quits
=Updates & Notes=
=================
Note: Linux version is not tested. If any Linux user finds a problem, feel free to notify me in the comments below.
Note 2: Due to button mapping on the Mac, the controller will not work the way you expect on Mac. Use the keyboard.
Update: Forgot to provide source.
Update 2: Linux version is now a .tar.gz download and provides both 32-bit and 64-bit binaries.
>> For further updates on this game (including a post-LD version), keep a lookout on my blog: http://jibransyed.wordpress.com/game-projects/10-seconds-in-10-seconds/
=======
Gameplay Video: http://www.youtube.com/watch?v=ldR7YUpgXdA
Postmortem: http://www.ludumdare.com/compo/?p=291148
10SecIn10Sec Page on my Blog: http://jibransyed.wordpress.com/game-projects/10-seconds-in-10-seconds/
=About=
=======
"10 Seconds in 10 Seconds" is a game where you have 10 seconds to fight or defend yourself.
Every 10 seconds, you switch from offense to defense and vise-versa.
In defense mode, invoke the shield with space as much as possible to get ammo. Once in offense mode, fire at your opponent.
There are 10 spirits hovering around you. They will "second" you if you collect a relic. However, relics make you lose a little health. The spirits aren't too fond of you taking health. If all 10 spirits second you, your offense or defense gets enhanced.
Numbers on the sides are the ammo. They decrease during offense mode (red) and increase in defense mode (green). So while, in defense mode, invoking the shield as much as possible will give you more ammo to use in offense mode.
Please forgive the crappy AI and lack of sounds. Ran short of time.
=Controls=
==========
- Arrows Key or WASD navigates
- Space fires laser or shield
- Enter starts the game
- Escape quits
There are Xbox controls too:
- Up and down on the left stick thrusts
- Left and right on the right stick turns
- RB (right shoulder button) fires laser or shield
- Start button starts the game
- Back button quits
=Updates & Notes=
=================
Note: Linux version is not tested. If any Linux user finds a problem, feel free to notify me in the comments below.
Note 2: Due to button mapping on the Mac, the controller will not work the way you expect on Mac. Use the keyboard.
Update: Forgot to provide source.
Update 2: Linux version is now a .tar.gz download and provides both 32-bit and 64-bit binaries.
>> For further updates on this game (including a post-LD version), keep a lookout on my blog: http://jibransyed.wordpress.com/game-projects/10-seconds-in-10-seconds/
Ratings
| Coolness | 99% | 2 |
| Overall | 2.70 | 891 |
| Audio | 1.57 | 911 |
| Fun | 2.44 | 929 |
| Graphics | 2.49 | 803 |
| Humor | 1.64 | 892 |
| Innovation | 2.90 | 597 |
| Mood | 2.43 | 800 |
| Theme | 3.19 | 548 |
@OldPeculier: The cheaty AI was due to the fact I started AI late. Unity's Transform.LookAt() was the fastest thing I could do at that point.
@SpiralCodeStudio: That's because you have to gain back ammo by invoking your shield as much as possible in defense mode (when you're green).
Nice work, it has potential should you decide to continue working on it!
But the offense/defense concept was interesting. :)