V229 by Inf
V229 is a fast-paced arcade shooter - you pilot the experimental V229 hovertank. It's fast, it's powerful. Its FACEBLASTER 9000 fusion cannon packs more punch than all the punch that's ever been packed, ever. That's a lot.
Unfortunately...the prototype has... Some problems.
WHAT? BUT WE NEED IT NOW - IT'S OUR LAST CHANCE
It's the batteries, Sir. They're not large enough. It's that damned fusion cannon. By my calculations it has...*gasp*...ten seconds of running time. Ten seconds. My God. We're done for.
Has anybody got any batteries?
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THE GOAL:
Your batteries only last ten seconds, but HQ is dropping batteries all over the base every few seconds.
The walls of your base will turn red and become infected by an ALIEN VIRUS and begin spawning enemies. The unique properties of the FASTBLASTER 9000 FUSION CANNON allows you to heal the infection by shooting them! SHOOT HARDER, PILOT!
Healed walls will turn blue.
Survive long enough to turn all the walls blue to WIN!
Shooting/moving/boosting do not drain your batteries at all, so KEEP FIRING, PILOT!
CONTROLS:
Mouse - Move crosshairs
WSAD - move
Mouse1 - fire the FACEBLASTER 9000
Mouse2 - turbo boost! (but can't fire while boosting)
Mousewheel - zoom camera in/out
R - Restart
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HAVE FUN!
Unfortunately...the prototype has... Some problems.
WHAT? BUT WE NEED IT NOW - IT'S OUR LAST CHANCE
It's the batteries, Sir. They're not large enough. It's that damned fusion cannon. By my calculations it has...*gasp*...ten seconds of running time. Ten seconds. My God. We're done for.
Has anybody got any batteries?
----------------------------------
THE GOAL:
Your batteries only last ten seconds, but HQ is dropping batteries all over the base every few seconds.
The walls of your base will turn red and become infected by an ALIEN VIRUS and begin spawning enemies. The unique properties of the FASTBLASTER 9000 FUSION CANNON allows you to heal the infection by shooting them! SHOOT HARDER, PILOT!
Healed walls will turn blue.
Survive long enough to turn all the walls blue to WIN!
Shooting/moving/boosting do not drain your batteries at all, so KEEP FIRING, PILOT!
CONTROLS:
Mouse - Move crosshairs
WSAD - move
Mouse1 - fire the FACEBLASTER 9000
Mouse2 - turbo boost! (but can't fire while boosting)
Mousewheel - zoom camera in/out
R - Restart
-------------------------
HAVE FUN!
It took me a while to understand those facts:
- The grid shows the energy of my robot. This was a bit counterintuitive for me, as it is on the floor of the complex, and I am piloting a hovercraft. Pretty intelligent floor, eh?
- Energy-wise it doesn't matter whether I shoot or not, and whether I move or not.
- The red blocks respawn enemies.
After I got that, the game was much more enjoyable. The sfx/music is pretty cool and the graphics work fine (The glow feels very satisfying! Are those particle?).
If I had one thing to change, I'd make arrows around the player showing when and where an enemy will appear. Considering I have only 10 seconds duration and a limited amount of batteries, I don't have time to walk around searching.
All in all, pretty good job! And it's good to see a fellow Unity developer in LD! :)
The glow hit effect IS pretty satisfying isn't it! There is a particle system in there, but the main purple flareup you're seeing is a a sprite I'm animating, kind of like a purple glowy corona which grows and shrinks over time.
Haven't yet seen the epic outro the others are talking about. Will hopefully get to it! :D
Cheers!
Nice graphical effects.
Having said that, the visual style is pretty cool, especially the projectile. Sounds are nice too :)