Ten Second Evasion by atrodo

[raw]
made by atrodo for LD27 (COMPO)
Ten Second Evasion is a puzzle game. You have to, for each row, make a path from the left side to the right side. You will automatically be taken to the next puzzle when you solve a puzzle. After the last puzzle, which I have not verified is solvable, the game will be blank.

Use the arrow keys to move the cursor. Select time slices on the left to place them on the right. Joining paths are possible.

Ratings

Coolness 78% 2
Overall 2.55 1003
Fun 2.17 1067
Graphics 2.12 1004
Humor 1.47 945
Innovation 3.68 123
Mood 2.33 848
Theme 3.21 529

Feedback

as3boyan
26. Aug 2013 · 09:23 UTC
Game is not so easy to understand.
DaanVanYperen
26. Aug 2013 · 10:28 UTC
This goes waaaaaaay over my head.
joekinglake
26. Aug 2013 · 18:10 UTC
Took me a while to understand the game, but once i got it i really enjoyed it. Mind bending! Great job. Could definitely do with some audio, but otherwise fantastic.
doonay21
26. Aug 2013 · 18:11 UTC
Way too complicated. I am sorry but I have no idea what should I do. Maybe because I am still tired after this Compo ;)
loxo
26. Aug 2013 · 18:12 UTC
Great fun to play puzzle game! I like that there is no pressure of time. Sound effects and maybe some animations would be nice.
Spencer Alves
26. Aug 2013 · 18:15 UTC
Very clever!
Doctor Broccoli
26. Aug 2013 · 18:16 UTC
It took a while to figure out how this was supposed to work. The game seems to be more about trial-and-error than about actual puzzle solving.
sxaktosxafo
26. Aug 2013 · 18:17 UTC
It is hart to get into the game logic, but once you are, it's great!
Recid
26. Aug 2013 · 18:59 UTC
It's so hard :'(
xhunterko
26. Aug 2013 · 22:58 UTC
Um. What the hey is this? A better explanation of the controls would be helpful.
anjack
26. Aug 2013 · 23:09 UTC
Great idea for a "10 seconds" game! You are literally trying to put together 10 seconds from the components on the left. Very innovative!
Kragnir
27. Aug 2013 · 22:56 UTC
It did take me a while to understand the game but it turned out to be a kind of interesting puzzle game. It quickly turns very complicated and I am wondering if this puzzle is an NP-complete problem or if there is some strategy I am missing.
Tainted_Code
28. Aug 2013 · 12:46 UTC
It's a bit complicated, but it seems a lot of effort went into developing it, good job!
munchor
28. Aug 2013 · 13:01 UTC
Interesting new concept, didn't fully get it, you need to explain it better, but still 5/5 Innovation.
lekochen
28. Aug 2013 · 13:03 UTC
A very good puzzle game. Well done.
CustomPhase
28. Aug 2013 · 13:29 UTC
Very easy and simple game, but controls, man. So bad. My page constantly scrolls up and down from pressing arrows
ArcturusDeluxe
28. Aug 2013 · 15:59 UTC
I tried, I'm sure there's something to it but I can't get my head around it. Seems like it could be interesting.
Xatulu
29. Aug 2013 · 05:57 UTC
Hard and not really puzzly, or maybe i am just too stupid for it ^^
blay09
29. Aug 2013 · 15:11 UTC
Took me a few seconds to understand what I have to do, but then it became a nice puzzle! Very nice take on the theme.
SnoringFrog
29. Aug 2013 · 15:12 UTC
Well, once I thought I figured it out it was pretty cool, but now I have a level that, as far as I can tell, is complete but it's not letting me advance. Because of that, I ended up just quitting before the end.

Maybe I'm just not understanding something about the win conditions, but here's what I had: http://s17.postimg.org/nrmpzkp67/Screen_Shot_2013_08_29_at_11_12_26_AM.png
Darien
29. Aug 2013 · 15:18 UTC
It's a great base for a puzzle game. It would be a huge help if there were some clear indicator of which pieces had already been placed; there are already boxes there, maybe just place checks or dots in them to show they're used.
Wertle
07. Sep 2013 · 05:05 UTC
I think the fact that it automatically goes to the next puzzle before you even place a piece makes it confusing to understand the mechanic. You need a little more time for the player to register that they have done the correct thing. I think the mechanic is interesting and has promise, it just needs a lot more feedback to help people learn the interface and know when they are doing something right/wrong. Good job.
urth
07. Sep 2013 · 13:06 UTC
Took some time to understand.
I like the puzzle but it needs some color coding and other helpful aspects.