Test Chamber by guardiancs

[raw]
made by guardiancs for LD27 (COMPO)
You will need Java installed to run the game( it's a .jar )

Unzip the folder, then double click on LD27-RUN.jar.

It should work for Windows !

26/08 : EDIT , UNIX LINK UPDATED
For Linux , I made it work on Ubuntu 13.04 ! using both openjdk-7-jre & the oracle one. Just unzip all the content in a folder, use your terminal to go into the folder ( cd /home/test/game for example ), then java -jar LD27-RUN.jar

I'm very sorry for all the people who have problem with the unix / mac os x :( .


Controls :
- Enter to activate / desactivate the suit ( the suit works for 10 seconds.
- E to use button / read screen info
- Escape to go to the menu
- Change the Keyboard Layout
with the button in the bottom
- Sound is Off by default,
Click on the icon in game to set it on

Tools :

IDE : Eclipse
Engine : Slick2d
Level Design : Tiled Map Editor
Sound Effect : bfxr / Audacity
The main music was generate with : www.earslap.com/projectslab/otomata
Graphics : Paint.NET, Photoshop

Ratings

Coolness 63% 3
Overall 2.88 738
Audio 2.30 690
Fun 2.82 639
Graphics 2.56 763
Humor 2.00 693
Innovation 2.67 787
Mood 2.56 686
Theme 2.79 876

Feedback

nitrocrime
26. Aug 2013 · 10:27 UTC
Wouldn't work on my Mac :( It just opens a screen, flashes a bit and then close.
Zuige
26. Aug 2013 · 10:29 UTC
Game crashes on startup :/
miro662
26. Aug 2013 · 10:31 UTC
really nice game
ibilon
26. Aug 2013 · 10:32 UTC
I clicked on start level but nothing happened.
Got this in the console: "org.newdawn.slick.SlickException: Failed to load sound: data/sound/Hit_hurt10.ogg"
doonay21
26. Aug 2013 · 10:34 UTC
Have my sword sir for procedural music :D First time I started this game it did a little bit of stroboscope effect - it shocked my eyes for a second :x
Mekuri
26. Aug 2013 · 10:35 UTC
Nice game. I managed to get myself stuck between some tiles once or twice. The default controls, made no sense to me, but I kinda forgot, until after I beat the game that you could change them :P I liked the idea, and your levels were interesting. With a little more polishing and more levels, this could easily become a game I would play again :-)
lparker
26. Aug 2013 · 10:36 UTC
For some reason you coudln't walk back in it...But a good game though.
🎤 guardiancs
26. Aug 2013 · 10:40 UTC
Hello ibilon. That's strange ... is the file in the folder data/sound ?? If not, could you try to download it again and verify ? can you tell me your OS too ?

@Zuige : what's your OS ?

@nitrocrime : I didn't had the time to try on OS/X, so i have removed the link
m110
26. Aug 2013 · 10:53 UTC
Worked well here! Pretty cool game, could be worth extending. :)
ibilon
26. Aug 2013 · 11:32 UTC
I'm on fedora linux, linux files are case sensitive so Hit_hurt10.ogg cannot be found since it's named Hit_Hurt10.ogg in the data folder.
rincewind_cz
26. Aug 2013 · 11:36 UTC
The problem with file 'data/sound/Hit_hurt10.ogg' should be on linux and OS/X. All Unix-likes has case-sensitive file systems (so file 'A.txt' and 'a.txt' are two different files). After renaming it's ok.. But I have only black screen with player?! After few steps I've got this exception:
java.lang.ArrayIndexOutOfBoundsException: -1
at player.Player.update(Player.java:138)
at state.InGame.update(InGame.java:299)
🎤 guardiancs
26. Aug 2013 · 11:50 UTC
Thanks all for the feedback ! i'll see what i can do and fix it !!!!
🎤 guardiancs
26. Aug 2013 · 14:15 UTC
Here we go ! I made a fix for the linux version, be sure to have java 1.7 ( open jdk or oracle ) , unzip the game, go into the folder with the terminal, then a java -jar LD27-RUN.jar should do the work

All my apologies for those who the game doesn't launch :(
ibilon
26. Aug 2013 · 15:45 UTC
It's working now, thanks.
Feysoura
26. Aug 2013 · 20:38 UTC
Couldn't go left, some collision bugs. Overall, nice.
SneManden
26. Aug 2013 · 20:44 UTC
You can see that a lot of work has gone into this.
🎤 guardiancs
26. Aug 2013 · 20:47 UTC
Feysoura : There is a azerty / qwerty button in the main menu, just click on it ( azerty is the default option ) to change the layout !
imef
26. Aug 2013 · 20:50 UTC
A nice game! I especially liked that you added an azerty option. ^^
Meep
28. Aug 2013 · 20:38 UTC
Fun game with lots of post-LD potential! :)
dalbinblue
31. Aug 2013 · 02:06 UTC
Felt like VVVVVV or Metal Mech with more of an emphasis on puzzles (which is a good think), as a note on level design though, on I think the fourth level, where you need to unlock the path up, you have spikes that aren't visible until you move up. Since you can't see them until you go up, most people will die the first time through. For a puzzle game, where you have already solved the puzzle this is very frustrating. You would be better off if you did one of the following:
- Remove the spikes,
- Make the spikes visible, or
- Train the player to expect spikes by placing the same blind spike traps early in the level so the player can detect the pattern. If you did that, the player is more likely to blame themselves for failing the level then on the game for the cheap shot.
🎤 guardiancs
31. Aug 2013 · 16:44 UTC
Hey dalbinblue, I felt the same way when i tried the map , but the problem was time :p . I didn't want to make my game a "die & retry" type , but there is sometimes some misplaced / invisible things .

Anyway, thanks a lot for the feedback :)
Jellycakes
03. Sep 2013 · 18:50 UTC
Pretty cool, It wasn't obvious to me that the key layout was set to azerty by default so I was confused when I couldn't move backward but I figured it out in the end. Still well done though despite some collision bugs and timer bugs. Nice job.
hbocao
07. Sep 2013 · 00:33 UTC
Very cool mechanics and pretty graphics. The controls were a bit wonky. Very cool idea.
Delca
08. Sep 2013 · 19:22 UTC
I just played through it, and I liked both the mechanics and the graphics. But the audio was not enabled by default, which is sad considering it added to the game's value (seeing as you already made sound effects, one for the gravity change would have been helpful).
Anyway, good job on that one !