{"author_link":"\/author\/lucidlarva\/","author_name":"lucidlarva","author_uid":"25504","comments":[{"author_name":"Steve","author_uid":"26369","time":"Aug 26, 2013 @ 6:03am","epoch":1377496680,"text":"I keep dying a lot. It's cool though. Cursor movement is a little iffy."},{"author_name":"wulfdesign","author_uid":"19657","time":"Aug 26, 2013 @ 6:08am","epoch":1377496980,"text":"I'd like to see if the current guy in the field follow your current order... at least until he dies...;) cool for 6hrs work..."},{"author_name":"Deadlyapps","author_uid":"22933","time":"Aug 26, 2013 @ 6:08am","epoch":1377496980,"text":"Stressful and fun, good stuff!"},{"author_name":"EpaceGames","author_uid":"2881","time":"Aug 26, 2013 @ 6:20am","epoch":1377497700,"text":"I won! Poor little guys.. it's like they can't stand out in the sun for more than 10 seconds before exploding. It was fun once things got going. Perhaps sequential buildings should grow in cost, because otherwise it gets too easy near the end."},{"author_name":"carlsommer","author_uid":"22891","time":"Aug 26, 2013 @ 6:21am","epoch":1377497760,"text":"Definitely a good idea with the theme. It was cool that you went for a more strategy-based genre."},{"author_name":"Brassawiking","author_uid":"13137","time":"Aug 26, 2013 @ 6:32am","epoch":1377498420,"text":"This is a good start. An RTS where the real resource actually is time. However, the music got on my nerves, and not being able to control spawned people was frustrating. So if you work hard on the control and concept, this one can be really good!"},{"author_name":"orangepascal","author_uid":"12805","time":"Aug 26, 2013 @ 7:46am","epoch":1377502860,"text":"damn I suck at this game.. love the looks of it tho!"},{"author_name":"OldPeculier","author_uid":"25979","time":"Aug 26, 2013 @ 7:46am","epoch":1377502860,"text":"Cool concept. I really want to play it more, but I feel a bit confused as to the concept. Obviously needs a bit more time, but I hope you give it the time: I think it could be something excellent."},{"author_name":"kirbytails7","author_uid":"4767","time":"Aug 26, 2013 @ 7:54am","epoch":1377503340,"text":"Cool idea, but it gets a little stale after a while."},{"author_name":"rasmusrn","author_uid":"15543","time":"Aug 26, 2013 @ 8:30am","epoch":1377505500,"text":"My guys just keep exploding on me! I'm trying to help them but I'm not sure what to do about it! :(\r<br\/>\r<br\/>Looks great though. Like the vivid colours :)"},{"author_name":"ShawnFeatherly","author_uid":"22714","time":"Aug 26, 2013 @ 8:36am","epoch":1377505860,"text":"Pretty cool. I do wish the mouse didn't effect scrolling at all, only the arrow keys or WSAD for scrolling.\r<br\/>\r<br\/>Would also be awesome to be able to click a house then a resource at the top. The house would mine the closest resource of that type."},{"author_name":"CrisisSDK","author_uid":"26720","time":"Aug 26, 2013 @ 9:59am","epoch":1377510840,"text":"I thought this was pretty good, although I wanted to be able to destroy unneeded buildings, that'd probably make it too easy :P\r<br\/>I kept wanting to scroll with arrow keys or WASD as well though, and I think it really should have had that."},{"author_name":"Dooleus","author_uid":"27530","time":"Aug 26, 2013 @ 6:09pm","epoch":1377540240,"text":"Cute art style and sound effects. Not in love with the music, but it works okay. The gameplay mechanic is not my idea of fun, but I don't particularly like micromanaging things. It's a solid concept and a pretty good interpretation of the theme."},{"author_name":"CTATZ","author_uid":"21503","time":"Aug 27, 2013 @ 2:55am","epoch":1377571800,"text":"This is a pretty awesome concept, and the art is really nice."},{"author_name":"zillix","author_uid":"2460","time":"Aug 29, 2013 @ 5:39am","epoch":1377754440,"text":"really neat game! I was certainly never bored. the camera was a little touchy, and it would have been awesome to see which building was selected!"},{"author_name":"Jimanzium","author_uid":"24428","time":"Aug 29, 2013 @ 11:37am","epoch":1377775920,"text":"Screen scrolling is a little fast, over than that very fun and interesting"},{"author_name":"MegaMasterX","author_uid":"20152","time":"Aug 29, 2013 @ 7:24pm","epoch":1377803940,"text":"The responsiveness of the controls left a little bit to be desired. I also found myself trying to find out how to get units to go to specific ones. Functionality aside, it's quite aesthetically pleasing."},{"author_name":"lucidlarva","author_uid":"25504","time":"Aug 29, 2013 @ 7:30pm","epoch":1377804300,"text":"@MegaMasterX Yeah, the aesthetics is what I wasted most of my time on d:"},{"author_name":"Thermite","author_uid":"27791","time":"Aug 29, 2013 @ 8:13pm","epoch":1377806880,"text":"Frantic and fun! Way to hard for me though. Good job!"},{"author_name":"grayhaze","author_uid":"23957","time":"Aug 29, 2013 @ 8:17pm","epoch":1377807120,"text":"I like the idea a lot, but it's a little confusing at first. It's unclear that you need to keep assigning a house to a task - I expected that assigning one to a resource would mean that it would keep gathering that resource. I'd like to see this one developed further, as I really think it has potential."},{"author_name":"imef","author_uid":"9591","time":"Aug 29, 2013 @ 8:48pm","epoch":1377808980,"text":"Nice little game you have here! I'm sure adding a few more mechanics could make it even better! :)"},{"author_name":"berkano","author_uid":"11027","time":"Aug 29, 2013 @ 11:11pm","epoch":1377817560,"text":"Really loved the pixel gfx and fun gameplay. Found it hard the first few times but then got the hang of it. Can't believe you used barley as your food resource as well?!?! Nice job."},{"author_name":"lucidlarva","author_uid":"25504","time":"Aug 29, 2013 @ 11:26pm","epoch":1377818460,"text":"@berkano Thanks, just got done playing your game, a little complex but cool."},{"author_name":"canvapps","author_uid":"27447","time":"Aug 30, 2013 @ 8:32am","epoch":1377851220,"text":"it is a nice game, I keed dying a lot but I will reseve some time to improve skills beacause it is challenging enough.\r<br\/>I just would say mouse sensitivity is a bit high.\r<br\/>Nice work!"},{"author_name":"ratalaika","author_uid":"25607","time":"Aug 30, 2013 @ 4:17pm","epoch":1377879120,"text":"good job"},{"author_name":"XaiZil","author_uid":"27796","time":"Aug 30, 2013 @ 11:10pm","epoch":1377903900,"text":"ah this is cute!!  Good progress for a couple days, wow"},{"author_name":"awppy","author_uid":"18868","time":"Aug 30, 2013 @ 11:25pm","epoch":1377904800,"text":"Being able to pan with keyboard and not mouse would have been a huge control improvement. Other than that, it was a solid entry. The greedier you get with the housing, the tougher it is to deal with upkeep, so there's an interesting balancing act at work."},{"author_name":"Diptoman","author_uid":"25325","time":"Aug 31, 2013 @ 10:29am","epoch":1377944640,"text":"The mouse control is a bit tricky. And it took me a lot of time to realize that you had to click on the house and then click on the resource that you want to collect. At the start, I could only watch helplessly as those guys exploded. T_T\r<br\/>Good job, but the controls have to be more intuitive."},{"author_name":"DesignerNap","author_uid":"21374","time":"Aug 31, 2013 @ 10:41am","epoch":1377945360,"text":"agree with awppy, keyboard panning would have ruled! :) still a great game though. good work"},{"author_name":"Alexander Ponomariov","author_uid":"10483","time":"Aug 31, 2013 @ 6:10pm","epoch":1377972300,"text":"Cool economic strategy! Good theme realisation! Nice sound, great game at all! Good Luck!"},{"author_name":"MetroidMan347","author_uid":"6807","time":"Sep 1, 2013 @ 4:39am","epoch":1378010040,"text":"Pretty cool, I like it."},{"author_name":"GeorgeBroussard","author_uid":"8631","time":"Sep 1, 2013 @ 4:47am","epoch":1378010520,"text":"Nice art. I suck at the game. Good potential here. I'd keep working on it."},{"author_name":"JQCoding","author_uid":"25103","time":"Sep 1, 2013 @ 6:02am","epoch":1378015020,"text":"Overall, a fun little game, thought some of the sound effects could have used some work, and maybe some better music, but AMAZING use of the theme."},{"author_name":"zatyka","author_uid":"14357","time":"Sep 1, 2013 @ 1:32pm","epoch":1378042020,"text":"You have a nice start here.  I had to play it a few times before I really got the hang of it.  I enjoyed the non-stop action and cute graphics.  My only complaints are that the controls were a little wonky, and there wasn't a whole lot of variety to the gameplay.  I hoped you add onto what you already have, because it has potential."},{"author_name":"lucidlarva","author_uid":"25504","time":"Sep 1, 2013 @ 10:09pm","epoch":1378073040,"text":"Thanks to everyone for the nice comments and criticisms so far. I definitely am working on a post ludum dare version for this game."},{"author_name":"The Evil Cult","author_uid":"8607","time":"Sep 2, 2013 @ 11:12pm","epoch":1378163220,"text":"Liked the tone of this game and found it fun, but the controls really let it down. This combined with the strict time element really creates a lot of frustration. Would have loved to see what this could become if those issues were dealt with though. Not a bad effort all-up."},{"author_name":"moomoo112","author_uid":"11665","time":"Sep 2, 2013 @ 11:21pm","epoch":1378163760,"text":"I like the graphical style for this game, even if it is hard to get the hang of."},{"author_name":"Linus Lindberg","author_uid":"20066","time":"Sep 5, 2013 @ 3:15pm","epoch":1378393800,"text":"I like this one a lot! Nice graphics, great gameplay!"},{"author_name":"urth","author_uid":"285","time":"Sep 6, 2013 @ 1:49pm","epoch":1378475040,"text":"I love resource games. I need to make one someday."},{"author_name":"Antidote","author_uid":"27803","time":"Sep 8, 2013 @ 3:38am","epoch":1378611180,"text":"My first impressions on the game: http:\/\/www.youtube.com\/watch?v=x-jTBxT0nDI"},{"author_name":"Tanser","author_uid":"27381","time":"Sep 12, 2013 @ 5:48am","epoch":1378964580,"text":"Really cool game! I had to watch the video from one of the comments to understand how to play it though :) I read what you have written :) The mouse movement is very very hard :( But i like it! Great game, great work! :)"},{"author_name":"Dry Tree","author_uid":"5357","time":"Sep 12, 2013 @ 1:33pm","epoch":1378992480,"text":"really great game - could perhaps do with more of a beginning and an end to flesh it out a bit, but a lot of fun nonetheless :)"},{"author_name":"Alink","author_uid":"11244","time":"Sep 15, 2013 @ 8:21am","epoch":1379232960,"text":"Very interesting take on RTS and the theme. The result is pretty good. Keep adding new stuff (even just new maps) and I could play a long time."}],"images":["ld27\/25504-f64cfe850981e0783de849c178b77b5b.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/73118665\/ten%20seconds\/index.html","text":"Web(flash\/ad free) &lt;- rate based on this one, Instructions  on this page below."},{"url":"http:\/\/gamejolt.com\/games\/strategy-sim\/lil-kingdom-strives-to-survive\/17097\/","text":"Web(flash\/gamejolt)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/73118665\/ten_seconds_source.zip","text":"Source"}],"metadata":{"g_key":"23364","g_author":"25504","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"23394","g_title":"Lil' Kingdom Strives To Survive","g_status":"UCHK1","g_place":"610","g_commentcount":"43","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/25504-shot0.png-eq-900-500.jpg"],"text":"An evil wizard has cursed your kingdom, Reducing your peasants lifespans to ten seconds. You must gather 400 gold, food, wood and stone in order to pay him to undo it.\r\n\r\nMade the how to play below a lil' easier to skim through with the magic of ALL CAPS! Such yelling.\r\n\r\nHOW TO PLAY:\r\n\r\nMove CURSOR TOWARDS EDGES TO PAN.\r\nSCREEN PANS FASTER ON EDGES, SLOWER TOWARDS CENTER\r\nShoulda did keyboard panning, sorry d:\r\n\r\nSPACE to make NEW BUILDING AT CURSOR.\r\nBUILDINGS COST: 10 wood, 10 gold, and 5 stone.\r\n\r\nCLICK BUILDING and THEN a TREE\/STONE\/WOOD\/BARLEY to HARVEST RESOURCES. \r\nEACH TREE\/STONE\/WOOD\/BARLEY ONLY CONTAINS 15 UNITS of resources each\r\nMust RE-ASSIGN BUILDING AFTER COLLECTING 15 UNITS FROM A RESOURCE, almost added a counter, ran outta time.\r\n\r\nR to restart... except on end screens d: woops\r\n\r\nGET 400 of EACH RESOURCE to WIN.\r\n\r\nUnits die in ten seconds.\r\n\r\n\r\nUNITS will automatically be created but COST 2 food and 1 gold.\r\n\r\nIf you can't produce a unit you lose.\r\n\r\n\r\nBuildings that are tinted red need orders.\r\n\r\nKEEP UPKEEP IN MIND, each house costs 2 food and 1 gold every ten seconds due to the cost of spawning a unit, don't spread yourself too thin.\r\n\r\n \r\n\r\n\r\n\r\nFigured out how to do the dropbox thing, so now there's an ad free link to make voting easier. I'm not sure how long the dropbox link will stay up after voting, so if you share the game or link it somewhere, I recommend the gamejolt link. If I update the game with new features I will update the gamejolt version, not until after voting of course. If there's some sort of severe bug then I'll update both\r\n\r\ntools used:\r\nGimp for graphics.\r\nBFXR for sounds\r\nLMMS for music\r\nAudacity for sound\/music editing recording\r\nFlashdevelop for the ide\r\nFlashpunk for the engine\r\nOgmo editor for the levels\r\n\r\n","title":"Lil' Kingdom Strives To Survive"}