Space Shift by ogre
Space Shift is a game about flying a spaceshift around a bunch of shapes. The shapes are trying to kill you! You can shoot at the shapes. Shapes are killed by shooting them with bullets of either the same color or the same shape. You can change the color of your shots at will, but changing the shape requires picking up powerups. Different shapes have different behaviors.
This game is written using a custom C++ engine. Bits of it go back several years, but this is the first public release. The core engine is "jagf" which can be found in the extern directory, but there are lots of engine-y things in the main src directory too. Like all the rendering. jagf is a framework for the generic parts of games, I use it for things with different rendering requirements. E.G. this game is 2D, but I've used it for 3D in the past.
A Windows build is coming. I'm developing on Mac first, so that's the preview build I put up, but Windows does work too.
This game is written using a custom C++ engine. Bits of it go back several years, but this is the first public release. The core engine is "jagf" which can be found in the extern directory, but there are lots of engine-y things in the main src directory too. Like all the rendering. jagf is a framework for the generic parts of games, I use it for things with different rendering requirements. E.G. this game is 2D, but I've used it for 3D in the past.
A Windows build is coming. I'm developing on Mac first, so that's the preview build I put up, but Windows does work too.
Ratings
| Coolness | 73% | 3 |
| Overall | 3.05 | 606 |
| Audio | 2.74 | 450 |
| Fun | 3.03 | 529 |
| Graphics | 2.73 | 616 |
| Humor | 2.34 | 409 |
| Innovation | 2.57 | 777 |
| Mood | 2.82 | 541 |
| Theme | 2.92 | 733 |
^(
I also didn't intend for the stars to be stationary, but the circle bullet explosions came in pretty late and they are a lot of fun, so I decided it was alright if the stars were easy to hit.
The way I died was that after about 2500 points I somehow managed to cause a chain reaction that destroyed about half the objects in the level and thus also respawned ~200 shapes all around me (safe to say it lagged a whole lot, and dont let me get into the sound hehe), which proved to be too much.
I feel like the game could benefit more if it had more taret seeking enemies, and some kind of collectible or other incentive to make the player go explore more.