The Count of Ten by Andrewves
This game places you in the role of a child who has 10 seconds to clean up the toys in his room.
For each toy he collects he gains extra time.
The Game can be seen through the eyes of a child who hates cleaning and when faced with the task, feels as tho there is a seemingly infinite amount to do. The environment changes to reflect these feelings.
W,A,S,D to move
(Holding S while in the air makes the player fall faster)
To collect toys hold left click or left shift and run into them.
For each toy he collects he gains extra time.
The Game can be seen through the eyes of a child who hates cleaning and when faced with the task, feels as tho there is a seemingly infinite amount to do. The environment changes to reflect these feelings.
W,A,S,D to move
(Holding S while in the air makes the player fall faster)
To collect toys hold left click or left shift and run into them.
Ratings
| Coolness | 78% | 2 |
| Overall | 3.29 | 332 |
| Audio | 3.00 | 286 |
| Fun | 3.02 | 472 |
| Graphics | 3.57 | 193 |
| Humor | 2.91 | 233 |
| Innovation | 2.96 | 556 |
| Mood | 3.05 | 323 |
| Theme | 3.45 | 289 |
it's pretty cool the game ^^
theme. Although, I have to ask, why is the background of a child's room a graveyard?
The physics in this kid's room are pretty weird. I was wondering if there's some interesting story in the game world about why that is.
I like the way the character is floating around all this toys, it transcribe quite well the child vision. An the mother on the door, excellent.
Great mood, fun game.