Placeholder by teamenschede
Here's our entry for this Jam. It came out pretty polished in the end, and we're satisfied with the final game.
Placeholder is our take on a Tower Defense game that does things completely different. There is no 'maze', your buildings attack eachother, and managing your income has a very special mechanic. The difficulty is tuned to be somewhat easy at the beginning, but it gets pretty challenging overall.
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Make sure to read the description and rules posted below the game before playing. If you get stuck, strategy and hints can be found below.
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Placeholder is our take on a Tower Defense game that does things completely different. There is no 'maze', your buildings attack eachother, and managing your income has a very special mechanic. The difficulty is tuned to be somewhat easy at the beginning, but it gets pretty challenging overall.
=======================================================================
Make sure to read the description and rules posted below the game before playing. If you get stuck, strategy and hints can be found below.
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Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 3.50 | 118 |
| Audio(Jam) | 1.67 | 489 |
| Fun(Jam) | 3.29 | 146 |
| Graphics(Jam) | 2.95 | 369 |
| Humor(Jam) | 1.64 | 464 |
| Innovation(Jam) | 3.55 | 80 |
| Mood(Jam) | 2.56 | 413 |
| Theme(Jam) | 2.90 | 379 |
Game mecanism is interesting: Beacon / Burner / Harvester - in other word, attract your ennemies, kill them, consume them to get energy.
This isn't actually a classic Tower Defense, this one is very brain-bending on finding the best placement strategy.
i love this game
Check out our Roguelike game
I managed to get to round 74 with about 2500 kills
The game can be quite difficult, but once you figure out how to solve some of the problems, you can get pretty far.
It is very possible to get past round 75, but you have to start using some very tricky mechanics (beacon chaining) at around level 40, and plan your layout very well.
The interface is very frustrating though: the arrow keys don't work during resolution phases, and the right click scrolling gets stuck each time the mouse leaves the game area.
We realise the game guide is a little long at the moment. A skippable in-game tutorial would probably work, but we didn't have time to implement something like that.
@deepnight
We haven't had any problems with arrow keys failing, what platform/browser are you on?