Fleeting Reality by LionelJitro
Use arrow keys or wasd to move.
Space bar to tamper with reality.
Made with Loom Engine.
So this is my entry. I like the art and atmosphere I've created but the base mechanic isn't right. The 10 seconds inspired the game, however ten seconds is actually a rather long time. So I forced the ten seconds into it, instead of shaping it around it.
I'm planning on making a post jam version. I've got a few ideas for it and I'm going to strip the 10seconds and actually get some rewarding gameplay.Ultimately I want to make it enjoyable. Anyway thanks for stopping by.
SPOILER BELOW THIS LINE!
I guess it is a puzzle game. So I'll get you started. Every 10 seconds you should notice the screen shakes. That is when reality is at it's weakest. The space bar makes you channel. Try timing your channel just before reality shifts.
The first time you sync a channel and a shift you can be anywhere in the room. Then you will have to be closer to specific areas later.
If you can't get the timing quite right, there is a pulsating dot in the bottom right corner that appears every second. So you should be able to get an idea from that.
Space bar to tamper with reality.
Made with Loom Engine.
So this is my entry. I like the art and atmosphere I've created but the base mechanic isn't right. The 10 seconds inspired the game, however ten seconds is actually a rather long time. So I forced the ten seconds into it, instead of shaping it around it.
I'm planning on making a post jam version. I've got a few ideas for it and I'm going to strip the 10seconds and actually get some rewarding gameplay.Ultimately I want to make it enjoyable. Anyway thanks for stopping by.
SPOILER BELOW THIS LINE!
I guess it is a puzzle game. So I'll get you started. Every 10 seconds you should notice the screen shakes. That is when reality is at it's weakest. The space bar makes you channel. Try timing your channel just before reality shifts.
The first time you sync a channel and a shift you can be anywhere in the room. Then you will have to be closer to specific areas later.
If you can't get the timing quite right, there is a pulsating dot in the bottom right corner that appears every second. So you should be able to get an idea from that.
Ratings
| Coolness | 49% | 1129 |
| Overall | 2.62 | 956 |
| Audio | 3.24 | 176 |
| Fun | 1.86 | 1148 |
| Graphics | 3.82 | 115 |
| Innovation | 3.33 | 304 |
| Mood | 3.14 | 265 |
| Theme | 2.93 | 765 |
From the rest I wasn't 100% sure on how to play it XD
That said, moving seemed unnecessarily slow, and without your "spoilers" i would have had no idea what I was supposed to be doing. I instinctively tried to "channel" along with the breath sound, but I only got a mushroom to pop up. After that I didn't seem to be able to make any progress, and reading the "spoilers" it seems like it's just a guessing game?
It would have been really cool if there were more hints (and a better indicator of when the "reality shift" was about to happen than the dot, since counting 10 dot blinks is not really "fun").
Very unique and overall a cool entry!
I really should have got people to play test it as I got too used to it in 48 hours. It was more simple earlier and I made it unnecessarily complicated. The dot was literally added in the last few minutes so people could get an idea of what a second was. My reflexes just knew when to channel as I spent way too much time with it. I made that mistake last ludum dare and was aware of it but still didn't get play testers. Next time =)
I could only get a window to appear though :(
When it came to the actual game-play I'm not really sure. As another user commented, I tried without the spoilers first, but was at an absolute loss as to what to do. Tried a few different things and none seemed to work. After reading the spoilers and trying again I did get things to appear, and tried to stand closer to them while channeling to get more things to appear. Then I got stuck at which object I should stand nearest to next and quickly lost interest unfortunately :( It felt like guesswork and was not very interactive as such.
But again, the atmosphere was really great and immersive, and I loved the art style :) So at any rate, you did a great job.
Don't mean to sound harsh by the way, just want to give some constructive criticism :)
That was rather unique. It becomes a chore to walk around and try to channel at correct time though, I almost stopped playing trying to figure out what to do.
Is there going to be some kind of continuation?
Yeah I feel exactly the same way. I never found the fun. I got the idea but the ten seconds actually worked against it, rather then being an essential ingredient.
@AdventureIslands yeah that is the end. I had a massive story written down but didn't get anywhere close to finishing it. I might come back to it later. If I do I'll reinvent the mechanics completely and reuse the assets and story (that hasn't actually been told yet).
I had a lot of ideas for interaction and should have started with them. I think I spent too long on art. I also spent about 4 hours on music, none of which made it into the game.
Hopefully the idiom third time lucky will ring true next ludum dare =)
However, I find the concept is far too hard to grasp without reading the "spoiler", and even when you know what to do, the gameplay just doesn't feel satisfying at all.
Please, do that post jam version. I would love to see it.