Elemental Siege by DWallin

[raw]
made by DWallin for LD27 (COMPO)
In 10 seconds that elemental will breach our defenses!
Defend our walls by terraforming the fields outside the walls.

Gameplay:
All elementals and field tiles have 2 health.
Your base is destroyed if it gets hit by 10 Enemies.

Fire deals 2 damage to Plants and 1 damage to Wind.
Wind deals 2 damage to Water and 1 damage to Plant.
Plant deals 2 damage to Rock and 1 damage to Water.
Water deals 2 damage to Fire and 1 damage to Rock.
Rock deals 2 damage to Wind and 1 damage to Fire.

Ratings

Coolness 28% 1640
Overall 2.63 943
Fun 2.47 915
Graphics 2.79 606
Innovation 3.32 310
Theme 2.06 1139

Feedback

Drachlen
26. Aug 2013 · 03:28 UTC
At first I felt like I was just randomly clicking around. But once I figured out what I was doing it became really fun! I really like the idea here, and the art is really great.
matthias_zarzecki
26. Aug 2013 · 07:41 UTC
Ohh, this is a nice idea. You don't even have to explain, figuring it out is a cool moment :)
kantieno
27. Aug 2013 · 01:15 UTC
Nice idea, but was not the most user friendly game.
TehLulzinator
27. Aug 2013 · 01:19 UTC
Very good game concept, and looking good too! Would have been nice if the difficulty scaled a bit so you don't get overwhelmed early on. Had some fun with it :)
zeh
27. Aug 2013 · 01:25 UTC
This is a great concept. Pretty novel idea. A little bit unpolished as only a weekend game can be, but something I can really see working, given enough care for animation, user experience and the alike.

Overall, good job!
BenWhi
27. Aug 2013 · 11:44 UTC
Fun! Took me a bit to get the hang of the rules, but after I got 'em down it was good challenge - sort of like a horizontal tetris!
ZYXer
29. Aug 2013 · 01:02 UTC
I really like the combination of tetris and a wall defense game. The art is also well done and fits the game well. It would be nice if the game was a little less random, if one could choose field shape and field type.
brobutter
30. Aug 2013 · 01:12 UTC
It would be great if there was an explanation of the gameplay, but other than that nice game!
canvapps
30. Aug 2013 · 12:47 UTC
A bit difficult, but it's a nice game. Maybe I would try it with less variables or with incremental difficulty.
Congratulations!
Super Hamster
02. Sep 2013 · 21:14 UTC
The game has a nice idea to it but I think it is too challenging.
Purplescape
03. Sep 2013 · 17:11 UTC
I liked figuring it out. Maybe there could be 2-square pieces to start to make it easier at first. Cool idea!
foumart
06. Sep 2013 · 17:31 UTC
Nice game! Right click would be useful for rotation.