10 Seconds to Insanity by dagothig
NOTE : if you are running Macos or linux and the jar doesn't work, try running it through the command line with the -jar suffix (somthing akin to java -jar thejar.jar) we've had some issues with it running under these OSes (still unsure WHY it doesn't work)
NOTE #2: for those who've been scratching their heads wondering what to do, you're goal is to find the blue room and stand in it's shiny center. A screenshot showing said blue room has been added.
Prepare.... for a descent into MADNESS
You have 10 seconds... or so it would seem, to find enlightment in the dungeon...
But something feels weird... you don't feel quite right in the head. Your light dims out, your heart beats faster...
this is 10 Seconds to Insanity.
Programmed only with the finest of bad coding habits, the game has proved to be truly a programming challenge, seeing as how the labyrinth is fully randomly generated and isometric rendering is a little finicky, for those curious about the source code, be warned, the code is quite unreadable in parts.
Also, that character sprite has proven to be quite the time consumer, seeing as how it required a full day's work from our main graphist.
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EDIT:
Final build link updated!
We are done for this JAM!
Happy testing and playing, we recomend closing your lights, pressing ALT+ENTER and enjoying fullscreen horror stress!
Have fun!
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The fearsome four (with help)
Programming : Frederic Antoine-Gingras, Guillaume Noel-Martel
Graphics : Myriam Noel-Martel with some help from Melina Tremblay
Music : Edouard Blain-Noel
NOTE #2: for those who've been scratching their heads wondering what to do, you're goal is to find the blue room and stand in it's shiny center. A screenshot showing said blue room has been added.
Prepare.... for a descent into MADNESS
You have 10 seconds... or so it would seem, to find enlightment in the dungeon...
But something feels weird... you don't feel quite right in the head. Your light dims out, your heart beats faster...
this is 10 Seconds to Insanity.
Programmed only with the finest of bad coding habits, the game has proved to be truly a programming challenge, seeing as how the labyrinth is fully randomly generated and isometric rendering is a little finicky, for those curious about the source code, be warned, the code is quite unreadable in parts.
Also, that character sprite has proven to be quite the time consumer, seeing as how it required a full day's work from our main graphist.
----------------------------------------------
EDIT:
Final build link updated!
We are done for this JAM!
Happy testing and playing, we recomend closing your lights, pressing ALT+ENTER and enjoying fullscreen horror stress!
Have fun!
----------------------------------------------
The fearsome four (with help)
Programming : Frederic Antoine-Gingras, Guillaume Noel-Martel
Graphics : Myriam Noel-Martel with some help from Melina Tremblay
Music : Edouard Blain-Noel
| Runnable jars (tested on Windows and Mac) | http://cl.ly/0Z2c280N0f34 |
| Source (git) | https://github.com/kiasaki/ld27-jam |
| Walkthrough | http://www.youtube.com/watch?v=plpf09K3K1A |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=11227 |
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 3.81 | 43 |
| Audio(Jam) | 3.87 | 25 |
| Fun(Jam) | 3.26 | 163 |
| Graphics(Jam) | 4.48 | 26 |
| Humor(Jam) | 1.71 | 451 |
| Innovation(Jam) | 3.55 | 80 |
| Mood(Jam) | 4.29 | 6 |
| Theme(Jam) | 3.32 | 198 |
I'm on ubuntu so the problem is probably on my end. I have the openjdk-7-jre package.
cd {game directory}
java -jar 10SecToInsanity_WINDOWED.jar
It worked! I guess it might fix the problem on ubuntu to!
Pretty impressive! Graphics are awesome, great atmosphere, the level generation seems good, though, I seem to be without any clue of where to go. The spike traps seem a bit unfair, with the camera perspective, as they are often almost invisible =/
java.lang.NullPointerException
at java.lang.String.getBytes(String.java:956)
at org.lwjgl.opengl.LinuxDisplay.nSetTitle(Native Method)
at org.lwjgl.opengl.LinuxDisplay.setTitle(LinuxDisplay.java:760)
at org.lwjgl.opengl.Display.setTitle(Display.java:538)
at org.lwjgl.opengl.Display.createWindow(Display.java:309)
at org.lwjgl.opengl.Display.create(Display.java:845)
at org.lwjgl.opengl.Display.create(Display.java:754)
at org.newdawn.slick.AppGameContainer.tryCreateDisplay(AppGameContainer.java:342)
at org.newdawn.slick.AppGameContainer.access$000(AppGameContainer.java:32)
at org.newdawn.slick.AppGameContainer$2.run(AppGameContainer.java:407)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:388)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:357)
at ld27jam.Main.main(Main.java:27)
Also: things like "long seed = now.getTime() + oldseed;" won't make it more random ;)
But sill a really pretty game! I like it :)
i hear great music, but see nothing!
Either way, great little game. I died too often and had to start a new maze on my first go, but after completing the 2nd maze fairly quickly, I then had very few issues with the next 3-4. Are the diamond rooms always in the same general area? or did I just get super lucky that way?
As for the diamond rooms, they actually always spawn on one of the corners of the map. This means every game, there's a 25% chance that the room will be at the same spot as the time before.