Ten-Second Postman by tombsar

[raw]
made by tombsar for LD27 (COMPO)
A small mouse agility game, based on the Travelling Salesman Problem.

Click on the nodes in the order you want the character to visit them; he must visit them all within ten seconds!

Mouse 1 : Select nodes, and
'r' : Restart level
SPACE : Move on to the next level

This game may require fast movement of the mouse cursor. Please take all necessary precautions for using your computer, and stop playing if you feel any discomfort in your wrists. I can't be held responsible in the unlikely event that you develop RSI after playing this game!

Created on Fedora 18 in under 48 hours.

Software: Geany 1.23.1, g++ (GCC) 4.7.2, GIMP 2.8.6, GNU Make 3.82
Libraries: OpenGL 1.0 (libGL.so.1), GLFW 3.0 (libglfw.so.3), C++ (libstdc++.so.6 etc)

Unfortunately I don't expect it to compile or run on other systems without a few changes. I will try to make a MinGW version for Windows tomorrow...

This was my first Ludum Dare, and I had great fun. I would appreciate any feedback you have for me.

Edit: I have uploaded a version compiled for Windows. In order to make this work, I had to make quite a few changes to the code (purely window management and build related; I didn't change the gameplay). Apparently what Fedora packages as glfw3 is different from any official releases of GLFW, so the Windows version is now probably much more portable than the Linux version I have uploaded.

Ratings

Coolness 59% 3
Overall 3.32 306
Audio 1.44 937
Fun 3.26 296
Graphics 3.13 407
Humor 2.23 558
Innovation 3.42 246
Mood 2.96 380
Theme 3.48 260

Feedback

Lo-X
26. Aug 2013 路 16:12 UTC
Can you provide a linux tar.gz including needed librairy files. I do not have them all.
The game seems nice at first look =)
馃帳 tombsar
26. Aug 2013 路 19:16 UTC
@Lo-X I am loathe to provide a download, as I suspect things like libGL will not be portable between computers (especially as I am only running 32-bit). Installing from your own distribution's repository is always safest.

Do you know which libs are missing for you? The ones reported by ldd on my machine are:

libglfw.so.3
libGL.so.1
libstdc++.so.6
libm.so.6
libgcc_s.so.1
libc.so.6
libpthread.so.0

Assuming you already do software development, the only one you are likely to be missing is glfw.
gikdew
26. Aug 2013 路 19:17 UTC
nice game, I really love the moood and gameplay!
MrBlade
26. Aug 2013 路 20:16 UTC
Windows build asap please. :c
wulfdesign
26. Aug 2013 路 23:01 UTC
.deb or .rpm would be nice...
馃帳 tombsar
26. Aug 2013 路 23:17 UTC
Ok, I have managed to compile a version using MinGW, that should work on Windows, or under Wine.

I apologise to fellow Linux users who cannot get the game to run natively; the main problem is that I was trying out GLFW for the first time this weekend, and didn't realise that Fedora's packaged version of glfw3 does not match the official 3.0 release (why???). I could spend more time finding and correcting differences, but for now I would rather suggest that people use the Windows version.
Lo-X
27. Aug 2013 路 15:07 UTC
That game is really fun. It gets hard really fast and you need to improve your click precision as well as wrist speed !
gre
27. Aug 2013 路 19:30 UTC
Very good!
Can't beat level 14,
I found that starting with a far dot is a good strategy to plan next dots and don't lose time by making the guy stop.
Yell0w
27. Aug 2013 路 19:41 UTC
This game concept is solid! I got to level 19 before not completing a level. Some varying backgrounds/worlds, throw in an angry dog and you have the next candy crush ;)
馃帳 tombsar
27. Aug 2013 路 20:11 UTC
Thanks for the nice comments everyone!

@gre That sounds like a decent strategy if you are not too quick with the mouse, but probably means the poor guy is having to walk further than he has to! Finding a short route is important for getting to the higher levels.

@Yell0w An angry dog is a great idea! If people are interested I could potentially remake this in Java, so it can be played in a web browser...
Sheep
27. Aug 2013 路 21:55 UTC
Didn't look hard at first but you are noticing wrong clicks when you need to react quickly. Makes it a good hard game. And the graphics are cool :D
HeyChinaski
27. Aug 2013 路 21:55 UTC
Nice low res art. A fun game. Got to level 18. I found I was more limited by how fast and accurately I could click rather than what route I chose. Not that that's a bad thing but it would also have been fun to plan out the route beforehand on the later levels and see if the guy could make it round in time.
triplefox
27. Aug 2013 路 22:00 UTC
Made it level 12 on a trackpad. I don't really like the fast clicking part of it, mostly because the device I'm using isn't made for it. It would be a relaxing game otherwise.
RustyC
28. Aug 2013 路 13:19 UTC
Great game. It's a simple idea but it's executed well and I love the graphics. It has a reallly hectic feel to it. Some kind of in game instrctions would be nice as would some indication as the area you have to click to select a node. Great job for a first entry.
hbocao
01. Sep 2013 路 18:09 UTC
Nice pixel art and interesting take on the theme. I just wish it could be more "puzzly" rather than being for aimbots hehe
naufr4g0
16. Sep 2013 路 21:46 UTC
Great graphics and good gameplay, but not much diversified.