Time Tile by Mythalore

[raw]
made by Mythalore for LD27 (JAM)
A game made in only 24 hours after I gave up on my first jam game.

You play as a troubled blue square who is trying to decipher the riddles that plague his mind, using his powers to slowdown time but only for TEN SECONDS maximum. Mr cube hopes to strive for this in such a way that I will lead him to his ultimate goal; To dodge as many evil orange squares as possible. Before uploading how many seconds he survived for to an online global scoreboard so that he can compete with his friends. Made in unity.

The instructions are within the scrolling text, please read fully before playing.

NOTE: The delayed input is there as a deliberate limitation to stop the player just careening around the grid, try holding down the keys.

Ratings

Coolness 42% 1359
Overall(Jam) 2.53 530
Audio(Jam) 2.86 283
Fun(Jam) 2.50 452
Graphics(Jam) 2.71 443
Humor(Jam) 1.75 447
Innovation(Jam) 2.68 406
Mood(Jam) 2.32 482
Theme(Jam) 2.21 563

Feedback

wally2069
26. Aug 2013 · 22:36 UTC
Neat but a rather loose interpretation of the theme
markengley
26. Aug 2013 · 22:43 UTC
Looks nice despite being very minimal. Well done getting something completed in a day after the first one not working out :)
BenWhi
26. Aug 2013 · 22:48 UTC
Clever! I think maybe some sound effects or a life meter for when you take damage would be really cool. Apart from that it's a cool prototype - I could easily imagine this with various colors, powerups, blocked spaces. A good groundwork to build from!
Erkberg
26. Aug 2013 · 23:53 UTC
Good idea, cool game. The theme is a little tacked one, but that's no problem. What is a problem are the controls. I don't know if it's just me, but the arrow-key presses were only recognized around 30% of the time. Also, the textbox could be bigger for easier reading. The highscorelist is a good motivation.
Mr.Greenhat
27. Aug 2013 · 00:03 UTC
Pretty good for 24 hours! I'd like to see the cube move a bit more fluent. Sometimes it seems it's stuck or something. I like how you visualized the slowdown timer in the background. Very cool!
Sithdown
27. Aug 2013 · 10:11 UTC
I like the style, and the delayed input is fine for the challenge :) A graphical/audio hint to know when you can move again would be nice!

As BenWhi said, this could work with powerups and so
01101101
27. Aug 2013 · 13:33 UTC
Cool concept but really lacking some feedbacks...
Would be great to know when you're stunned, if there is a square on your cell or not etc. Basically to have a better idea of what's going on :)
There is definitely some potential here, good job for doing this in only a day!
Tipyx
27. Aug 2013 · 13:38 UTC
Very hard control, but I like the idea :)
Lidfrid
27. Aug 2013 · 14:17 UTC
awkward control system unfortunately :(
bisk8s
27. Aug 2013 · 14:39 UTC
It's heavy for the minimal that it is. 40mb? maybe unity wa not the best choice for this one.

Agreed with 01101101

Despite this, well done!
shockedfrog
27. Aug 2013 · 15:38 UTC
The game's style is nice and the music (though repetitive) is ok, and I like the game's 'story' :) The awkward controls and lack of any real challenge let the gameplay down though, and the theme feels tacked on since the slowdown feature feels completely unnecessary. Good work for a single day, though, and thanks for including a downloadable version even if it is massive. :)
Sayaer
27. Aug 2013 · 20:27 UTC
Clever, liked the color palette alot.
Jordo76
28. Aug 2013 · 01:40 UTC
I didn't really feel like the theme was in this actually and it became a little boring after a while honestly, I think you could spice it with others events happening.
But yeah for 24h, it's good.
Xaychru04
28. Aug 2013 · 08:23 UTC
Cool game and music! But I found the key repetition too slow...
Nick Weihs
29. Aug 2013 · 07:14 UTC
Cool idea, I'd like it to be a tiny bit faster, but that's only a small issue.
XaiZil
30. Aug 2013 · 22:11 UTC
I didn't really understand what was going on
sP0CkEr2
02. Sep 2013 · 20:02 UTC
good but the controls were very un-responsive -- nice effort
fferro234
16. Sep 2013 · 04:50 UTC
I love the leaderboard that you have working. The game is a little finicky though. Holding down a key makes your movements quicker, but it seemed like changing direction was very slow.