{"author_link":"\/author\/xtremeprime\/","author_name":"XtremePrime","author_uid":"22627","comments":[{"author_name":"Gus","author_uid":"25502","time":"Aug 26, 2013 @ 12:36pm","epoch":1377520260,"text":"No offense, dude, but this look rather like an prototype then a game itself, music is pretty fine though"},{"author_name":"MrBlade","author_uid":"23232","time":"Aug 29, 2013 @ 2:31am","epoch":1377743160,"text":"I love this! Awesome job for 48 hours. The music is great, the visuals aren't bad for LWJGL and you played to the theme well.\r<br\/>I got to wave 12 on my second try. A good mix of hard and reasonable. I liked the weapon upgrades, G to drop was a little bit eh, but oh well. The GUI was very nice. GOOD work. Keep it up, man. I can't wait to see what you come up with next time!"},{"author_name":"XtremePrime","author_uid":"22627","time":"Aug 29, 2013 @ 9:52pm","epoch":1377812820,"text":"@MrBlade: People like you make me proud that I am a programmer &lt;3\r<br\/>Thank you for your nice feedback!"},{"author_name":"Pickens Inc.","author_uid":"25346","time":"Aug 29, 2013 @ 10:25pm","epoch":1377814800,"text":"good game, liked it a lot. Control scheme needs improving, and it gets pretty ridiculous at times, but love the concept. However, it made a horrible deafening sound at Game Over, is it supposed to?"},{"author_name":"XtremePrime","author_uid":"22627","time":"Aug 29, 2013 @ 10:36pm","epoch":1377815460,"text":"@Pickens Inc: Sadly it does not. I am unsure if rules allow me to fix that or not. As far as I am aware, you are only allowed to fix bugs that make the game unplayable.\r<br\/>Pardon once again for the bugs."},{"author_name":"GigaBass","author_uid":"27097","time":"Aug 31, 2013 @ 5:53am","epoch":1377928080,"text":"It's a shame the game didn't have some slighty better graphics. Just having them as circles or such with the hp better well-centered would be an improvement, and a smiley face or whatever for ours?\r<br\/>Still managed to be sort of fun. G to dropping a gun to pick  a katana over and over got frustrating! Music fit it well."}],"images":["ld27\/22627-ef851bac0659e25c28feed55a725270d.jpg","ld27\/22627-17b2874259a4c04e238a560c4ac8b2ce.jpg"],"links":[{"url":"http:\/\/ge.tt\/api\/1\/files\/5VveHyp\/0\/blob?download","text":"Windows"},{"url":"http:\/\/ge.tt\/api\/1\/files\/4dtOGTq\/0\/blob?download","text":"Source"}],"metadata":{"g_key":"23296","g_author":"22627","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"23326","g_title":"QuickWar","g_status":"UCHK1","g_place":"99999","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/22627-shot0.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/22627-shot1.PNG-eq-900-500.jpg"],"text":"<WIP>\r\n\r\nControls:\r\nR - Reload (WARNING: Reloading dismisses any ammo you have in current clip)\r\nW\/S\/A\/D - Movement\r\nSPACE - Fire weapon\r\nV - Melee Attack\r\nL-SHIFT - Sprint (If Stamina reaches 0, you have to wait for it to reach 100 again, so run wisely)\r\n\r\nBugs list:\r\n- Having a weapon, dropping it and then picking it up again doesn't reset the current clip ammo.\r\n- Deafening Game Over sound (possibly multiple calls on the Sound.DEATH.play() method)","title":"QuickWar"}