Broken Controls by ryebread761
Your controls are breaking! Every 10 seconds your broken control (really only directions) will be picked again. Usually it won't be the same, but it might! *I know the gameplay is simple, you don't need to make a gigantic fuss in the comments* Please let me know if you like the idea as I am considering updates past the compo.
| .jar (Windows Tested) All OS | https://dl.dropboxusercontent.com/u/17639792/ld27/ld27fixed.jar |
| Source Code (Java, Slick2D) | https://dl.dropboxusercontent.com/u/17639792/LD27source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=14147 |
Ratings
| Coolness | 22% | 1738 |
| Overall | 2.44 | 1057 |
| Fun | 2.69 | 752 |
| Graphics | 1.47 | 1182 |
| Innovation | 3.25 | 353 |
| Theme | 3.25 | 488 |
I found the thing about the broken directions a clever innovation. I had been avoiding the walls for a while. But eventually it struck me. Just what will happen if I go for the walls? Will it crash? And so I tried and I found I popped out on the other side. So I thought, ok now what? They can't catch me now right? Wrong. The enemies keep spawning regardless of whether you kill them. So gradually a crowd is chasing you.
Also I'm a huge fan of the axis aligned rectangle as in-game graphics. And by having a solid square as my avatar I can easily see where I am on the screen.