Programming Failure by Niavlys
An unfinished, buggy and glitchy attempt at a platformer.
N.B. : I'm aware that the collision resolution is quite glitchy. It's the reason why I couldn't find the time to properly implement horizontal scrolling, new levels, and new features. I hope you can enjoy something else in the game though! :)
EDIT 2013.08.27 7:56am UTC: Fixed (hopefully) the bug "terrain.lua:193: attempt to index field '?' (a nil value)".
N.B. : I'm aware that the collision resolution is quite glitchy. It's the reason why I couldn't find the time to properly implement horizontal scrolling, new levels, and new features. I hope you can enjoy something else in the game though! :)
EDIT 2013.08.27 7:56am UTC: Fixed (hopefully) the bug "terrain.lua:193: attempt to index field '?' (a nil value)".
Ratings
| Coolness | 53% | 3 |
| Overall | 2.23 | 1131 |
| Audio | 1.67 | 893 |
| Fun | 2.00 | 1111 |
| Graphics | 2.90 | 548 |
| Humor | 1.56 | 919 |
| Innovation | 1.75 | 1178 |
| Mood | 1.89 | 1029 |
| Theme | 2.77 | 883 |
That's weird. A friend of mine can't run it as well (either from the .love or the .exe). There seems to be a problem with his Windows setup since he doesn't seem to be able to run any L枚ve game correctly (my brother's game crashes after the help screens on his computer). But I guess you are able to run other L枚ve games on your Windows machine, so the problem must be different. What happens exactly when you try to launch the game?
I think I've seen this countdown somewhere before though... :P
a bit glitchy in terms of collision, but would've been nice with more levels
terrain.lua:193: attempt to index field '?' (a nil value)
I'll ignore the bugs because those could always be fixed if you decide to continue with this project pass the compo.
I could see some good ideas for getting or staying in the safe zone. One would be to shove any objects out of your way in the safe zone or trying to stay in inside a moving safe zone. Just suggestions, but you got something good there to start.
If you're not proud of your work, I hope you learned some new things then!
As for the glitchiness, I think that some deserve to be fixed, but others might be better cultivated. Game Title: Lost Levels (http://www.glorioustrainwrecks.com/node/2268) for example, was inspired by a glitch. In this case, the nature of the glitch seems to be that blocks change properties based on the direction that you approach them from (the right side of blocks can be climbed, the left side can sometimes be passed through). When phrased like that, that sounds more like a mechanic that you'd build a game around than something you'd want to eliminate.
That being said, I would love to see what your game could become, given some more time to add new levels and mechanics.
A post-compo version is on the way, with collisions fixed with the valuable help of my brother! (Latcarf)
@wilbefast: Oops, it seems I moved the file out of my Dropbox folder, without realizing the consequences... Fixed now. I didn't know you could run love MyGame.exe, that's neat, thanks!