Boulder Runner by tinfoilboy
The objective of the game is simple, you must complete 5 levels within 10 seconds while also not being crushed by a boulder. You may also collect Doogle Coins as score. Share your score with friends, but most of you guys will get the high score really quickly.
About the main character, the reason he walks really weird is because of him getting squished by a boulder along with his arms which needed amputating. (or it could be the choppy method of modeling I did).
Controls:
A and D: Move Left And Right.
About the main character, the reason he walks really weird is because of him getting squished by a boulder along with his arms which needed amputating. (or it could be the choppy method of modeling I did).
Controls:
A and D: Move Left And Right.
Ratings
| Coolness | 33% | 1528 |
| Overall | 2.59 | 966 |
| Audio | 2.14 | 760 |
| Fun | 2.68 | 766 |
| Graphics | 2.45 | 822 |
| Humor | 2.19 | 582 |
| Innovation | 2.24 | 1021 |
| Mood | 2.11 | 968 |
| Theme | 2.48 | 1042 |
great work though
I liked the graphics a lot. I like the game but one thing that really bugged me and ruined the experience was I felt I was constantly clicking the continue button. When you are using the keyboard to play a game constantly having to switch to the mouse is a pain. Anyway can't you just assume the player wants to continue when they finish a level?
The font with timer on was pretty small. As ten seconds was the theme you could have made it more prominent.
The idea is solid enough, but it's hard to feel in control because most of the time you can't see. It seemed like chance that I made it to the end of each level.
Maybe this could be improved by making the camera higher and the controls less slippery?