SuperSleepTime by sjk

[raw]
made by sjk for LD27 (COMPO)
You take the role of a super hero who overslept and only has 10 seconds to get ready for work and save the day!
Try and collect as many items as possible!

Controls:
Space = Use/PickUp/Punch
A/D = left/right
W = Jump
S = PowerSlam (works only while jumping)

Requires OpenGL 3.2 to run.

Ratings

Coolness 48% 1156
Overall 3.44 217
Audio 2.71 465
Fun 3.52 136
Graphics 3.88 97
Humor 3.82 43
Innovation 3.26 348
Mood 3.40 145
Theme 3.29 440

Feedback

馃帳 sjk
25. Aug 2013 路 21:02 UTC
I have no way of testing it on OS/X and Linux. If anyone could let me know if it works. That would be sweet!
Brian Stegmann
25. Aug 2013 路 21:16 UTC
Crashes before any windows show up, OSX 10.8.4 :(
agmcleod
25. Aug 2013 路 21:39 UTC
I love the look of the game, but yeah i cannot run it on osx. Opening the app file, and running the jar directly, I get:


xception in thread "main" java.lang.UnsupportedClassVersionError: chris/hertwig/LD27/Main : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
EdoMiyamoto
25. Aug 2013 路 21:55 UTC
Windows version didn't work at all, but .jar worked, and the game was cool
xaby
25. Aug 2013 路 22:40 UTC
I think S doesn't work if I have also Frozenpunsh, nice graphics
馃帳 sjk
25. Aug 2013 路 22:51 UTC
You need the pants and the boots for the PowerSlam. Should work with the freeze punch, too.

I made a new jar file with a lower java version hopefully this will work now on mac. Otherwise I will try to come up with a solution tomorrow.

Thanks!
Tegu
26. Aug 2013 路 02:01 UTC
Seems to require OpenGL 3.0 so I can't test it. :(
gikdew
26. Aug 2013 路 16:16 UTC
I've test it and it works for me, so fun and enjoyable, the pixel art is really awesome!
zedutchgandalf
26. Aug 2013 路 16:19 UTC
Immediately crashes on OS X, with the following error:
Exception in thread "main" java.lang.RuntimeException: Error creating shader.
at chris.hertwig.LD27.ShaderHelper.compileShader(ShaderHelper.java:110)
Cardanis
26. Aug 2013 路 16:24 UTC
I love how what you pick up determines your success in the combat, good call!
tomsik68
26. Aug 2013 路 16:25 UTC
Runs well on Xubuntu 12.04 x64.
Good game! It's pretty funny what bonuses you get from the items :D
HELLO23
26. Aug 2013 路 16:27 UTC
The pixel art is incredible. I liked the gameplay and the idea. Very fun.
nintendoeats
26. Aug 2013 路 16:28 UTC
I enjoyed that! Couldn't finish it, because I apparently lack basic beat-em-up skills. It would have been nice if there were more places to check than you could reasonably look for in the given time, or if there were different items for the same body slot.

I also quite like the graphics.
jordans
26. Aug 2013 路 16:28 UTC
Great! So funny and polished!
Parappa
26. Aug 2013 路 16:29 UTC
Fun mini-brawler, great job on the sprite art, love the overall concept too.
loxo
26. Aug 2013 路 16:32 UTC
I'm on OS X and get the same error as zedutchgandalf.
Latcarf
26. Aug 2013 路 17:04 UTC
On ArchLinux, I get the following error:

org.lwjgl.LWJGLException: X Error - disp: 0x7fe81c21c500 serial: 89 error: GLXBadFBConfig request_code: 154 minor_code: 34
at org.lwjgl.opengl.LinuxDisplay.globalErrorHandler(LinuxDisplay.java:318)
at org.lwjgl.opengl.LinuxContextImplementation.nCreate(Native Method)
at org.lwjgl.opengl.LinuxContextImplementation.create(LinuxContextImplementation.java:51)
at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
at org.lwjgl.opengl.Display.create(Display.java:850)
at org.lwjgl.opengl.Display.create(Display.java:797)
at chris.hertwig.LD27.Game.initGL(Game.java:67)
at chris.hertwig.LD27.Game.start(Game.java:42)
at chris.hertwig.LD27.Main.main(Main.java:7)

Not sure whether it's a bug or a problem with my computer.
kayupla
26. Aug 2013 路 17:06 UTC
Just great ! You well use the theme less falling into easy way. I'am a fan !
Jhelle
26. Aug 2013 路 17:08 UTC
Enjoyed the graphics, somehow I got really far by just spamming space :P.
3ndo
26. Aug 2013 路 17:08 UTC
Nice concept. Pretty difficult. PowerSlam doesn't seem to work.
andreyin
26. Aug 2013 路 17:10 UTC
Enjoyed it!
Brian Stegmann
26. Aug 2013 路 17:16 UTC
Got a chance to play it on a windows machine. Good stuff! It was fun to go through a few cycles of losing and realizing that there were more things hidden in the apartment.
KevinZuhn
27. Aug 2013 路 05:50 UTC
That fight sequence got pretty tedious for me, at least when I wasn't properly equipped the first few times. It seems like any time I approach enemies, I wind up inside their punch range and lose hearts, so my safest bet is to stand in place and let them trundle at me. Maybe the fight should be overwhelming and quick when you don't have the right stuff.
I managed to sweep through them once I had the mask, gloves, and boots, and it was a lot more fun that way! Could use an instruction on how to use the slam attack, it took me a bit to find out that it was air-only!
Kragnir
28. Aug 2013 路 01:41 UTC
Interesting idea. The fighting needs some work.
Kramin42
28. Aug 2013 路 05:38 UTC
It's working fine on Ubuntu Linux with Java 1.7.0_25
gritfish
31. Aug 2013 路 13:01 UTC
Great graphics, but the fight sequence is a bit fiddly - With the freeze, you often punch enemies outside the walkable area.
Lokarunith
31. Aug 2013 路 14:53 UTC
Nice entry, it would be cool if there were more items.
hbocao
03. Sep 2013 路 03:07 UTC
Great art, man! I liked the concept and the subtle use of the theme. Also very funny. Nice entry!
Koltiman
11. Sep 2013 路 19:37 UTC
A really nice game. Like the way you implemented "10 seconds".
DreamTeam
13. Sep 2013 路 01:54 UTC
FREEZE PUNCH!!!!

I won. I killed like 90 Blutos. :)