The Burning War by MegaMasterX
2xH Studios' first public release. There are events unraveling that are causing strange events to occur worldwide. Animals are mutating. Spells suddenly are gaining strength. Mustaches are growing more lusciously. You engage to find out what is going on but are halted by some mutated rodents. Fight your way to them to find out what is going on!!
Your team has 10 seconds to decide what actions to take before the rats take the preemptive strike!
Minimum requirements: XNA Game Studio 4.0 redistributable (The Prerequisite link above)
Version 1.1: (8/25/13 - 6:41 PM EST): Changed download location to a trusted source. Added flare effect to show whose turn it is. Put controls on the title screen per feedback. Changed healing to, instead of targeting a party member, heal the member with the lowest HP to accommodate the theme better (Requested via team feedback).
Version 1.1.1 (8/26/13 - 5:36 PM EST): Implemented a pause function based on feedback.
Version 1.1.2 (8/27/13 - 10:10 PM EST): Changed the XNA profile to HiDef from Reach for compatibility with more GPUs. No content was modified (If you wish to confirm, the Mirror link is the Reach version)
Follow the team on dem twitters: @2xhstudios
Click that big blue thumbs up (or gray...whatever the Facebook team changes it to this week): https://www.facebook.com/2xHStudios
Your team has 10 seconds to decide what actions to take before the rats take the preemptive strike!
Minimum requirements: XNA Game Studio 4.0 redistributable (The Prerequisite link above)
Version 1.1: (8/25/13 - 6:41 PM EST): Changed download location to a trusted source. Added flare effect to show whose turn it is. Put controls on the title screen per feedback. Changed healing to, instead of targeting a party member, heal the member with the lowest HP to accommodate the theme better (Requested via team feedback).
Version 1.1.1 (8/26/13 - 5:36 PM EST): Implemented a pause function based on feedback.
Version 1.1.2 (8/27/13 - 10:10 PM EST): Changed the XNA profile to HiDef from Reach for compatibility with more GPUs. No content was modified (If you wish to confirm, the Mirror link is the Reach version)
Follow the team on dem twitters: @2xhstudios
Click that big blue thumbs up (or gray...whatever the Facebook team changes it to this week): https://www.facebook.com/2xHStudios
Ratings
| Coolness | 83% | 2 |
| Overall(Jam) | 2.79 | 426 |
| Audio(Jam) | 2.55 | 379 |
| Fun(Jam) | 2.44 | 477 |
| Graphics(Jam) | 2.77 | 432 |
| Humor(Jam) | 2.42 | 285 |
| Innovation(Jam) | 2.48 | 471 |
| Mood(Jam) | 2.41 | 464 |
| Theme(Jam) | 2.80 | 434 |
Played through to the congrats screen! Good job Bryan Matthew and Ace!
Nevertheless, this shows effort and the FF-style fighting works for the theme quite nicely. Next time, I'd suggest to spend a little less time with the huge selection of characters and try to focus more on the smoothness of the game. Cheers! :)
The important game messages could be placed in a more prominent spot imo, like right on top of the enemy being damaged or in the center.
I liked your graphics too, felt like cartoony van Gogh, and it's consistent. Consistent art beats jumbled collections any day.
- Control the game entirely with the mouse. Have the available options in a circle around the characters, and drag the one you want to take to the target you want to hit with it.
- Basic attack animations, with characters actually walking over to where they attack, and hit points and notifications how many hit points you lost over the corresponding characters.
These two things would probably make the game feel a lot tighter. Right now it's a little bit awkward to control, so I mostly did 1-F1-1-F1-1-F1 until I needed to heal, healed up and rinse and repeat.
The graphics are quite original, and the music works well. I like the character designs and descriptions a lot!
Congratulations on your first LD entry!