Lanterna Cyclum by Brian Stegmann
You are a creature on a planet that has a 10 second rotation.
Collect plants during the day to increase your speed until the next day.
Collect wisps at night, until you have 30.
Each night costs 1 wisp to light your lantern. Get injured and you lose 5 wisps.
WASD or arrow keys = move
P = pause
Not tested in IE, use at your own risk. Works best in Chrome.
=== Update
My friend and I whipped up a song using the music from this game, if you like electronic music check it out:
https://soundcloud.com/hyperbox/darklights-sinerider-hyperbox
Collect plants during the day to increase your speed until the next day.
Collect wisps at night, until you have 30.
Each night costs 1 wisp to light your lantern. Get injured and you lose 5 wisps.
WASD or arrow keys = move
P = pause
Not tested in IE, use at your own risk. Works best in Chrome.
=== Update
My friend and I whipped up a song using the music from this game, if you like electronic music check it out:
https://soundcloud.com/hyperbox/darklights-sinerider-hyperbox
| Web (HTML5) | http://www.brianstegmann.com/ld48/lanternacyclum |
| Sauce | https://bitbucket.org/bstegmann/lanterna-cyclum/src |
| Original URL | https://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=24792 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.16 | 449 |
| Audio | 3.23 | 184 |
| Fun | 2.94 | 538 |
| Graphics | 2.63 | 712 |
| Humor | 1.63 | 896 |
| Innovation | 3.03 | 508 |
| Mood | 3.34 | 173 |
| Theme | 3.42 | 310 |
Audio was okay, but got repetitive after a while, still helped the killer mood.
Really really solid entry. I don't really know why.
I liked the subtle but necessary boost of speed given by the plants, I also thought that the graphics were simply delightful!
Good Job!
fun to play!
There's one thing that I see in sooo many other games: you can run faster by walking diagonally. Vertical and horizontal velocities should not be added, but normalized regardless of their directions.
I KNOOOOOOW when my friend pointed that out it drove me absolutely nuts! I'll have to fix that in the post-compo version.
Once, the bad guy catched me because I was standing in the same place he appeared, when the day turned night.
Also once, I saw a wisp placed over the numbers at the top right corner, occluding them.
One of my favs!