Poisoned Wizards by HauntedSoul

[raw]
made by HauntedSoul for LD27 (COMPO)
[Dramatic Interpretation]

Surrounded by beautiful mountains that look like they were purposefully painted by the likes of Monet, there are two small villages only distinguishable by their colors. Each of them is lead by a powerful wizard that aren't especially fond of each other.

Red Wizard: "(Yawn) Hmm.. what is this blue package here next to my pillow? Could it be a present from my beloved red wench? Strange color for the package though.. hmm.. but tasty cookies!"

At the same time on the opposite side of the crater..

Blue Wizard: "(Yawn) Hmm.. what is this red package here next to my pillow? Could it be a present from my beloved blue wench? Strange color for the package though.. hmm.. but tasty cookies!"

(End of scene 1)
(Cut to the valley between the villages)

RW: "I CAN'T BELIEVE YOU WOULD BREAK OUR GENEROUS PEACE TREATY SO CLOSE TO CHRISTMAS AND BY POISONING ME WITH COOKIES!!"

BW: "WHAT?! THAT'S WHAT I CAME OUT HERE TO YELL YOU MAGIC BASTARD!"

Both in chorus: "YOU'LL FEEL THE WRATH OF MY SUMMONS!!"

(End of scene 2)

RW: "Here it comes.." - Runs off to the nearest toilet.

BW: "Curse you Red bastard! Oh crap.. can't hold it anymore" - Runs off to the nearest toilet too.

Blue Guard 1: "Guess we should attack now?"

Blue Guard 2: "Yes, straight forward like we trained all these years!"

Red Troops: "Forward my Red fellows! Away from the stench!"

And so starts another senseless battle in this once peaceful crater.

[End of Dramatic Interpretation]


Too bad I didn't have time to build this into the game but I'll leave it here as an intro for my game :)

Hope you enjoy playing this game as much as I enjoyed making it!
This is my first time participating in a LD, and it was a great experience that I plan on making a regular habit from now on.
You're welcome to rate it and leave any comments!
And thanks for playing :)

Ratings

Coolness 88% 2
Overall 2.59 966
Audio 1.52 919
Fun 2.20 1051
Graphics 1.96 1075
Humor 2.43 449
Innovation 2.94 568
Mood 2.11 968
Theme 2.57 1003

Feedback

esayitch
26. Aug 2013 · 20:07 UTC
Hiya, I think this has a lot of potential to be a good game, but currently it is a bit lacking in the fun department... I did like the humor, and the fact that the theme was nicely incorporated, so kudos for that, and good luck!
grayhaze
26. Aug 2013 · 20:09 UTC
I like it! I wish there was a little more strategy involved in placing my guards. You seem to just have to click randomly and hope that your guys get through.
fferro234
26. Aug 2013 · 20:37 UTC
I like the humor. This idea definitely has potential.
LegacyCrono
26. Aug 2013 · 21:06 UTC
Very clever, I'd like to see a full game based in this concept. Nice work ;)
Vasileiadis
26. Aug 2013 · 21:09 UTC
It's a good start but would like to have seen something more ;)
andwhatnot
26. Aug 2013 · 21:12 UTC
Interesting and fun. The only strategy that worked for me was a pretty simple one (concentrate a lot of your wizards against a small number of the other guys).
🎤 HauntedSoul
27. Aug 2013 · 00:02 UTC
Thanks guys! Yes the game is very random at the moment because there was no time to work on a decent AI so I went full random , but I should tell the player has a slight advantage when placing units (although the combat damage can swing pretty hard either way) ;)

I was hoping to get another unit type in but half way into the 48h I could see that I would either make a unit not significantly different from the one in there now or not be able to make the complete gameplay loop, so I decided to push that to the "if time allows" area of the plan.

Thanks for the feedback, and you're welcome to leave suggestions on what you think would be fun to add for when I expand on it!
Boodog
27. Aug 2013 · 20:36 UTC
I like your game! The humor was good, and the theme was good! Nice job! :)
🎤 HauntedSoul
27. Aug 2013 · 22:00 UTC
Thanks! Glad you enjoyed it Boodog! :)

Also there's a perfect score to be taken here, anyone feeling lucky? If you feel proud of the score you get take a pic, link it here and I'll add it, and credit you, on the entry :)
larb
28. Aug 2013 · 21:47 UTC
Cool idea. Needs to be developed further. Lots of potential.
BeardoGames
28. Aug 2013 · 21:50 UTC
I found this quite a bit of fun and challenge! I'd love to see it fleshed out to a full game at some point!
Tainted_Code
28. Aug 2013 · 21:54 UTC
Cool, and it was funny ;) I like the way you used the theme.
udo
28. Aug 2013 · 21:56 UTC
This has real potential. It's kinda difficult to judge, but this could be expanded into a very cool strategy game.
Jupiter_Hadley
29. Aug 2013 · 06:32 UTC
Cool idea! I featured it in my video compilation of Ludum Dare 27 games, if you would like to check it out :) http://youtu.be/J-5j5_FYNQI
Nick Weihs
29. Aug 2013 · 06:55 UTC
Strange and interesting idea. You should take it further.
🎤 HauntedSoul
29. Aug 2013 · 08:12 UTC
Thanks for the comments guys :)
And thanks for the videos Jupi, cool thing you're doing!
Liz England
29. Aug 2013 · 19:44 UTC
This is kind of what I'd imagine a minimalist football (american-style) game would be like.
WurmD
01. Sep 2013 · 08:52 UTC
XD you can definetly imagine the little guys swinging away in there :)
https://www.dropbox.com/s/128vn5oopco0ne4/High-Score.png
BradleySmith
04. Sep 2013 · 18:20 UTC
Really nice idea and unique gameplay mechanic.
Super Hamster
07. Sep 2013 · 20:18 UTC
Interesting game, but it was too random and there should have been a way to ensure that idea that you would kill the other enemy or something because once almost all of my wizards died.
Almax27
07. Sep 2013 · 20:30 UTC
good starting gameplay, now add some more :D
DuFF
14. Sep 2013 · 20:08 UTC
I like the idea, but I didn't really understand how the individual battles played out. Fun concept.
porglezomp
14. Sep 2013 · 21:52 UTC
The game needs quite a bit of work, but I love the story!
Andresh
15. Sep 2013 · 02:42 UTC
It has potential, I would like to understand better the scoring and the Guards fighting/dying. Also some sound would make this so much better.
🎤 HauntedSoul
15. Sep 2013 · 12:00 UTC
Thanks a lot for the trying out this game and commenting everyone!

The scoring is really simple, units are worth 100 points and building 300, and the combat is actually the units hitting the closest enemy target (inside their attack range) for a slightly randomized attack damage according to a set attack speed.

I agree that something as simple as a striking sound and a small animation would have made the combat way more engaging and easy to understand, it's probably what I regret most not having the time to include!
imef
15. Sep 2013 · 12:07 UTC
Fun idea! With a bit of digging, you could make something awesome! :)
Grafter
15. Sep 2013 · 21:27 UTC
Definitely a good idea. More time and this could be interesting!
Marcellus
15. Sep 2013 · 23:45 UTC
nice mechanics, this could be a very intresting game with more time
Oxygamer
16. Sep 2013 · 23:14 UTC
System unsustainable
tigerj
17. Sep 2013 · 00:25 UTC
A lot of potential here, please continue it post LD!
🎤 HauntedSoul
17. Sep 2013 · 12:01 UTC
Thanks everyone for the ratings and the nice comments :) And congrats to the very deserving winners!