Ten Second Evasion is a puzzle game. You have to, for each row, make a path from the left side to the right side. You will automatically be taken to the next puzzle when you solve a puzzle. After the last puzzle, which I have not verified is solvable, the game will be blank.
Use the arrow keys to move the cursor. Select time slices on the left to place them on the right. Joining paths are possible.
Took me a while to understand the game, but once i got it i really enjoyed it. Mind bending! Great job. Could definitely do with some audio, but otherwise fantastic.
It did take me a while to understand the game but it turned out to be a kind of interesting puzzle game. It quickly turns very complicated and I am wondering if this puzzle is an NP-complete problem or if there is some strategy I am missing.
Well, once I thought I figured it out it was pretty cool, but now I have a level that, as far as I can tell, is complete but it's not letting me advance. Because of that, I ended up just quitting before the end.
Maybe I'm just not understanding something about the win conditions, but here's what I had: http://s17.postimg.org/nrmpzkp67/Screen_Shot_2013_08_29_at_11_12_26_AM.png
It's a great base for a puzzle game. It would be a huge help if there were some clear indicator of which pieces had already been placed; there are already boxes there, maybe just place checks or dots in them to show they're used.
I think the fact that it automatically goes to the next puzzle before you even place a piece makes it confusing to understand the mechanic. You need a little more time for the player to register that they have done the correct thing. I think the mechanic is interesting and has promise, it just needs a lot more feedback to help people learn the interface and know when they are doing something right/wrong. Good job.
Maybe I'm just not understanding something about the win conditions, but here's what I had: http://s17.postimg.org/nrmpzkp67/Screen_Shot_2013_08_29_at_11_12_26_AM.png
I like the puzzle but it needs some color coding and other helpful aspects.