Biform by Reevezy

[raw]
made by Reevezy for LD27 (COMPO)
A "2D" platformer that lets you build your own platforms!

I hope you enjoy it! I had a lot of fun making it.

It requires .NET 4 which most of you should have received from Windows updates ages ago, unless you turned them off for some reason(don't do that).

If you haven't got .NET 4 you can download it here.
http://www.microsoft.com/en-au/download/details.aspx?id=17851

EDIT: Now with random map generation!

Ratings

Coolness 46% 1229
Overall 3.17 435
Audio 2.63 506
Fun 3.35 231
Graphics 2.83 584
Innovation 3.65 136
Mood 2.63 630
Theme 3.55 206

Feedback

Macecraft
25. Aug 2013 路 03:39 UTC
Great entry! I just suck at gaming...
skywing
25. Aug 2013 路 13:17 UTC
This can get surprisingly intense, I like the effect having ten second breaks to adjust your position has, sort of like a sprint and rest kind of thing. I only made it to 11k though.
disease
26. Aug 2013 路 02:53 UTC
Couldn't get it started in Windows 8 64bit. I have .net 4.0.
Steve
26. Aug 2013 路 03:00 UTC
I like it. Movement though feels a little too imprecise.
Worked for me on 64-bit Windows 8.
馃帳 Reevezy
26. Aug 2013 路 03:01 UTC
I have 64 Bit Windows 8 with .Net 4 I Wonder what went wrong, it's worked for everyone else. :c

Make sure you extract it all before running the .exe
Ravetcofx
26. Aug 2013 路 03:04 UTC
Darn there is no Linux version
zzForrest
26. Aug 2013 路 03:07 UTC
4/5 great entry! I loved the smiley face! This game was very innovative and really fun! I just really enjoyed it, there isn't much else to say!
馃帳 Reevezy
26. Aug 2013 路 03:18 UTC
I'm attempting to build a Linux version but there are a few issues :c
dcolgan
26. Aug 2013 路 04:29 UTC
Very cool. The drawing your own platforms is a nice take on the endless runner sort of game. You might consider adding a distance meter to the UI during the game. I don't feel like the game is really lacking anything as far as major features. Awesome job for 48 hours!
gravyhands
26. Aug 2013 路 05:46 UTC
It seemed cool, but sadly I couldn't ever get the guy to jump in clutch scenarios, so I just ended up stuck in walls, here and there. haha
Symmeteer
26. Aug 2013 路 05:50 UTC
I also can't get it to run on Windows 64 bit, with .NET 4 installed. It looks like a neat concept though.
TwilightFlandre
26. Aug 2013 路 06:01 UTC
I'm running it on Windows 64 bit and it worked for me. The simple graphics are nice and the gimmick behind building your own platforms is neat.
Xaychru04
26. Aug 2013 路 17:13 UTC
I like this concept, it's pretty fun! Maybe the level generation could be improved to don't be totally random, but you did a great job. ;)
Jupiter_Hadley
27. Aug 2013 路 00:15 UTC
Also couldnt get it to work, and I was running it on windows 64 bit with .NET 4 as well.
馃帳 Reevezy
27. Aug 2013 路 03:53 UTC
Argh! I thought I had fixed it. I may use a different framework or a fork for the next LD.
naufr4g0
27. Aug 2013 路 05:26 UTC
Great game. I like physics and the game concept. When running it's hard to see where are you going.
Anyway I really like it, and I want to improve my score. :)
doonay21
27. Aug 2013 路 19:47 UTC
Kind of innovate. Me liky liky ;)
KhaoTom
27. Aug 2013 路 20:00 UTC
Awesome innovation on platforming, good fit with theme.
Typedeaf
28. Aug 2013 路 09:47 UTC
Fun little game! The energy/box drawing mechanics took a bit of getting used to, could benefit from a bit more polish. But was fun for what it was :)
Dream Of Sleeping
28. Aug 2013 路 11:01 UTC
It didn't work for me sorry. It just wouldn't open. I'm starting to get frustrated with downloading games that don't work. Just use javascript and stick it on a webpage next time!
馃帳 Reevezy
28. Aug 2013 路 11:18 UTC
Yes I made a mistake using a less mature framework, you live and you learn. I won't be using JavaScript for the next one because I don't like it's class implementation. I do LD to learn and have fun not to please people by using a framework I don't enjoy.
GreyShock
28. Aug 2013 路 12:25 UTC
Really fun :)
Norgg
28. Aug 2013 路 14:27 UTC
Interesting idea and smooth implementation, but found the difficulty ramp to be a bit too slow, it's interesting once you need to start carefully planning where you place platforms, but that only starts to happen slightly around the 20k mark or so. I got to around 40k, but the pre-placed platforms were still frequent enough that I didn't really need to worry much if I went slowly.

The music is okay, but starts to get annoying after a little while.
dylanigan
30. Aug 2013 路 12:52 UTC
Didn't run on Windows 64 bit. :(
theholychicken
03. Sep 2013 路 03:41 UTC
Very very innovative!
I found the camera to be too easy to outrun, though. If I run at full speed I can't see anything in front. In mid game it's not a problem since we can't run that fast anyway.
Really cool! Great job!!