Kuru Myst by TeamKuru

[raw]
made by TeamKuru for LD35 (JAM)
Kuru Myst is a 2D top view exploration game. The player controls a fragile statue spinning around itself and that has the property to change its appearance in order to avoid the traps along the way out.

Will you survive in this tortuous maze, or will you let death triumph?

How to Play:
- Use the arrows to move the statue.
- Use WASD to transform the statue.

Ratings

Coolness 54% 3
Overall(Jam) 3.62 216
Audio(Jam) 3.42 246
Fun(Jam) 3.38 314
Graphics(Jam) 3.77 298
Humor(Jam) 2.14 681
Innovation(Jam) 3.35 302
Mood(Jam) 3.50 253
Theme(Jam) 3.60 338

Feedback

Sean
19. Apr 2016 路 20:53 UTC
Cool idea; reminds me of Roundabout.
PPski
19. Apr 2016 路 23:02 UTC
Great concept, and well implemented! There are a couple of things which are frustrating:
- If you hit a wall twice in a row without time to move
- When you change form and it hits a wall because you can't see which orientation it'll come as.

Also good job on the level design
fakeyou
20. Apr 2016 路 19:44 UTC
Awesome concept and good execution. I agree with PPski that it's annoying when you hit a wall twice in a row. But overall a really solid game with solid mechanics.
lanestp
20. Apr 2016 路 19:56 UTC
Super fun! I got mildly addicted to this one. Very nice style as well with good camera work!
馃帳 TeamKuru
21. Apr 2016 路 00:24 UTC
Thank you very much! We are working on a post-ludum version right now, and will take your feedbacks into account!
Dreschler
21. Apr 2016 路 19:40 UTC
Nice idea and graphics!
KappaIX
21. Apr 2016 路 19:44 UTC
Strong entry, looks good and nicely designed progression.

Well done!
MartinFernandez
21. Apr 2016 路 19:44 UTC
Great idea, really fun :).
BloodJohn
22. Apr 2016 路 21:18 UTC
interesting mechanics. music is mournful. =)
sararyCow
22. Apr 2016 路 21:47 UTC
Great game! I enjoyed it a lot until I got stuck, (too much difficult to go forward and impossible to go back). Kudos for implementing Kururin mechanics, and adding an interesting twist to it.
Tselmek
23. Apr 2016 路 13:30 UTC
As clever as hard of a gameplay, the level design is quite well handlded and the mood is on fleek. I wish it was a bit less of a die and retry type of game
endel
23. Apr 2016 路 14:40 UTC
Loved it. Theme is well applied on this game. Relaxing atmosphere, congratulations!
Aaranos
23. Apr 2016 路 16:16 UTC
Well made. You have to plan how and when you move a lot. The corridors are a little unforgiving.
MechanicalLife
23. Apr 2016 路 16:59 UTC
Okay, So this was very well put together and felt very complete. the music responding to the players movement was quite trippy and interesting :) I have a few criticism, First i found that the first puzzle involving the bouncers that allowed you to change spin direction to be a bit of a difficulty spike. I also found myself deliberately talking damage to solve the final puzzle with the yellow blocks and the two cannons because it was a bit too hard for me. might only be me being slow but hey. I also found I didn't have a good idea of when a yellow block I destroyed would come back, it felt a bit random and wasn't conveyed super well.
Ignoring my nitpicking i really enjoyed the game and manged to finish it having fun all the way trough! Sad that there weren't any real puzzles involving the final shape, but i guess there's only so much one can do in 72 hours.
Great job keep up the good work!
-sorry for the wall of text xD
Kep
23. Apr 2016 路 21:22 UTC
Very well done!
With a ton more levels, a few more mechanics, and some polish, it has some real promise. Best of luck.
馃帳 TeamKuru
23. Apr 2016 路 22:29 UTC
I invite you to test the Post-Ludum version, which we are updating often! Big improvements have been made on the Level Design until now.
MayankUnreal
26. Apr 2016 路 20:18 UTC
Well polished game, great concept and design
MatLab
27. Apr 2016 路 12:25 UTC
Woaaaaw ! Not very new in the concept (Kururin) but so soomth and good in all domains! Arts, LD, Sound, Code, Tweak, everything is nice. GG! ;-P PS: need something useless but beautifull after credits (I finish in front of a simple wall again... the coolness is broken)