Time Trapped by killerstarbunny

[raw]
made by killerstarbunny for LD27 (JAM)
So Time Trapped takes place in a parallel universe that only exists for 10 seconds. But you have your handy dandy time machine which allows you to go to the start of the universe. So the goal is to push some blocks so your future self can get to the swirly at the end. And in the words of Minecraft "Don't look directly at the bugs". This was also made with my good friend ZestyPro who did the GUI and the wall art.

I would have made more levels that explain what you are doing but I spent a lot of time trying to get the time travel thing to work that I didn't have time to make a tut. I am working on a part version that should fix some things up.

Know problems:
Spawning outside the wall
Paradox screen taking too long
Death screen having glitchy buttons
Intro story isn't very presentable
Tut that makes things LESS COMPLICATED
Code needs commenting and better names (right now it's mostly Donnie Darko references)

Ratings

Coolness 45% 1281
Overall(Jam) 2.66 491
Audio(Jam) 2.61 353
Fun(Jam) 2.31 515
Graphics(Jam) 2.31 540
Humor(Jam) 2.79 199
Innovation(Jam) 3.31 149
Mood(Jam) 2.50 430
Theme(Jam) 3.41 150

Feedback

ENDESGA
27. Aug 2013 路 05:44 UTC
cool graphics :)
nice game overall
-ENDESGA
jprogman
27. Aug 2013 路 06:15 UTC
I never knew what really happens during a paradox... o_o
馃帳 killerstarbunny
27. Aug 2013 路 15:18 UTC
Paradoxes are when a future you effects a past you. In the game it happens when ever you touch yourself. Sorry it was a little confusing.
char68
28. Aug 2013 路 02:55 UTC
Really nice idea. And the second level sealed the deal. I want to see some more of this!
Cotton
28. Aug 2013 路 21:30 UTC
Funny!
GarethIW
28. Aug 2013 路 21:34 UTC
The concept is really awesome, I'd consider shortening the paradox death screen though since it increases the time the player must wait between attempts.
esayitch
28. Aug 2013 路 21:55 UTC
Coming this summer...
Nyan Cat, Matt Damon.... PARADOX.
Pretty stylish ^^
Vile Smile
29. Aug 2013 路 01:35 UTC
An interesting idea, but the graphics on screen were really annoying.
馃帳 killerstarbunny
29. Aug 2013 路 03:06 UTC
Gareth that is a good idea I'll change it so it's slow the first time and it just gets faster and faster that way you will see it but it won't hang around as long
Vile Smile
29. Aug 2013 路 03:14 UTC
From your comment: When you created a second version of yourself, before you died, a bunch of art appeared on the screen (fish, broccoli?) and finally the guys face. It was annoying every time I died and I really wanted to get back in the game right away. I like the idea, but I think that part should have been left out.
CrossBread
29. Aug 2013 路 07:27 UTC
I tried it a few times because at first I thought some bug was making it unplayable. (At some point when I time traveled, my block didn't reappear.) But I eventually realized I could push the blocks, so long as my next self didn't touch the previous self at all.
馃帳 killerstarbunny
29. Aug 2013 路 12:29 UTC
Vile Smile the random art is a paradox that is created when you touch yourself I admit that it should have been clarified but I spent so much time trying to get the time travel mechanic to work i didn't have enough time to create 5 inrto levels
馃帳 killerstarbunny
29. Aug 2013 路 12:45 UTC
CrossBread I had to read your comment a couple times because I didn't know what you ment by nix
馃帳 killerstarbunny
29. Aug 2013 路 12:47 UTC
Arg phone. Nix should be block. Now I understand what you are taking about and again if I had made an intro level things would be much more clear.
XaiZil
30. Aug 2013 路 20:45 UTC
I really liked the idea but a lot of the time I'd spawn in the border of the level?
Martin_Monosys
30. Aug 2013 路 21:02 UTC
Hah!
So you took pictures, too!
I went outside at least, that was quite adventurous, if you ask me... You only went to the internet! :) Are you sure you own the rights to those pictures? :P
Only kidding!! So I like your game, still I wonder why loading it takes so long. And no, I did not get a single thing that was going on there...
tchem
01. Sep 2013 路 03:21 UTC
nice idea, strange and unique
Raiyumi
05. Sep 2013 路 01:09 UTC
Gahh.. grawhh..aghh..
Cryovat
15. Sep 2013 路 22:29 UTC
I gave this several goes and got to the second level once, but at some point for a bit frustrated and gave up. Death felt a bit too random.

You did a great job on the time travel mechanic, and the paradox images cracked me up. With a weekend or two more of love, I think you can make a solid game out of this. :)

(also, the music was awesome)
TobiasW
15. Sep 2013 路 23:04 UTC
The music is pretty great! The graphic is simple, but works. It's a pity you ran out of time - I would've liked to see where you'd take the concept! :)

Some things that could be clearer:
- You should not touch your past self. At all. Some paradox visualisation could've spawned from where I touched the past self to make that clear.
- The boxes at the beginning are sort of glued together. I thought I should make a stack and thought it was a bug that the boxes didn't start to fall.