Divide and bounce by simple

[raw]
made by simple for LD27 (COMPO)
Every 10 seconds every blob divies in two. Use the left/right keys to navigate to the end of the level! (*should work with gamepad too)

To play, download and open the "firstGame" app - it is made using the XNA game studio and I dont know a better way to publish it :(

Thank you for playing!

Ratings

Coolness 41% 1377
Overall 3.04 569
Audio 2.43 622
Fun 3.38 213
Graphics 2.38 857
Humor 3.05 188
Innovation 3.58 163
Mood 2.58 670
Theme 3.23 510

Feedback

Ciaran54
26. Aug 2013 路 02:21 UTC
Before I begin, 2 things:
1. I suggest you host this on a different site like dropbox, google drive, or mediafire. Where you have it at the moment is full of ads and I didn't know where to click :P
2. I also suggest that you try and figure out a way for people to play the game without having to install it. I did, but it does take a lot of time, and not everyone will.

You can do both of those after the competition ends, as it just counts as porting ;)

I actually quite enjoyed this! trying to get more than one bouncy pink thing to the end was pretty fun, even if it was almost impossible :P
It seemed to me that one of the most frustrating things was that the pink things would die after falling off the screen! I think that if you changed that, it would change the game quite a bit from being a platformer with autojump, to a more interesting move a cloud of pink things :P
Also, perhaps if you were to centre the camera at average centrepoint rather than lock to one, it might make controlling them slightly less frustrating?

But I did actually quite enjoy it, nice work ;)
馃帳 simple
26. Aug 2013 路 15:04 UTC
Not sure how to modify my entry to add new links - but here is a dropbox version that shouldnt need an install:
https://www.dropbox.com/s/pp48ingdzfruizt/divide%20and%20bounce%20%28no%20install%29.zip

And a dropbox link to the isntall version (incase the above doesnt work for you for some reason):
https://www.dropbox.com/s/obopqza6zevs4p4/divide%20and%20bounce%201.0.zip

Looking into silversprite to see if I can get a web version too :)



I agree, the idea was to get a proper swarm of the guys but I think I made it a bit difficult. If I was to make a quick tweak it would be to zoom out the camera to try and keep them all on the screen - though would also maybe need so logic to try and keep them grouped up.
馃帳 simple
26. Aug 2013 路 15:17 UTC
I was being dense - entry updated :)
intripoon
26. Aug 2013 路 16:02 UTC
This idea is great! I first thought, ok I split, the others will move around randomly and will jsut be in my way. Then I realized, I control them all. I wasn't able to finish levels with lots of them though. Usually I split, I focus on one and the others die rather quickly.

I think you can expand on this idea. Like you could reach high places by stacking yourself onto each other.
eolhing
26. Aug 2013 路 16:34 UTC
This game is good, the idea of splitting has so much potential. You could definitely make an even better game ;)
jordans
26. Aug 2013 路 16:35 UTC
Surprisingly fun mechanic! I really like the minimal control scheme.
JoeDev_net
26. Aug 2013 路 16:35 UTC
Really cool idea with the replication (I was hoping for that theme!), but was it really needed for anything? The clone that would pop out would typically die quickly and it was difficulty to control both of them at the same time without 1 or both of them dying.

Either way, good job! It was a fun little game!
kunzbe
26. Aug 2013 路 18:07 UTC
Good entry. I also would enjoy it a lot more, if the violet thingies would not die after falling out off the screen.
bvanschooten
27. Aug 2013 路 20:31 UTC
Great idea! I am surprised it is possible to manoever multiple blobs with this control scheme. Unfortunately there is little incentive to keep multiple blobs alive. In fact, in order to get the lowest death rate, it's best to kill off each spawn as soon as it appears.
Amber
29. Aug 2013 路 09:09 UTC
I love the googly eyes on the blobs! Had a lot of fun with this once I got the hang of it, and though it is very difficult to keep too many of the blobs alive at once it's really fun to listen to them all bounce while you can. There's definitely some potential for a pretty cool game here.
Thermite
29. Aug 2013 路 20:15 UTC
The difficulty is a little frustrating but there's a really nice idea in here. Good job!
markengley
29. Aug 2013 路 21:10 UTC
Great, and potentially hilarious, idea for a central mechanic. Good job building a tile engine in the time as well :)
ZeppelinCaptain
31. Aug 2013 路 12:38 UTC
Great game. It was so much fun when they divided the first time. Tried to get as many as possible but never got above 10-12. Played all the levels. Liked the boing sound and the eyes!
gritfish
31. Aug 2013 路 13:13 UTC
Love the lemmings-like gameplay
Taiters
31. Aug 2013 路 20:29 UTC
I really enjoyed this game, and I thought it was a cool idea. It would be cool to see more teamwork between the blobs though.
Delca
31. Aug 2013 路 20:29 UTC
I liked the "boing" sound, but I found that dividing the blobs had little impact on the game itself.
It could definitely be interestintg to add some kind of interaction between them (like, bouncing on top of each others, or something like that).
That said, this one alone was fun to play. Good job!
withoutpillow
01. Sep 2013 路 09:48 UTC
fresh and interesting spin on the platforming formula. quite fun.
naufr4g0
16. Sep 2013 路 20:52 UTC
The idea is cool! But i think you could do a better game on this mechanics. You could finish each level with only one blob and kill all the others. :/