{"author_link":"\/author\/marekkpie\/","author_name":"MarekkPie","author_uid":"11038","comments":[{"author_name":"headchant","author_uid":"4232","time":"Aug 26, 2013 @ 2:44am","epoch":1377484740,"text":"nice game, but a bit confusing at first, maybe it should be slower?"},{"author_name":"josefnpat","author_uid":"11249","time":"Aug 26, 2013 @ 10:51am","epoch":1377513960,"text":"I'm not sure if I'm am beating the levels or not. The green things keep spawning, and I can't seem to get them all.\r<br\/>\r<br\/>I do like the physics and the button lib you used!\r<br\/>\r<br\/>Nice job though! Shows a lot of promise!"},{"author_name":"leafo","author_uid":"4321","time":"Aug 27, 2013 @ 5:39am","epoch":1377581640,"text":"nice shooter, would be nice if a winning and losing looked different. Also it should be more  difficult, I found even the last level too easy"},{"author_name":"MarekkPie","author_uid":"11038","time":"Aug 27, 2013 @ 7:14am","epoch":1377587340,"text":"@headchant: I was still coding pretty late into Sunday, so I didn't have much time to play test the levels. I figured I worked on the different enemy types for a while, so as long as I at least show them all off that's fine by me. Guess that's the programmer in me rather than the designer.\r<br\/>\r<br\/>@josefnpat: Physics library is bump by kikito; just a simple AABB library. The steering AI was hand spun, but its not hard to find some simple pseudo code for the algorithms.\r<br\/>\r<br\/>Button library is Quickie by vrld. To me, it's the easiest and fastest of the UI libraries out there for LOVE.\r<br\/>\r<br\/>@leafo: Pretty much the same answer I gave for headchant."},{"author_name":"pbdiode","author_uid":"7263","time":"Aug 27, 2013 @ 4:20pm","epoch":1377620100,"text":"Awesome start! I really think you could flesh out this game more and have something pretty cool.\r<br\/>\r<br\/>Audio and some sort of score board would have added a lot I think."},{"author_name":"AGDG_REJECT","author_uid":"27349","time":"Aug 28, 2013 @ 8:11am","epoch":1377677160,"text":"Either I missed something or there isn't much to this, but it seems like the start of something great. With some audio and more levels this could be pretty interesting."},{"author_name":"acro","author_uid":"21612","time":"Aug 31, 2013 @ 9:41pm","epoch":1377984960,"text":"Frantic gameplay but could use some work on the feedback. I wasn't sure if I'd won a stage or not. Would be nice to hear some sound effects and have some sort of scoring system. Good work on the different types of enemies."},{"author_name":"alts","author_uid":"18267","time":"Sep 1, 2013 @ 8:34am","epoch":1378024140,"text":"Similar to the other critiques, it felt weird to not distinguish between winning and losing. Also strange was that it seemed like I never permanently won. If I tried shooting instead of clicking on a button time would start passing again and more enemies would spawn."}],"images":["ld27\/11038-ffef4e54ab5a4b9f90ff643685970529.jpg","ld27\/11038-23d4fef0e8406753add2b3767e974644.jpg"],"links":[{"url":"http:\/\/bit.ly\/13R7MkM","text":"Windows"},{"url":"http:\/\/bit.ly\/15nDlkB","text":"LOVE file"},{"url":"http:\/\/bit.ly\/15akSnj","text":"Source"}],"metadata":{"g_key":"23419","g_author":"11038","g_event":"LD27","g_eventkey":"18","g_subevent":"COMPO","g_urlkey":"23449","g_title":"T-X","g_status":"UCHK1","g_place":"1100","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/11038-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/273708\/11038-shot1.png-eq-900-500.jpg"],"text":"Clear the level within 10 seconds! Do not get hit by the enemies! \r\n\r\nFight enemies based on Craig Reynolds' Steering Behaviors for Autonomous Characters (http:\/\/www.red3d.com\/cwr\/steer\/).\r\n\r\nMove: WASD or Arrow Keys\r\nShoot: Left-click\r\n\r\nEnemy types:\r\n\r\nGreen - Bouncer: randomly bounces around the screen.\r\nOrange - Seeker: chases your character.\r\nRed - Fleer: avoids your character.\r\nPink - Pursuer: intercepts your character's projected position.\r\nTeal - Evader: avoids your character's projected position.\r\n\r\nBuilt with LOVE.\r\n\r\nWindows: Should work out of the box. HOWEVER, I made this on a Linux machine so I have no way to test. Please comment if there is an issue.\r\n\r\nOthers: LOVE (www.love2d.org) is required in order to play the .love file.","title":"T-X"}