V229 by Inf

[raw]
made by Inf for LD27 (COMPO)
V229 is a fast-paced arcade shooter - you pilot the experimental V229 hovertank. It's fast, it's powerful. Its FACEBLASTER 9000 fusion cannon packs more punch than all the punch that's ever been packed, ever. That's a lot.

Unfortunately...the prototype has... Some problems.

WHAT? BUT WE NEED IT NOW - IT'S OUR LAST CHANCE

It's the batteries, Sir. They're not large enough. It's that damned fusion cannon. By my calculations it has...*gasp*...ten seconds of running time. Ten seconds. My God. We're done for.

Has anybody got any batteries?
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THE GOAL:
Your batteries only last ten seconds, but HQ is dropping batteries all over the base every few seconds.

The walls of your base will turn red and become infected by an ALIEN VIRUS and begin spawning enemies. The unique properties of the FASTBLASTER 9000 FUSION CANNON allows you to heal the infection by shooting them! SHOOT HARDER, PILOT!
Healed walls will turn blue.

Survive long enough to turn all the walls blue to WIN!

Shooting/moving/boosting do not drain your batteries at all, so KEEP FIRING, PILOT!


CONTROLS:
Mouse - Move crosshairs
WSAD - move
Mouse1 - fire the FACEBLASTER 9000
Mouse2 - turbo boost! (but can't fire while boosting)
Mousewheel - zoom camera in/out
R - Restart
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HAVE FUN!

Feedback

Korda
25. Aug 2013 路 23:36 UTC
Cool game! The intro reminded me of Blood Dragon :)
PaidGEEK
26. Aug 2013 路 11:27 UTC
Nice retro feel. The glow effect is really nice.
TobiasW
26. Aug 2013 路 12:35 UTC
I love the intro/outro (I cheated and watched the outro in the Unity source)!

It took me a while to understand those facts:
- The grid shows the energy of my robot. This was a bit counterintuitive for me, as it is on the floor of the complex, and I am piloting a hovercraft. Pretty intelligent floor, eh?
- Energy-wise it doesn't matter whether I shoot or not, and whether I move or not.
- The red blocks respawn enemies.

After I got that, the game was much more enjoyable. The sfx/music is pretty cool and the graphics work fine (The glow feels very satisfying! Are those particle?).

If I had one thing to change, I'd make arrows around the player showing when and where an enemy will appear. Considering I have only 10 seconds duration and a limited amount of batteries, I don't have time to walk around searching.

All in all, pretty good job! And it's good to see a fellow Unity developer in LD! :)
馃帳 Inf
26. Aug 2013 路 22:29 UTC
checking the outro in the source - wow, that's dedication to curiosity :)

The glow hit effect IS pretty satisfying isn't it! There is a particle system in there, but the main purple flareup you're seeing is a a sprite I'm animating, kind of like a purple glowy corona which grows and shrinks over time.
skarab
29. Aug 2013 路 12:55 UTC
I like the "tron-like" look, gameplay is cool too, well done.
eemmbbeerr
29. Aug 2013 路 13:04 UTC
Very very cool!
sittaman
29. Aug 2013 路 13:43 UTC
I kept getting the glowing yellow squares forever until I got stuck in the wall, am I doing this right? Despite this, the gameplay is good and the glowing effects are nice!
kazukishida
29. Aug 2013 路 14:05 UTC
Nice game man! The graphics were particularly cool. The grid indicating your battery life was a bit counterintuitive, but since it covered the whole screen, it was way easy to see if you're out of batteries haha!
Haven't yet seen the epic outro the others are talking about. Will hopefully get to it! :D
Larzan
29. Aug 2013 路 14:26 UTC
Nice effects, a more detailed tutorial would have been nice, took me a while to figure it out.
bvanschooten
29. Aug 2013 路 21:12 UTC
Great graphical effects! The game looks and sounds good. But, what is the goal? I kept running around, only to find that everything seems to respawn.
馃帳 Inf
29. Aug 2013 路 21:46 UTC
Thanks for the feedback all - I've updated the description to include a little more direction on what you should be doing.
Cheers!
馃帳 Inf
29. Aug 2013 路 21:53 UTC
If I were to make a 1.1 version, the first few red squares would have little hovering SHOOT ME! icons.
goyal
30. Aug 2013 路 04:42 UTC
The faceblaster should have over 9000!!! cannons... lol.
Nice graphical effects.
Zap
30. Aug 2013 路 09:34 UTC
Apart from the points other people have mentioned, it took me a while to realise I had died as there is no visual or audio change. I also initially mistook the squares as aesthetic, rather than pickups - I guess I was expecting the batteries to look like the player character. I also didn't know how much time was remaining.
Having said that, the visual style is pretty cool, especially the projectile. Sounds are nice too :)